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Side by Side Diff: ash/wm/window_cycle_controller.h

Issue 20708005: Refactor most recently used window tracking into a separate class. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Address comments. Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 5 #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
6 #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 6 #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
7 7
8 #include <list>
9 #include <vector>
10
11 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
12 #include "base/basictypes.h" 9 #include "base/basictypes.h"
13 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
14 #include "ui/aura/client/activation_change_observer.h"
15 #include "ui/aura/window_observer.h"
16
17 namespace aura {
18 class RootWindow;
19 class Window;
20 namespace client {
21 class ActivationClient;
22 }
23 }
24 11
25 namespace ui { 12 namespace ui {
26 class EventHandler; 13 class EventHandler;
27 } 14 }
28 15
29 namespace ash { 16 namespace ash {
30 17
31 class WindowCycleList; 18 class WindowCycleList;
32 19
33 // Controls cycling through windows with the keyboard, for example, via alt-tab. 20 // Controls cycling through windows with the keyboard, for example, via alt-tab.
34 // Windows are sorted primarily by most recently used, and then by screen order. 21 // Windows are sorted primarily by most recently used, and then by screen order.
35 // We activate windows as you cycle through them, so the order on the screen 22 // We activate windows as you cycle through them, so the order on the screen
36 // may change during the gesture, but the most recently used list isn't updated 23 // may change during the gesture, but the most recently used list isn't updated
37 // until the cycling ends. Thus we maintain the state of the windows 24 // until the cycling ends. Thus we maintain the state of the windows
38 // at the beginning of the gesture so you can cycle through in a consistent 25 // at the beginning of the gesture so you can cycle through in a consistent
39 // order. 26 // order.
40 class ASH_EXPORT WindowCycleController 27 class ASH_EXPORT WindowCycleController {
41 : public aura::client::ActivationChangeObserver,
42 public aura::WindowObserver {
43 public: 28 public:
44 enum Direction { 29 enum Direction {
45 FORWARD, 30 FORWARD,
46 BACKWARD 31 BACKWARD
47 }; 32 };
48 explicit WindowCycleController( 33 WindowCycleController();
49 aura::client::ActivationClient* activation_client);
50 virtual ~WindowCycleController(); 34 virtual ~WindowCycleController();
51 35
52 // Returns true if cycling through windows is enabled. This is false at 36 // Returns true if cycling through windows is enabled. This is false at
53 // certain times, such as when the lock screen is visible. 37 // certain times, such as when the lock screen is visible.
54 static bool CanCycle(); 38 static bool CanCycle();
55 39
56 // Cycles between windows in the given |direction|. If |is_alt_down| then 40 // Cycles between windows in the given |direction|. If |is_alt_down| then
57 // interprets this call as the start of a multi-step cycle sequence and 41 // interprets this call as the start of a multi-step cycle sequence and
58 // installs a key filter to watch for alt being released. 42 // installs a key filter to watch for alt being released.
59 void HandleCycleWindow(Direction direction, bool is_alt_down); 43 void HandleCycleWindow(Direction direction, bool is_alt_down);
60 44
61 // Cycles between windows without maintaining a multi-step cycle sequence 45 // Cycles between windows without maintaining a multi-step cycle sequence
62 // (see above). 46 // (see above).
63 void HandleLinearCycleWindow(); 47 void HandleLinearCycleWindow();
64 48
65 // Informs the controller that the Alt key has been released and it can 49 // Informs the controller that the Alt key has been released and it can
66 // terminate the existing multi-step cycle. 50 // terminate the existing multi-step cycle.
67 void AltKeyReleased(); 51 void AltKeyReleased();
68 52
69 // Returns true if we are in the middle of a window cycling gesture. 53 // Returns true if we are in the middle of a window cycling gesture.
70 bool IsCycling() const { return windows_.get() != NULL; } 54 bool IsCycling() const { return windows_.get() != NULL; }
71 55
72 // Returns the WindowCycleList. Really only useful for testing. 56 // Returns the WindowCycleList. Really only useful for testing.
73 const WindowCycleList* windows() const { return windows_.get(); } 57 const WindowCycleList* windows() const { return windows_.get(); }
74 58
75 // Set up the observers to handle window changes for the containers we care
76 // about. Called when a new root window is added.
77 void OnRootWindowAdded(aura::RootWindow* root_window);
78
79 // Returns the set of windows to cycle through. This method creates
80 // the vector based on the current set of windows across all valid root
81 // windows. As a result it is not necessarily the same as the set of
82 // windows being iterated over.
83 // If |mru_windows| is not NULL, windows in this list are put at the head of
84 // the window list.
85 // If |top_most_at_end| the window list will return in ascending order instead
86 // of the default descending.
87 static std::vector<aura::Window*> BuildWindowList(
88 const std::list<aura::Window*>* mru_windows,
89 bool top_most_at_end);
90
91 private: 59 private:
92 // Call to start cycling windows. You must call StopCycling() when done. 60 // Call to start cycling windows. You must call StopCycling() when done.
93 void StartCycling(); 61 void StartCycling();
94 62
95 // Cycles to the next or previous window based on |direction|. 63 // Cycles to the next or previous window based on |direction|.
96 void Step(Direction direction); 64 void Step(Direction direction);
97 65
98 // Installs an event filter to watch for release of the alt key. 66 // Installs an event filter to watch for release of the alt key.
99 void InstallEventFilter(); 67 void InstallEventFilter();
100 68
101 // Stops the current window cycle and cleans up the event filter. 69 // Stops the current window cycle and cleans up the event filter.
102 void StopCycling(); 70 void StopCycling();
103 71
104 // Checks if the window represents a container whose children we track.
105 static bool IsTrackedContainer(aura::Window* window);
106
107 // Overridden from aura::client::ActivationChangeObserver:
108 virtual void OnWindowActivated(aura::Window* gained_active,
109 aura::Window* lost_active) OVERRIDE;
110
111 // Overridden from WindowObserver:
112 virtual void OnWindowAdded(aura::Window* window) OVERRIDE;
113 virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE;
114 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
115
116 scoped_ptr<WindowCycleList> windows_; 72 scoped_ptr<WindowCycleList> windows_;
117 73
118 // Event handler to watch for release of alt key. 74 // Event handler to watch for release of alt key.
119 scoped_ptr<ui::EventHandler> event_handler_; 75 scoped_ptr<ui::EventHandler> event_handler_;
120 76
121 // List of windows that have been activated in containers that we cycle
122 // through, sorted by most recently used.
123 std::list<aura::Window*> mru_windows_;
124
125 aura::client::ActivationClient* activation_client_;
126
127 DISALLOW_COPY_AND_ASSIGN(WindowCycleController); 77 DISALLOW_COPY_AND_ASSIGN(WindowCycleController);
128 }; 78 };
129 79
130 } // namespace ash 80 } // namespace ash
131 81
132 #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 82 #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
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