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Unified Diff: Source/core/rendering/RenderLayerCompositor.h

Issue 20723003: Fix pixel snapping issues when layers become composited (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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Index: Source/core/rendering/RenderLayerCompositor.h
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
index 31d715a066ecf335b7b5d5686c699f5db0135e87..09ddbb84db42c073429ef2328472ae8e972f7e68 100644
--- a/Source/core/rendering/RenderLayerCompositor.h
+++ b/Source/core/rendering/RenderLayerCompositor.h
@@ -116,7 +116,7 @@ public:
// Return the bounding box required for compositing layer and its childern, relative to ancestorLayer.
// If layerBoundingBox is not 0, on return it contains the bounding box of this layer only.
- IntRect calculateCompositedBounds(const RenderLayer*, const RenderLayer* ancestorLayer) const;
+ LayoutRect calculateCompositedBounds(const RenderLayer*, const RenderLayer* ancestorLayer) const;
// Repaint the appropriate layers when the given RenderLayer starts or stops being composited.
void repaintOnCompositingChange(RenderLayer*);

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