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Unified Diff: components/mus/ws/animation_runner_unittest.cc

Issue 2072573002: Basic support for animating window properties in Mus. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@launcher_controller_mus_mus_3
Patch Set: Replacing .empty() with .size() == 0 to account for is_null case in mojo::Array. Created 4 years, 6 months ago
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Index: components/mus/ws/animation_runner_unittest.cc
diff --git a/components/mus/ws/animation_runner_unittest.cc b/components/mus/ws/animation_runner_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..660a920b313356f518f7e541b89d3eaf1abe969d
--- /dev/null
+++ b/components/mus/ws/animation_runner_unittest.cc
@@ -0,0 +1,639 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "components/mus/ws/animation_runner.h"
+
+#include "base/strings/stringprintf.h"
+#include "components/mus/public/interfaces/window_manager_constants.mojom.h"
+#include "components/mus/ws/animation_runner_observer.h"
+#include "components/mus/ws/scheduled_animation_group.h"
+#include "components/mus/ws/server_window.h"
+#include "components/mus/ws/test_server_window_delegate.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+using base::TimeDelta;
+
+namespace mus {
+using mojom::AnimationProperty;
+using mojom::AnimationTweenType;
+using mojom::AnimationElement;
+using mojom::AnimationGroup;
+using mojom::AnimationProperty;
+using mojom::AnimationSequence;
+using mojom::AnimationTweenType;
+using mojom::AnimationValue;
+using mojom::AnimationValuePtr;
+
+namespace ws {
+namespace {
+
+class TestAnimationRunnerObserver : public AnimationRunnerObserver {
+ public:
+ TestAnimationRunnerObserver() {}
+ ~TestAnimationRunnerObserver() override {}
+
+ std::vector<std::string>* changes() { return &changes_; }
+ std::vector<uint32_t>* change_ids() { return &change_ids_; }
+
+ void clear_changes() {
+ changes_.clear();
+ change_ids_.clear();
+ }
+
+ // AnimationRunnerDelgate:
+ void OnAnimationScheduled(uint32_t id) override {
+ change_ids_.push_back(id);
+ changes_.push_back("scheduled");
+ }
+ void OnAnimationDone(uint32_t id) override {
+ change_ids_.push_back(id);
+ changes_.push_back("done");
+ }
+ void OnAnimationInterrupted(uint32_t id) override {
+ change_ids_.push_back(id);
+ changes_.push_back("interrupted");
+ }
+ void OnAnimationCanceled(uint32_t id) override {
+ change_ids_.push_back(id);
+ changes_.push_back("canceled");
+ }
+
+ private:
+ std::vector<uint32_t> change_ids_;
+ std::vector<std::string> changes_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestAnimationRunnerObserver);
+};
+
+// Creates an AnimationValuePtr from the specified float value.
+AnimationValuePtr FloatAnimationValue(float float_value) {
+ AnimationValuePtr value(AnimationValue::New());
+ value->float_value = float_value;
+ return value;
+}
+
+// Creates an AnimationValuePtr from the specified transform.
+AnimationValuePtr TransformAnimationValue(const gfx::Transform& transform) {
+ AnimationValuePtr value(AnimationValue::New());
+ value->transform = transform;
+ return value;
+}
+
+// Adds an AnimationElement to |group|s last sequence with the specified value.
+void AddElement(AnimationGroup* group,
+ TimeDelta time,
+ AnimationValuePtr start_value,
+ AnimationValuePtr target_value,
+ AnimationProperty property,
+ AnimationTweenType tween_type) {
+ AnimationSequence& sequence =
+ *(group->sequences[group->sequences.size() - 1]);
+ sequence.elements.push_back(AnimationElement::New());
+ AnimationElement& element =
+ *(sequence.elements[sequence.elements.size() - 1]);
+ element.property = property;
+ element.duration = time.InMicroseconds();
+ element.tween_type = tween_type;
+ element.start_value = std::move(start_value);
+ element.target_value = std::move(target_value);
+}
+
+void AddOpacityElement(AnimationGroup* group,
+ TimeDelta time,
+ AnimationValuePtr start_value,
+ AnimationValuePtr target_value) {
+ AddElement(group, time, std::move(start_value), std::move(target_value),
+ AnimationProperty::OPACITY, AnimationTweenType::LINEAR);
+}
+
+void AddTransformElement(AnimationGroup* group,
+ TimeDelta time,
+ AnimationValuePtr start_value,
+ AnimationValuePtr target_value) {
+ AddElement(group, time, std::move(start_value), std::move(target_value),
+ AnimationProperty::TRANSFORM, AnimationTweenType::LINEAR);
+}
+
+void AddPauseElement(AnimationGroup* group, TimeDelta time) {
+ AddElement(group, time, AnimationValuePtr(), AnimationValuePtr(),
+ AnimationProperty::NONE, AnimationTweenType::LINEAR);
+}
+
+void InitGroupForWindow(AnimationGroup* group,
+ const WindowId& id,
+ int cycle_count) {
+ group->window_id = WindowIdToTransportId(id);
+ group->sequences.push_back(AnimationSequence::New());
+ group->sequences[group->sequences.size() - 1]->cycle_count = cycle_count;
+}
+
+} // namespace
+
+class AnimationRunnerTest : public testing::Test {
+ public:
+ AnimationRunnerTest()
+ : initial_time_(base::TimeTicks::Now()), runner_(initial_time_) {
+ runner_.AddObserver(&runner_observer_);
+ }
+ ~AnimationRunnerTest() override { runner_.RemoveObserver(&runner_observer_); }
+
+ protected:
+ // Convenience to schedule an animation for a single window/group pair.
+ AnimationRunner::AnimationId ScheduleForSingleWindow(
+ ServerWindow* window,
+ const AnimationGroup* group,
+ base::TimeTicks now) {
+ std::vector<AnimationRunner::WindowAndAnimationPair> pairs;
+ pairs.push_back(std::make_pair(window, group));
+ return runner_.Schedule(pairs, now);
+ }
+
+ // If |id| is valid and there is only one window schedule against the
+ // animation it is returned; otherwise returns null.
+ ServerWindow* GetSingleWindowAnimating(AnimationRunner::AnimationId id) {
+ std::set<ServerWindow*> windows(runner_.GetWindowsAnimating(id));
+ return windows.size() == 1 ? *windows.begin() : nullptr;
+ }
+
+ const base::TimeTicks initial_time_;
+ TestAnimationRunnerObserver runner_observer_;
+ AnimationRunner runner_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(AnimationRunnerTest);
+};
+
+// Opacity from 1 to .5 over 1000.
+TEST_F(AnimationRunnerTest, SingleProperty) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId());
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ const uint32_t animation_id =
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("scheduled", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+ runner_observer_.clear_changes();
+
+ EXPECT_TRUE(runner_.HasAnimations());
+
+ // Opacity should still be 1 (the initial value).
+ EXPECT_EQ(1.f, window.opacity());
+
+ // Animate half way.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_TRUE(runner_observer_.changes()->empty());
+
+ // Run well past the end. Value should progress to end and delegate should
+ // be notified.
+ runner_.Tick(initial_time_ + TimeDelta::FromSeconds(10));
+ EXPECT_EQ(.5f, window.opacity());
+
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("done", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+
+ EXPECT_FALSE(runner_.HasAnimations());
+}
+
+// Opacity from 1 to .5, followed by transform from identity to 2x,3x.
+TEST_F(AnimationRunnerTest, TwoPropertiesInSequence) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId());
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(.5f));
+
+ gfx::Transform done_transform;
+ done_transform.Scale(2, 4);
+ AddTransformElement(&group, TimeDelta::FromMicroseconds(2000),
+ AnimationValuePtr(),
+ TransformAnimationValue(done_transform));
+
+ const uint32_t animation_id =
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+ runner_observer_.clear_changes();
+
+ // Nothing in the window should have changed yet.
+ EXPECT_EQ(1.f, window.opacity());
+ EXPECT_TRUE(window.transform().IsIdentity());
+
+ // Animate half way from through opacity animation.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_TRUE(window.transform().IsIdentity());
+
+ // Finish first element (opacity).
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000));
+ EXPECT_EQ(.5f, window.opacity());
+ EXPECT_TRUE(window.transform().IsIdentity());
+
+ // Half way through second (transform).
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2000));
+ EXPECT_EQ(.5f, window.opacity());
+ gfx::Transform half_way_transform;
+ half_way_transform.Scale(1.5, 2.5);
+ EXPECT_EQ(half_way_transform, window.transform());
+
+ EXPECT_TRUE(runner_observer_.changes()->empty());
+
+ // To end.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3500));
+ EXPECT_EQ(.5f, window.opacity());
+ EXPECT_EQ(done_transform, window.transform());
+
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("done", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+}
+
+// Opacity from .5 to 1 over 1000, transform to 2x,4x over 500.
+TEST_F(AnimationRunnerTest, TwoPropertiesInParallel) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId(1, 1));
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ FloatAnimationValue(.5f), FloatAnimationValue(1));
+
+ group.sequences.push_back(AnimationSequence::New());
+ group.sequences[1]->cycle_count = 1;
+ gfx::Transform done_transform;
+ done_transform.Scale(2, 4);
+ AddTransformElement(&group, TimeDelta::FromMicroseconds(500),
+ AnimationValuePtr(),
+ TransformAnimationValue(done_transform));
+
+ const uint32_t animation_id =
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+
+ runner_observer_.clear_changes();
+
+ // Nothing in the window should have changed yet.
+ EXPECT_EQ(1.f, window.opacity());
+ EXPECT_TRUE(window.transform().IsIdentity());
+
+ // Animate to 250, which is 1/4 way through opacity and half way through
+ // transform.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(250));
+
+ EXPECT_EQ(.625f, window.opacity());
+ gfx::Transform half_way_transform;
+ half_way_transform.Scale(1.5, 2.5);
+ EXPECT_EQ(half_way_transform, window.transform());
+
+ // Animate to 500, which is 1/2 way through opacity and transform done.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_EQ(done_transform, window.transform());
+
+ // Animate to 750, which is 3/4 way through opacity and transform done.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(750));
+ EXPECT_EQ(.875f, window.opacity());
+ EXPECT_EQ(done_transform, window.transform());
+
+ EXPECT_TRUE(runner_observer_.changes()->empty());
+
+ // To end.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3500));
+ EXPECT_EQ(1.f, window.opacity());
+ EXPECT_EQ(done_transform, window.transform());
+
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("done", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+}
+
+// Opacity from .5 to 1 over 1000, pause for 500, 1 to .5 over 500, with a cycle
+// count of 3.
+TEST_F(AnimationRunnerTest, Cycles) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId(1, 2));
+
+ window.SetOpacity(.5f);
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 3);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(1));
+ AddPauseElement(&group, TimeDelta::FromMicroseconds(500));
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(500),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+ runner_observer_.clear_changes();
+
+ // Nothing in the window should have changed yet.
+ EXPECT_EQ(.5f, window.opacity());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+ EXPECT_EQ(.75f, window.opacity());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1250));
+ EXPECT_EQ(1.f, window.opacity());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1750));
+ EXPECT_EQ(.75f, window.opacity());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2500));
+ EXPECT_EQ(.75f, window.opacity());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3250));
+ EXPECT_EQ(1.f, window.opacity());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3750));
+ EXPECT_EQ(.75f, window.opacity());
+
+ // Animate to the end.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(6500));
+ EXPECT_EQ(.5f, window.opacity());
+
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("done", runner_observer_.changes()->at(0));
+}
+
+// Verifies scheduling the same window twice sends an interrupt.
+TEST_F(AnimationRunnerTest, ScheduleTwice) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId(1, 2));
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ const uint32_t animation_id =
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+ runner_observer_.clear_changes();
+
+ // Animate half way.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_TRUE(runner_observer_.changes()->empty());
+
+ // Schedule again. We should get an interrupt, but opacity shouldn't change.
+ const uint32_t animation2_id = ScheduleForSingleWindow(
+ &window, &group, initial_time_ + TimeDelta::FromMicroseconds(500));
+
+ // Id should have changed.
+ EXPECT_NE(animation_id, animation2_id);
+
+ EXPECT_FALSE(runner_.IsAnimating(animation_id));
+ EXPECT_EQ(&window, GetSingleWindowAnimating(animation2_id));
+
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_EQ(2u, runner_observer_.changes()->size());
+ EXPECT_EQ("interrupted", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+ EXPECT_EQ("scheduled", runner_observer_.changes()->at(1));
+ EXPECT_EQ(animation2_id, runner_observer_.change_ids()->at(1));
+ runner_observer_.clear_changes();
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000));
+ EXPECT_EQ(.625f, window.opacity());
+ EXPECT_TRUE(runner_observer_.changes()->empty());
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2000));
+ EXPECT_EQ(.5f, window.opacity());
+ EXPECT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("done", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation2_id, runner_observer_.change_ids()->at(0));
+}
+
+// Verifies Remove() works.
+TEST_F(AnimationRunnerTest, CancelAnimationForWindow) {
+ // Create an animation and advance it part way.
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId());
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ const uint32_t animation_id =
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+ runner_observer_.clear_changes();
+ EXPECT_EQ(&window, GetSingleWindowAnimating(animation_id));
+
+ EXPECT_TRUE(runner_.HasAnimations());
+
+ // Animate half way.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_TRUE(runner_observer_.changes()->empty());
+
+ // Cancel the animation.
+ runner_.CancelAnimationForWindow(&window);
+
+ EXPECT_FALSE(runner_.HasAnimations());
+ EXPECT_EQ(nullptr, GetSingleWindowAnimating(animation_id));
+
+ EXPECT_EQ(.75f, window.opacity());
+
+ EXPECT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("canceled", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+}
+
+// Verifies a tick with a very large delta and a sequence that repeats forever
+// doesn't take a long time.
+TEST_F(AnimationRunnerTest, InfiniteRepeatWithHugeGap) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId(1, 2));
+
+ window.SetOpacity(.5f);
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 0);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(500),
+ AnimationValuePtr(), FloatAnimationValue(1));
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(500),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+ runner_observer_.clear_changes();
+
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000000000750));
+
+ EXPECT_EQ(.75f, window.opacity());
+
+ ASSERT_EQ(0u, runner_observer_.changes()->size());
+}
+
+// Verifies a second schedule sets any properties that are no longer animating
+// to their final value.
+TEST_F(AnimationRunnerTest, RescheduleSetsPropertiesToFinalValue) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId());
+
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ gfx::Transform done_transform;
+ done_transform.Scale(2, 4);
+ AddTransformElement(&group, TimeDelta::FromMicroseconds(500),
+ AnimationValuePtr(),
+ TransformAnimationValue(done_transform));
+
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+
+ // Schedule() again, this time without animating opacity.
+ group.sequences[0]->elements[0]->property = AnimationProperty::NONE;
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+
+ // Opacity should go to final value.
+ EXPECT_EQ(.5f, window.opacity());
+ // Transform shouldn't have changed since newly scheduled animation also has
+ // transform in it.
+ EXPECT_TRUE(window.transform().IsIdentity());
+}
+
+// Opacity from 1 to .5 over 1000 of v1 and v2 transform to 2x,4x over 500.
+TEST_F(AnimationRunnerTest, TwoWindows) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window1(&window_delegate, WindowId());
+ ServerWindow window2(&window_delegate, WindowId(1, 2));
+
+ AnimationGroup group1;
+ InitGroupForWindow(&group1, window1.id(), 1);
+ AddOpacityElement(&group1, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(.5));
+
+ AnimationGroup group2;
+ InitGroupForWindow(&group2, window2.id(), 1);
+ gfx::Transform done_transform;
+ done_transform.Scale(2, 4);
+ AddTransformElement(&group2, TimeDelta::FromMicroseconds(500),
+ AnimationValuePtr(),
+ TransformAnimationValue(done_transform));
+
+ std::vector<AnimationRunner::WindowAndAnimationPair> pairs;
+ pairs.push_back(std::make_pair(&window1, &group1));
+ pairs.push_back(std::make_pair(&window2, &group2));
+
+ const uint32_t animation_id = runner_.Schedule(pairs, initial_time_);
+
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("scheduled", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
+ runner_observer_.clear_changes();
+
+ EXPECT_TRUE(runner_.HasAnimations());
+ EXPECT_TRUE(runner_.IsAnimating(animation_id));
+
+ // Properties should be at the initial value.
+ EXPECT_EQ(1.f, window1.opacity());
+ EXPECT_TRUE(window2.transform().IsIdentity());
+
+ // Animate 250ms in, which is quarter way for opacity and half way for
+ // transform.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(250));
+ EXPECT_EQ(.875f, window1.opacity());
+ gfx::Transform half_way_transform;
+ half_way_transform.Scale(1.5, 2.5);
+ EXPECT_EQ(half_way_transform, window2.transform());
+ std::set<ServerWindow*> windows_animating(
+ runner_.GetWindowsAnimating(animation_id));
+ EXPECT_EQ(2u, windows_animating.size());
+ EXPECT_EQ(1u, windows_animating.count(&window1));
+ EXPECT_EQ(1u, windows_animating.count(&window2));
+
+ // Animate 750ms in, window1 should be done 3/4 done, and window2 done.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(750));
+ EXPECT_EQ(.625, window1.opacity());
+ EXPECT_EQ(done_transform, window2.transform());
+ windows_animating = runner_.GetWindowsAnimating(animation_id);
+ EXPECT_EQ(1u, windows_animating.size());
+ EXPECT_EQ(1u, windows_animating.count(&window1));
+ EXPECT_TRUE(runner_.HasAnimations());
+ EXPECT_TRUE(runner_.IsAnimating(animation_id));
+
+ // Animate to end.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1750));
+ EXPECT_EQ(.5, window1.opacity());
+ EXPECT_EQ(done_transform, window2.transform());
+ windows_animating = runner_.GetWindowsAnimating(animation_id);
+ EXPECT_TRUE(windows_animating.empty());
+ EXPECT_FALSE(runner_.HasAnimations());
+ EXPECT_FALSE(runner_.IsAnimating(animation_id));
+}
+
+TEST_F(AnimationRunnerTest, Reschedule) {
+ TestServerWindowDelegate window_delegate;
+ ServerWindow window(&window_delegate, WindowId());
+
+ // Animation from 1-0 over 1ms and in parallel transform to 2x,4x over 1ms.
+ AnimationGroup group;
+ InitGroupForWindow(&group, window.id(), 1);
+ AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(0));
+ group.sequences.push_back(AnimationSequence::New());
+ group.sequences[1]->cycle_count = 1;
+ gfx::Transform done_transform;
+ done_transform.Scale(2, 4);
+ AddTransformElement(&group, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(),
+ TransformAnimationValue(done_transform));
+ const uint32_t animation_id1 =
+ ScheduleForSingleWindow(&window, &group, initial_time_);
+
+ // Animate half way in.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
+ EXPECT_EQ(.5f, window.opacity());
+ gfx::Transform half_way_transform;
+ half_way_transform.Scale(1.5, 2.5);
+ EXPECT_EQ(half_way_transform, window.transform());
+
+ runner_observer_.clear_changes();
+
+ // Schedule the same window animating opacity to 1.
+ AnimationGroup group2;
+ InitGroupForWindow(&group2, window.id(), 1);
+ AddOpacityElement(&group2, TimeDelta::FromMicroseconds(1000),
+ AnimationValuePtr(), FloatAnimationValue(1));
+ const uint32_t animation_id2 = ScheduleForSingleWindow(
+ &window, &group2, initial_time_ + TimeDelta::FromMicroseconds(500));
+
+ // Opacity should remain at .5, but transform should go to end state.
+ EXPECT_EQ(.5f, window.opacity());
+ EXPECT_EQ(done_transform, window.transform());
+
+ ASSERT_EQ(2u, runner_observer_.changes()->size());
+ EXPECT_EQ("interrupted", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id1, runner_observer_.change_ids()->at(0));
+ EXPECT_EQ("scheduled", runner_observer_.changes()->at(1));
+ EXPECT_EQ(animation_id2, runner_observer_.change_ids()->at(1));
+ runner_observer_.clear_changes();
+
+ // Animate half way through new sequence. Opacity should be the only thing
+ // changing.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000));
+ EXPECT_EQ(.75f, window.opacity());
+ EXPECT_EQ(done_transform, window.transform());
+ ASSERT_EQ(0u, runner_observer_.changes()->size());
+
+ // Animate to end.
+ runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2000));
+ ASSERT_EQ(1u, runner_observer_.changes()->size());
+ EXPECT_EQ("done", runner_observer_.changes()->at(0));
+ EXPECT_EQ(animation_id2, runner_observer_.change_ids()->at(0));
+}
+
+} // ws
+} // mus
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