| Index: ash/shelf/shelf_layout_manager.cc
|
| diff --git a/ash/shelf/shelf_layout_manager.cc b/ash/shelf/shelf_layout_manager.cc
|
| index 46fb536fa2ad14460eb89787ccf2dfebfd8aa290..17ef7e466f341e579108fa406c5ca1716216031f 100644
|
| --- a/ash/shelf/shelf_layout_manager.cc
|
| +++ b/ash/shelf/shelf_layout_manager.cc
|
| @@ -23,8 +23,8 @@
|
| #include "ash/shell_window_ids.h"
|
| #include "ash/system/status_area_widget.h"
|
| #include "ash/wm/gestures/shelf_gesture_handler.h"
|
| +#include "ash/wm/mru_window_tracker.h"
|
| #include "ash/wm/property_util.h"
|
| -#include "ash/wm/window_cycle_controller.h"
|
| #include "ash/wm/window_properties.h"
|
| #include "ash/wm/window_util.h"
|
| #include "ash/wm/workspace/workspace_animations.h"
|
| @@ -940,7 +940,7 @@ ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
|
| return SHELF_AUTO_HIDE_SHOWN;
|
|
|
| const std::vector<aura::Window*> windows =
|
| - ash::WindowCycleController::BuildWindowList(NULL, false);
|
| + ash::MruWindowTracker::BuildWindowList(false);
|
|
|
| // Process the window list and check if there are any visible windows.
|
| for (size_t i = 0; i < windows.size(); ++i) {
|
|
|