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Side by Side Diff: ash/shelf/shelf_view_unittest.cc

Issue 2070143003: Add MD ink drop ripple to app list button (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@b612539_shelf_button_ripple
Patch Set: Addressed review comments Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_view.h" 5 #include "ash/shelf/shelf_view.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <memory> 8 #include <memory>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
11 11
12 #include "ash/common/shelf/shelf_constants.h" 12 #include "ash/common/shelf/shelf_constants.h"
13 #include "ash/common/shelf/shelf_item_delegate_manager.h" 13 #include "ash/common/shelf/shelf_item_delegate_manager.h"
14 #include "ash/common/shelf/shelf_menu_model.h" 14 #include "ash/common/shelf/shelf_menu_model.h"
15 #include "ash/common/shelf/shelf_model.h" 15 #include "ash/common/shelf/shelf_model.h"
16 #include "ash/common/shell_window_ids.h" 16 #include "ash/common/shell_window_ids.h"
17 #include "ash/root_window_controller.h" 17 #include "ash/root_window_controller.h"
18 #include "ash/shelf/app_list_button.h" 18 #include "ash/shelf/app_list_button.h"
19 #include "ash/shelf/overflow_bubble.h" 19 #include "ash/shelf/overflow_bubble.h"
20 #include "ash/shelf/overflow_bubble_view.h" 20 #include "ash/shelf/overflow_bubble_view.h"
21 #include "ash/shelf/shelf.h" 21 #include "ash/shelf/shelf.h"
22 #include "ash/shelf/shelf_button.h" 22 #include "ash/shelf/shelf_button.h"
23 #include "ash/shelf/shelf_icon_observer.h" 23 #include "ash/shelf/shelf_icon_observer.h"
24 #include "ash/shelf/shelf_tooltip_manager.h" 24 #include "ash/shelf/shelf_tooltip_manager.h"
25 #include "ash/shelf/shelf_widget.h" 25 #include "ash/shelf/shelf_widget.h"
26 #include "ash/shell.h" 26 #include "ash/shell.h"
27 #include "ash/test/ash_test_base.h" 27 #include "ash/test/ash_test_base.h"
28 #include "ash/test/ash_test_helper.h"
28 #include "ash/test/material_design_controller_test_api.h" 29 #include "ash/test/material_design_controller_test_api.h"
29 #include "ash/test/overflow_bubble_view_test_api.h" 30 #include "ash/test/overflow_bubble_view_test_api.h"
30 #include "ash/test/shelf_test_api.h" 31 #include "ash/test/shelf_test_api.h"
31 #include "ash/test/shelf_view_test_api.h" 32 #include "ash/test/shelf_view_test_api.h"
32 #include "ash/test/shell_test_api.h" 33 #include "ash/test/shell_test_api.h"
33 #include "ash/test/test_shelf_delegate.h" 34 #include "ash/test/test_shelf_delegate.h"
34 #include "ash/test/test_shelf_item_delegate.h" 35 #include "ash/test/test_shelf_item_delegate.h"
36 #include "ash/test/test_shell_delegate.h"
35 #include "ash/test/test_system_tray_delegate.h" 37 #include "ash/test/test_system_tray_delegate.h"
36 #include "base/compiler_specific.h" 38 #include "base/compiler_specific.h"
37 #include "base/i18n/rtl.h" 39 #include "base/i18n/rtl.h"
38 #include "base/run_loop.h" 40 #include "base/run_loop.h"
39 #include "base/strings/string_number_conversions.h" 41 #include "base/strings/string_number_conversions.h"
40 #include "base/strings/utf_string_conversions.h" 42 #include "base/strings/utf_string_conversions.h"
41 #include "base/test/histogram_tester.h" 43 #include "base/test/histogram_tester.h"
42 #include "base/test/user_action_tester.h" 44 #include "base/test/user_action_tester.h"
43 #include "base/threading/thread_task_runner_handle.h" 45 #include "base/threading/thread_task_runner_handle.h"
44 #include "base/time/time.h" 46 #include "base/time/time.h"
45 #include "testing/gmock/include/gmock/gmock.h" 47 #include "testing/gmock/include/gmock/gmock.h"
48 #include "ui/app_list/presenter/app_list_presenter.h"
46 #include "ui/aura/test/aura_test_base.h" 49 #include "ui/aura/test/aura_test_base.h"
47 #include "ui/aura/window.h" 50 #include "ui/aura/window.h"
48 #include "ui/aura/window_event_dispatcher.h" 51 #include "ui/aura/window_event_dispatcher.h"
49 #include "ui/compositor/layer.h" 52 #include "ui/compositor/layer.h"
50 #include "ui/events/event.h" 53 #include "ui/events/event.h"
51 #include "ui/events/event_constants.h" 54 #include "ui/events/event_constants.h"
52 #include "ui/events/event_utils.h" 55 #include "ui/events/event_utils.h"
53 #include "ui/events/test/event_generator.h" 56 #include "ui/events/test/event_generator.h"
54 #include "ui/gfx/geometry/point.h" 57 #include "ui/gfx/geometry/point.h"
55 #include "ui/views/animation/ink_drop_impl.h" 58 #include "ui/views/animation/ink_drop_impl.h"
(...skipping 1419 matching lines...) Expand 10 before | Expand all | Expand 10 after
1475 ShelfButton* button = test_api_->GetButton(i); 1478 ShelfButton* button = test_api_->GetButton(i);
1476 if (!button) 1479 if (!button)
1477 continue; 1480 continue;
1478 1481
1479 EXPECT_FALSE(shelf_view_->ShouldHideTooltip( 1482 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
1480 button->GetMirroredBounds().CenterPoint())) 1483 button->GetMirroredBounds().CenterPoint()))
1481 << "ShelfView tries to hide on button " << i; 1484 << "ShelfView tries to hide on button " << i;
1482 } 1485 }
1483 1486
1484 // The tooltip should not hide on the app-list button. 1487 // The tooltip should not hide on the app-list button.
1485 views::View* app_list_button = shelf_view_->GetAppListButtonView(); 1488 AppListButton* app_list_button = shelf_view_->GetAppListButton();
1486 EXPECT_FALSE(shelf_view_->ShouldHideTooltip( 1489 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
1487 app_list_button->GetMirroredBounds().CenterPoint())); 1490 app_list_button->GetMirroredBounds().CenterPoint()));
1488 1491
1489 // The tooltip shouldn't hide if the mouse is in the gap between two buttons. 1492 // The tooltip shouldn't hide if the mouse is in the gap between two buttons.
1490 gfx::Rect app_button_rect = GetButtonByID(app_button_id)->GetMirroredBounds(); 1493 gfx::Rect app_button_rect = GetButtonByID(app_button_id)->GetMirroredBounds();
1491 gfx::Rect platform_button_rect = 1494 gfx::Rect platform_button_rect =
1492 GetButtonByID(platform_button_id)->GetMirroredBounds(); 1495 GetButtonByID(platform_button_id)->GetMirroredBounds();
1493 ASSERT_FALSE(app_button_rect.Intersects(platform_button_rect)); 1496 ASSERT_FALSE(app_button_rect.Intersects(platform_button_rect));
1494 EXPECT_FALSE(shelf_view_->ShouldHideTooltip( 1497 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
1495 gfx::UnionRects(app_button_rect, platform_button_rect).CenterPoint())); 1498 gfx::UnionRects(app_button_rect, platform_button_rect).CenterPoint()));
1496 1499
1497 // The tooltip should hide if it's outside of all buttons. 1500 // The tooltip should hide if it's outside of all buttons.
1498 gfx::Rect all_area; 1501 gfx::Rect all_area;
1499 for (int i = 0; i < test_api_->GetButtonCount(); i++) { 1502 for (int i = 0; i < test_api_->GetButtonCount(); i++) {
1500 ShelfButton* button = test_api_->GetButton(i); 1503 ShelfButton* button = test_api_->GetButton(i);
1501 if (!button) 1504 if (!button)
1502 continue; 1505 continue;
1503 1506
1504 all_area.Union(button->GetMirroredBounds()); 1507 all_area.Union(button->GetMirroredBounds());
1505 } 1508 }
1506 all_area.Union(shelf_view_->GetAppListButtonView()->GetMirroredBounds()); 1509 all_area.Union(shelf_view_->GetAppListButton()->GetMirroredBounds());
1507 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(all_area.origin())); 1510 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(all_area.origin()));
1508 EXPECT_FALSE(shelf_view_->ShouldHideTooltip( 1511 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
1509 gfx::Point(all_area.right() - 1, all_area.bottom() - 1))); 1512 gfx::Point(all_area.right() - 1, all_area.bottom() - 1)));
1510 EXPECT_TRUE(shelf_view_->ShouldHideTooltip( 1513 EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
1511 gfx::Point(all_area.right(), all_area.y()))); 1514 gfx::Point(all_area.right(), all_area.y())));
1512 EXPECT_TRUE(shelf_view_->ShouldHideTooltip( 1515 EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
1513 gfx::Point(all_area.x() - 1, all_area.y()))); 1516 gfx::Point(all_area.x() - 1, all_area.y())));
1514 EXPECT_TRUE(shelf_view_->ShouldHideTooltip( 1517 EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
1515 gfx::Point(all_area.x(), all_area.y() - 1))); 1518 gfx::Point(all_area.x(), all_area.y() - 1)));
1516 EXPECT_TRUE(shelf_view_->ShouldHideTooltip( 1519 EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
1517 gfx::Point(all_area.x(), all_area.bottom()))); 1520 gfx::Point(all_area.x(), all_area.bottom())));
1518 } 1521 }
1519 1522
1520 TEST_F(ShelfViewTest, ShouldHideTooltipWithAppListWindowTest) { 1523 TEST_F(ShelfViewTest, ShouldHideTooltipWithAppListWindowTest) {
1521 Shell::GetInstance()->ShowAppList(NULL); 1524 Shell::GetInstance()->ShowAppList(NULL);
1522 ASSERT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility()); 1525 ASSERT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
1523 1526
1524 // The tooltip shouldn't hide if the mouse is on normal buttons. 1527 // The tooltip shouldn't hide if the mouse is on normal buttons.
1525 for (int i = 1; i < test_api_->GetButtonCount(); i++) { 1528 for (int i = 1; i < test_api_->GetButtonCount(); i++) {
1526 ShelfButton* button = test_api_->GetButton(i); 1529 ShelfButton* button = test_api_->GetButton(i);
1527 if (!button) 1530 if (!button)
1528 continue; 1531 continue;
1529 1532
1530 EXPECT_FALSE(shelf_view_->ShouldHideTooltip( 1533 EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
1531 button->GetMirroredBounds().CenterPoint())) 1534 button->GetMirroredBounds().CenterPoint()))
1532 << "ShelfView tries to hide on button " << i; 1535 << "ShelfView tries to hide on button " << i;
1533 } 1536 }
1534 1537
1535 // The tooltip should hide on the app-list button. 1538 // The tooltip should hide on the app-list button.
1536 views::View* app_list_button = shelf_view_->GetAppListButtonView(); 1539 AppListButton* app_list_button = shelf_view_->GetAppListButton();
1537 EXPECT_TRUE(shelf_view_->ShouldHideTooltip( 1540 EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
1538 app_list_button->GetMirroredBounds().CenterPoint())); 1541 app_list_button->GetMirroredBounds().CenterPoint()));
1539 } 1542 }
1540 1543
1541 // Test that by moving the mouse cursor off the button onto the bubble it closes 1544 // Test that by moving the mouse cursor off the button onto the bubble it closes
1542 // the bubble. 1545 // the bubble.
1543 TEST_F(ShelfViewTest, ShouldHideTooltipWhenHoveringOnTooltip) { 1546 TEST_F(ShelfViewTest, ShouldHideTooltipWhenHoveringOnTooltip) {
1544 ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager(); 1547 ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
1545 tooltip_manager->set_timer_delay_for_test(0); 1548 tooltip_manager->set_timer_delay_for_test(0);
1546 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); 1549 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1547 1550
1548 // Move the mouse off any item and check that no tooltip is shown. 1551 // Move the mouse off any item and check that no tooltip is shown.
1549 generator.MoveMouseTo(gfx::Point(0, 0)); 1552 generator.MoveMouseTo(gfx::Point(0, 0));
1550 EXPECT_FALSE(tooltip_manager->IsVisible()); 1553 EXPECT_FALSE(tooltip_manager->IsVisible());
1551 1554
1552 // Move the mouse over the button and check that it is visible. 1555 // Move the mouse over the button and check that it is visible.
1553 views::View* app_list_button = shelf_view_->GetAppListButtonView(); 1556 AppListButton* app_list_button = shelf_view_->GetAppListButton();
1554 gfx::Rect bounds = app_list_button->GetBoundsInScreen(); 1557 gfx::Rect bounds = app_list_button->GetBoundsInScreen();
1555 generator.MoveMouseTo(bounds.CenterPoint()); 1558 generator.MoveMouseTo(bounds.CenterPoint());
1556 // Wait for the timer to go off. 1559 // Wait for the timer to go off.
1557 RunAllPendingInMessageLoop(); 1560 RunAllPendingInMessageLoop();
1558 EXPECT_TRUE(tooltip_manager->IsVisible()); 1561 EXPECT_TRUE(tooltip_manager->IsVisible());
1559 1562
1560 // Move the mouse cursor slightly to the right of the item. The tooltip should 1563 // Move the mouse cursor slightly to the right of the item. The tooltip should
1561 // stay open. 1564 // stay open.
1562 generator.MoveMouseBy(bounds.width() / 2 + 5, 0); 1565 generator.MoveMouseBy(bounds.width() / 2 + 5, 0);
1563 // Make sure there is no delayed close. 1566 // Make sure there is no delayed close.
(...skipping 289 matching lines...) Expand 10 before | Expand all | Expand 10 after
1853 1856
1854 // Make the added running platform app to be an app shortcut. 1857 // Make the added running platform app to be an app shortcut.
1855 // This app shortcut should be a swapped view in overflow bubble, which is 1858 // This app shortcut should be a swapped view in overflow bubble, which is
1856 // invisible. 1859 // invisible.
1857 SetShelfItemTypeToAppShortcut(platform_app_id); 1860 SetShelfItemTypeToAppShortcut(platform_app_id);
1858 EXPECT_FALSE(GetButtonByID(platform_app_id)->visible()); 1861 EXPECT_FALSE(GetButtonByID(platform_app_id)->visible());
1859 } 1862 }
1860 1863
1861 // Tests that the AppListButton renders as active in response to touches. 1864 // Tests that the AppListButton renders as active in response to touches.
1862 TEST_F(ShelfViewTest, AppListButtonTouchFeedback) { 1865 TEST_F(ShelfViewTest, AppListButtonTouchFeedback) {
1863 AppListButton* app_list_button = 1866 AppListButton* app_list_button = shelf_view_->GetAppListButton();
1864 static_cast<AppListButton*>(shelf_view_->GetAppListButtonView());
1865 EXPECT_FALSE(app_list_button->draw_background_as_active()); 1867 EXPECT_FALSE(app_list_button->draw_background_as_active());
1866 1868
1867 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); 1869 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1868 generator.set_current_location(app_list_button-> 1870 generator.set_current_location(app_list_button->
1869 GetBoundsInScreen().CenterPoint()); 1871 GetBoundsInScreen().CenterPoint());
1870 generator.PressTouch(); 1872 generator.PressTouch();
1871 EXPECT_TRUE(app_list_button->draw_background_as_active()); 1873 EXPECT_TRUE(app_list_button->draw_background_as_active());
1872 1874
1873 generator.ReleaseTouch(); 1875 generator.ReleaseTouch();
1874 EXPECT_FALSE(app_list_button->draw_background_as_active()); 1876 EXPECT_FALSE(app_list_button->draw_background_as_active());
1875 EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility()); 1877 EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
1876 } 1878 }
1877 1879
1878 // Tests that a touch that slides out of the bounds of the AppListButton leads 1880 // Tests that a touch that slides out of the bounds of the AppListButton leads
1879 // to the end of rendering an active state. 1881 // to the end of rendering an active state.
1880 TEST_F(ShelfViewTest, AppListButtonTouchFeedbackCancellation) { 1882 TEST_F(ShelfViewTest, AppListButtonTouchFeedbackCancellation) {
1881 AppListButton* app_list_button = 1883 AppListButton* app_list_button = shelf_view_->GetAppListButton();
1882 static_cast<AppListButton*>(shelf_view_->GetAppListButtonView());
1883 EXPECT_FALSE(app_list_button->draw_background_as_active()); 1884 EXPECT_FALSE(app_list_button->draw_background_as_active());
1884 1885
1885 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); 1886 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1886 generator.set_current_location(app_list_button-> 1887 generator.set_current_location(app_list_button->
1887 GetBoundsInScreen().CenterPoint()); 1888 GetBoundsInScreen().CenterPoint());
1888 generator.PressTouch(); 1889 generator.PressTouch();
1889 EXPECT_TRUE(app_list_button->draw_background_as_active()); 1890 EXPECT_TRUE(app_list_button->draw_background_as_active());
1890 1891
1891 gfx::Point moved_point(app_list_button->GetBoundsInScreen().right() + 1, 1892 gfx::Point moved_point(app_list_button->GetBoundsInScreen().right() + 1,
1892 app_list_button-> 1893 app_list_button->
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
1971 gfx::Rect shelf_bounds = shelf_view_->GetBoundsInScreen(); 1972 gfx::Rect shelf_bounds = shelf_view_->GetBoundsInScreen();
1972 EXPECT_TRUE(shelf_bounds.Contains(visible_bounds)); 1973 EXPECT_TRUE(shelf_bounds.Contains(visible_bounds));
1973 for (int i = 0; i < test_api_->GetButtonCount(); ++i) 1974 for (int i = 0; i < test_api_->GetButtonCount(); ++i)
1974 if (ShelfButton* button = test_api_->GetButton(i)) 1975 if (ShelfButton* button = test_api_->GetButton(i))
1975 EXPECT_TRUE(visible_bounds.Contains(button->GetBoundsInScreen())); 1976 EXPECT_TRUE(visible_bounds.Contains(button->GetBoundsInScreen()));
1976 CheckAppListButtonIsInBounds(); 1977 CheckAppListButtonIsInBounds();
1977 } 1978 }
1978 1979
1979 void CheckAppListButtonIsInBounds() { 1980 void CheckAppListButtonIsInBounds() {
1980 gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen(); 1981 gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen();
1981 gfx::Rect app_list_button_bounds = shelf_view_->GetAppListButtonView()-> 1982 gfx::Rect app_list_button_bounds =
1982 GetBoundsInScreen(); 1983 shelf_view_->GetAppListButton()->GetBoundsInScreen();
1983 EXPECT_TRUE(visible_bounds.Contains(app_list_button_bounds)); 1984 EXPECT_TRUE(visible_bounds.Contains(app_list_button_bounds));
1984 } 1985 }
1985 1986
1986 private: 1987 private:
1987 ScopedTextDirectionChange text_direction_change_; 1988 ScopedTextDirectionChange text_direction_change_;
1988 1989
1989 DISALLOW_COPY_AND_ASSIGN(ShelfViewVisibleBoundsTest); 1990 DISALLOW_COPY_AND_ASSIGN(ShelfViewVisibleBoundsTest);
1990 }; 1991 };
1991 1992
1992 TEST_P(ShelfViewVisibleBoundsTest, ItemsAreInBounds) { 1993 TEST_P(ShelfViewVisibleBoundsTest, ItemsAreInBounds) {
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
2095 2096
2096 private: 2097 private:
2097 // TestShelfItemDelegate: 2098 // TestShelfItemDelegate:
2098 ShelfMenuModel* CreateApplicationMenu(int event_flags) override { 2099 ShelfMenuModel* CreateApplicationMenu(int event_flags) override {
2099 return new TestShelfMenuModel; 2100 return new TestShelfMenuModel;
2100 } 2101 }
2101 2102
2102 DISALLOW_COPY_AND_ASSIGN(ListMenuShelfItemDelegate); 2103 DISALLOW_COPY_AND_ASSIGN(ListMenuShelfItemDelegate);
2103 }; 2104 };
2104 2105
2106 // A test implementation for AppListPresenter that does not change visibility
2107 // state immediately to simulate an in-flight animation. Calling
2108 // FinishVisibilityChange() will change the visibility to the requested one,
2109 // simulating end of the animation. Similar to the actual AppListPresenter, this
2110 // class toggles app list visibility based on the actual visibility rather than
2111 // the target visibility (which might be different due to in-flight animation).
2112 class TestAppListPresenter : public app_list::AppListPresenter {
2113 public:
2114 TestAppListPresenter() : is_visible_(false), target_visibility_(false) {}
2115 ~TestAppListPresenter() override {}
2116
2117 void FinishVisibilityChange() { is_visible_ = target_visibility_; }
2118
2119 // app_list::AppListPresenter:
2120 void Show(int64_t display_id) override { target_visibility_ = true; }
2121 void Dismiss() override { target_visibility_ = false; }
2122 void ToggleAppList(int64_t display_id) override {
2123 if (is_visible_)
2124 Dismiss();
2125 else
2126 Show(display_id);
2127 }
2128 bool IsVisible() const override { return is_visible_; }
2129 bool GetTargetVisibility() const override { return target_visibility_; }
2130
2131 private:
2132 bool is_visible_;
James Cook 2016/06/23 20:08:07 nit: initialize here, not in constructor
mohsen 2016/06/27 22:17:10 Done.
2133 bool target_visibility_;
2134
2135 DISALLOW_COPY_AND_ASSIGN(TestAppListPresenter);
2136 };
2137
2138 // A test ShellDelegate implementation that returns a TestAppListPresenter as
2139 // the app list presenter.
2140 class TestAppListShellDelegate : public TestShellDelegate {
2141 public:
2142 TestAppListShellDelegate()
2143 : app_list_presenter_(new TestAppListPresenter()) {}
2144 ~TestAppListShellDelegate() override {}
2145
2146 TestAppListPresenter* app_list_presenter() const {
2147 return app_list_presenter_.get();
2148 }
2149
2150 // TestShellDelegate:
2151 app_list::AppListPresenter* GetAppListPresenter() override {
2152 return app_list_presenter();
2153 }
2154
2155 private:
2156 std::unique_ptr<TestAppListPresenter> app_list_presenter_;
2157
2158 DISALLOW_COPY_AND_ASSIGN(TestAppListShellDelegate);
2159 };
2160
2105 } // namespace 2161 } // namespace
2106 2162
2107 class ShelfViewInkDropTest : public ShelfViewTest { 2163 class ShelfViewInkDropTest : public ShelfViewTest {
2108 public: 2164 public:
2109 ShelfViewInkDropTest() : ink_drop_(nullptr), browser_button_(nullptr) {} 2165 ShelfViewInkDropTest()
2166 : app_list_button_(nullptr),
2167 app_list_button_ink_drop_(nullptr),
2168 browser_button_(nullptr),
2169 browser_button_ink_drop_(nullptr) {}
2110 ~ShelfViewInkDropTest() override {} 2170 ~ShelfViewInkDropTest() override {}
2111 2171
2112 void SetUp() override { 2172 void SetUp() override {
2173 shell_delegate_ = new TestAppListShellDelegate;
2174 ash_test_helper()->set_test_shell_delegate(shell_delegate_);
2175
2113 ShelfViewTest::SetUp(); 2176 ShelfViewTest::SetUp();
2114 2177
2115 // TODO(mohsen): Ideally, we would want to set material mode before calling 2178 // TODO(mohsen): Ideally, we would want to set material mode before calling
2116 // ShelfViewTest::SetUp() so that everything is set up with the correct 2179 // ShelfViewTest::SetUp() so that everything is set up with the correct
2117 // material mode. Currently, this is not possible as it expects material 2180 // material mode. Currently, this is not possible as it expects material
2118 // mode be UNINITIALIZED. (See https://crbug.com/620093) 2181 // mode be UNINITIALIZED. (See https://crbug.com/620093)
2119 ash_md_controller_.reset(new ash::test::MaterialDesignControllerTestAPI( 2182 ash_md_controller_.reset(new ash::test::MaterialDesignControllerTestAPI(
2120 ash::MaterialDesignController::MATERIAL_NORMAL)); 2183 ash::MaterialDesignController::MATERIAL_EXPERIMENTAL));
2121
2122 browser_button_ = test_api_->GetButton(browser_index_);
2123
2124 views::InkDropImpl* ink_drop_impl = new views::InkDropImpl(browser_button_);
2125 ink_drop_ = new InkDropSpy(base::WrapUnique(ink_drop_impl));
2126 views::test::InkDropHostViewTestApi(browser_button_)
2127 .SetInkDrop(base::WrapUnique(ink_drop_));
2128 } 2184 }
2129 2185
2130 void TearDown() override { 2186 void TearDown() override {
2131 ash_md_controller_.reset(); 2187 ash_md_controller_.reset();
2132 2188
2133 ShelfViewTest::TearDown(); 2189 ShelfViewTest::TearDown();
2134 } 2190 }
2135 2191
2136 protected: 2192 protected:
2193 void InitAppListButtonInkDrop() {
2194 app_list_button_ = shelf_view_->GetAppListButton();
2195
2196 views::InkDropImpl* ink_drop_impl =
2197 new views::InkDropImpl(app_list_button_);
2198 app_list_button_ink_drop_ = new InkDropSpy(base::WrapUnique(ink_drop_impl));
2199 views::test::InkDropHostViewTestApi(app_list_button_)
2200 .SetInkDrop(base::WrapUnique(app_list_button_ink_drop_));
2201 }
2202
2203 void InitBrowserButtonInkDrop() {
2204 browser_button_ = test_api_->GetButton(browser_index_);
2205
2206 views::InkDropImpl* ink_drop_impl = new views::InkDropImpl(browser_button_);
2207 browser_button_ink_drop_ = new InkDropSpy(base::WrapUnique(ink_drop_impl));
2208 views::test::InkDropHostViewTestApi(browser_button_)
2209 .SetInkDrop(base::WrapUnique(browser_button_ink_drop_));
2210 }
2211
2212 void ShowAppList() {
2213 shell_delegate_->app_list_presenter()->Show(0);
2214 // Similar to real AppListPresenter, notify button that the app list is
2215 // shown.
2216 app_list_button_->OnAppListShown();
2217 }
2218
2219 void DismissAppList() {
2220 shell_delegate_->app_list_presenter()->Dismiss();
2221 // Similar to real AppListPresenter, notify button that the app list is
2222 // dismissed.
2223 app_list_button_->OnAppListDismissed();
2224 }
2225
2226 void FinishAppListVisibilityChange() {
2227 shell_delegate_->app_list_presenter()->FinishVisibilityChange();
2228 }
2229
2137 std::unique_ptr<ash::test::MaterialDesignControllerTestAPI> 2230 std::unique_ptr<ash::test::MaterialDesignControllerTestAPI>
2138 ash_md_controller_; 2231 ash_md_controller_;
2139 2232
2140 InkDropSpy* ink_drop_; 2233 TestAppListShellDelegate* shell_delegate_; // Owned by Shell.
James Cook 2016/06/23 20:08:08 ditto
mohsen 2016/06/27 22:17:10 Done.
2234
2235 AppListButton* app_list_button_;
2236 InkDropSpy* app_list_button_ink_drop_;
2141 ShelfButton* browser_button_; 2237 ShelfButton* browser_button_;
2238 InkDropSpy* browser_button_ink_drop_;
2142 2239
2143 private: 2240 private:
2144 DISALLOW_COPY_AND_ASSIGN(ShelfViewInkDropTest); 2241 DISALLOW_COPY_AND_ASSIGN(ShelfViewInkDropTest);
2145 }; 2242 };
2146 2243
2244 // Tests that changing visibility of the app list transitions app list button's
2245 // ink drop states correctly.
2246 TEST_F(ShelfViewInkDropTest, AppListButtonWhenVisibilityChanges) {
2247 InitAppListButtonInkDrop();
2248
2249 ShowAppList();
2250 FinishAppListVisibilityChange();
2251 EXPECT_EQ(views::InkDropState::ACTIVATED,
2252 app_list_button_ink_drop_->GetTargetInkDropState());
2253 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2254 ElementsAre(views::InkDropState::ACTIVATED));
2255
2256 DismissAppList();
2257 FinishAppListVisibilityChange();
2258 EXPECT_EQ(views::InkDropState::HIDDEN,
2259 app_list_button_ink_drop_->GetTargetInkDropState());
2260 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2261 ElementsAre(views::InkDropState::DEACTIVATED));
2262 }
2263
2264 // Tests that when the app list is hidden, mouse press on the app list button,
2265 // which shows the app list, transitions ink drop states correctly. Also, tests
2266 // that mouse drag and mouse release does not affect the ink drop state.
2267 TEST_F(ShelfViewInkDropTest, AppListButtonMouseEventsWhenHidden) {
2268 InitAppListButtonInkDrop();
2269
2270 ui::test::EventGenerator generator(shelf_view_->GetWidget()->GetNativeView());
James Cook 2016/06/23 20:08:07 would AshTestBase::GetEventGenerator() work here a
mohsen 2016/06/27 22:17:10 Yes, that would work. I just did not notice its ex
2271 generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
2272
2273 // Mouse press on the button, which shows the app list, should end up in the
2274 // activated state.
2275 generator.PressLeftButton();
2276 // Similar to real AppListPresenter, notify button that the app list is shown.
2277 app_list_button_->OnAppListShown();
2278 FinishAppListVisibilityChange();
2279 EXPECT_EQ(views::InkDropState::ACTIVATED,
2280 app_list_button_ink_drop_->GetTargetInkDropState());
2281 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2282 ElementsAre(views::InkDropState::ACTION_PENDING,
2283 views::InkDropState::ACTIVATED));
2284
2285 // Dragging mouse out and back and releasing the button should not change the
2286 // ink drop state.
2287 generator.MoveMouseBy(app_list_button_->width(), 0);
2288 generator.MoveMouseBy(-app_list_button_->width(), 0);
2289 generator.ReleaseLeftButton();
2290 EXPECT_EQ(views::InkDropState::ACTIVATED,
2291 app_list_button_ink_drop_->GetTargetInkDropState());
2292 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2293 IsEmpty());
2294 }
2295
2296 // Tests that when the app list is visible, mouse press on the app list button,
2297 // which dismisses the app list, transitions ink drop states correctly. Also,
2298 // tests that mouse drag and mouse release does not affect the ink drop state.
2299 TEST_F(ShelfViewInkDropTest, AppListButtonMouseEventsWhenVisible) {
2300 InitAppListButtonInkDrop();
2301
2302 // Show the app list.
2303 ShowAppList();
2304 FinishAppListVisibilityChange();
2305 EXPECT_EQ(views::InkDropState::ACTIVATED,
2306 app_list_button_ink_drop_->GetTargetInkDropState());
2307 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2308 ElementsAre(views::InkDropState::ACTIVATED));
2309
2310 ui::test::EventGenerator generator(shelf_view_->GetWidget()->GetNativeView());
2311 generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
2312
2313 // Mouse press on the button, which dismisses the app list, should end up in
2314 // the hidden state.
2315 // Dismiss app list similar to pre-target handler in real AppListPresenter.
2316 DismissAppList();
2317 generator.PressLeftButton();
2318 FinishAppListVisibilityChange();
2319 EXPECT_EQ(views::InkDropState::HIDDEN,
2320 app_list_button_ink_drop_->GetTargetInkDropState());
2321 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2322 ElementsAre(views::InkDropState::DEACTIVATED));
2323
2324 // Dragging mouse out and back and releasing the button should not change the
2325 // ink drop state.
2326 generator.MoveMouseBy(app_list_button_->width(), 0);
2327 generator.MoveMouseBy(-app_list_button_->width(), 0);
2328 generator.ReleaseLeftButton();
2329 EXPECT_EQ(views::InkDropState::HIDDEN,
2330 app_list_button_ink_drop_->GetTargetInkDropState());
2331 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2332 IsEmpty());
2333 }
2334
2335 // Tests that when the app list is hidden, tapping on the app list button
2336 // transitions ink drop states correctly.
2337 TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapWhenHidden) {
2338 InitAppListButtonInkDrop();
2339
2340 ui::test::EventGenerator generator(shelf_view_->GetWidget()->GetNativeView());
2341 generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
2342
2343 // Touch press on the button should end up in the pending state.
2344 generator.PressTouch();
2345 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2346 app_list_button_ink_drop_->GetTargetInkDropState());
2347 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2348 ElementsAre(views::InkDropState::ACTION_PENDING));
2349
2350 // Touch release on the button, which shows the app list, should end up in the
2351 // activated state.
2352 generator.ReleaseTouch();
2353 // Similar to real AppListPresenter, notify button that the app list is shown.
2354 app_list_button_->OnAppListShown();
2355 FinishAppListVisibilityChange();
2356 EXPECT_EQ(views::InkDropState::ACTIVATED,
2357 app_list_button_ink_drop_->GetTargetInkDropState());
2358 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2359 ElementsAre(views::InkDropState::ACTIVATED));
2360 }
2361
2362 // Tests that when the app list is visible, tapping on the app list button
2363 // transitions ink drop states correctly.
2364 TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapWhenVisible) {
2365 InitAppListButtonInkDrop();
2366
2367 // Show the app list.
2368 ShowAppList();
2369 FinishAppListVisibilityChange();
2370 EXPECT_EQ(views::InkDropState::ACTIVATED,
2371 app_list_button_ink_drop_->GetTargetInkDropState());
2372 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2373 ElementsAre(views::InkDropState::ACTIVATED));
2374
2375 ui::test::EventGenerator generator(shelf_view_->GetWidget()->GetNativeView());
2376 generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
2377
2378 // Touch press on the button, which dismisses the app list, should end up in
2379 // the hidden state.
2380 // Dismiss app list similar to pre-target handler in real AppListPresenter.
2381 DismissAppList();
2382 generator.PressTouch();
2383 EXPECT_EQ(views::InkDropState::HIDDEN,
2384 app_list_button_ink_drop_->GetTargetInkDropState());
2385 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2386 ElementsAre(views::InkDropState::DEACTIVATED));
2387
2388 // Touch release on the button should not change the ink drop state.
2389 generator.ReleaseTouch();
2390 FinishAppListVisibilityChange();
2391 EXPECT_EQ(views::InkDropState::HIDDEN,
2392 app_list_button_ink_drop_->GetTargetInkDropState());
2393 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2394 IsEmpty());
2395 }
2396
2397 // Tests that when the app list is hidden, tapping down on the app list button
2398 // and dragging the touch point transitions ink drop states correctly.
2399 TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapDragWhenHidden) {
2400 InitAppListButtonInkDrop();
2401
2402 ui::test::EventGenerator generator(shelf_view_->GetWidget()->GetNativeView());
2403 gfx::Point touch_location =
2404 app_list_button_->GetBoundsInScreen().CenterPoint();
2405 generator.MoveMouseTo(touch_location);
2406
2407 // Touch press on the button should end up in the pending state.
2408 generator.PressTouch();
2409 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2410 app_list_button_ink_drop_->GetTargetInkDropState());
2411 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2412 ElementsAre(views::InkDropState::ACTION_PENDING));
2413
2414 // Dragging the touch point should hide the pending ink drop.
2415 touch_location.Offset(app_list_button_->width(), 0);
2416 generator.MoveTouch(touch_location);
2417 EXPECT_EQ(views::InkDropState::HIDDEN,
2418 app_list_button_ink_drop_->GetTargetInkDropState());
2419 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2420 ElementsAre(views::InkDropState::HIDDEN));
2421
2422 // Touch release should not change the ink drop state.
2423 generator.ReleaseTouch();
2424 EXPECT_EQ(views::InkDropState::HIDDEN,
2425 app_list_button_ink_drop_->GetTargetInkDropState());
2426 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2427 IsEmpty());
2428 }
2429
2430 // Tests that when the app list is visible, tapping down on the app list button
2431 // and dragging the touch point transitions ink drop states correctly.
2432 TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapDragWhenVisible) {
2433 InitAppListButtonInkDrop();
2434
2435 // Show the app list.
2436 ShowAppList();
2437 FinishAppListVisibilityChange();
2438 EXPECT_EQ(views::InkDropState::ACTIVATED,
2439 app_list_button_ink_drop_->GetTargetInkDropState());
2440 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2441 ElementsAre(views::InkDropState::ACTIVATED));
2442
2443 ui::test::EventGenerator generator(shelf_view_->GetWidget()->GetNativeView());
2444 gfx::Point touch_location =
2445 app_list_button_->GetBoundsInScreen().CenterPoint();
2446 generator.MoveMouseTo(touch_location);
2447
2448 // Touch press on the button, which dismisses the app list, should end up in
2449 // the hidden state.
2450 // Dismiss app list similar to pre-target handler in real AppListPresenter.
2451 DismissAppList();
2452 generator.PressTouch();
2453 EXPECT_EQ(views::InkDropState::HIDDEN,
2454 app_list_button_ink_drop_->GetTargetInkDropState());
2455 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2456 ElementsAre(views::InkDropState::DEACTIVATED));
2457
2458 // Dragging the touch point and releasing should not change the ink drop
2459 // state.
2460 touch_location.Offset(app_list_button_->width(), 0);
2461 generator.MoveTouch(touch_location);
2462 generator.ReleaseTouch();
2463 FinishAppListVisibilityChange();
2464 EXPECT_EQ(views::InkDropState::HIDDEN,
2465 app_list_button_ink_drop_->GetTargetInkDropState());
2466 EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
2467 ElementsAre(views::InkDropState::HIDDEN));
2468 }
James Cook 2016/06/23 20:08:07 Nice test suite. Thorough and well documented.
mohsen 2016/06/27 22:17:10 Thanks :-)
2469
2147 // Tests that clicking on a shelf item that does not show a menu transitions ink 2470 // Tests that clicking on a shelf item that does not show a menu transitions ink
2148 // drop states correctly. 2471 // drop states correctly.
2149 TEST_F(ShelfViewInkDropTest, WithoutMenuPressRelease) { 2472 TEST_F(ShelfViewInkDropTest, ShelfButtonWithoutMenuPressRelease) {
2473 InitBrowserButtonInkDrop();
2474
2150 views::CustomButton* button = browser_button_; 2475 views::CustomButton* button = browser_button_;
2151 gfx::Point press_location = button->GetLocalBounds().CenterPoint(); 2476 gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
2152 2477
2153 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location, 2478 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
2154 press_location, ui::EventTimeForNow(), 2479 mouse_location, ui::EventTimeForNow(),
2155 ui::EF_LEFT_MOUSE_BUTTON, 0); 2480 ui::EF_LEFT_MOUSE_BUTTON, 0);
2156 button->OnMousePressed(press_event); 2481 button->OnMousePressed(press_event);
2157 EXPECT_EQ(views::InkDropState::ACTION_PENDING, 2482 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2158 ink_drop_->GetTargetInkDropState()); 2483 browser_button_ink_drop_->GetTargetInkDropState());
2159 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2484 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2160 ElementsAre(views::InkDropState::ACTION_PENDING)); 2485 ElementsAre(views::InkDropState::ACTION_PENDING));
2161 2486
2162 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location, 2487 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
2163 press_location, ui::EventTimeForNow(), 2488 mouse_location, ui::EventTimeForNow(),
2164 ui::EF_LEFT_MOUSE_BUTTON, 0); 2489 ui::EF_LEFT_MOUSE_BUTTON, 0);
2165 button->OnMouseReleased(release_event); 2490 button->OnMouseReleased(release_event);
2166 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2491 EXPECT_EQ(views::InkDropState::HIDDEN,
2167 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2492 browser_button_ink_drop_->GetTargetInkDropState());
2493 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2168 ElementsAre(views::InkDropState::ACTION_TRIGGERED)); 2494 ElementsAre(views::InkDropState::ACTION_TRIGGERED));
2169 } 2495 }
2170 2496
2171 // Tests that dragging outside of a shelf item transitions ink drop states 2497 // Tests that dragging outside of a shelf item transitions ink drop states
2172 // correctly. 2498 // correctly.
2173 TEST_F(ShelfViewInkDropTest, WithoutMenuPressDragReleaseOutside) { 2499 TEST_F(ShelfViewInkDropTest, ShelfButtonWithoutMenuPressDragReleaseOutside) {
2500 InitBrowserButtonInkDrop();
2501
2174 views::CustomButton* button = browser_button_; 2502 views::CustomButton* button = browser_button_;
2175 gfx::Point press_location = button->GetLocalBounds().CenterPoint(); 2503 gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
2176 2504
2177 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location, 2505 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
2178 press_location, ui::EventTimeForNow(), 2506 mouse_location, ui::EventTimeForNow(),
2179 ui::EF_LEFT_MOUSE_BUTTON, 0); 2507 ui::EF_LEFT_MOUSE_BUTTON, 0);
2180 button->OnMousePressed(press_event); 2508 button->OnMousePressed(press_event);
2181 EXPECT_EQ(views::InkDropState::ACTION_PENDING, 2509 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2182 ink_drop_->GetTargetInkDropState()); 2510 browser_button_ink_drop_->GetTargetInkDropState());
2183 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2511 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2184 ElementsAre(views::InkDropState::ACTION_PENDING)); 2512 ElementsAre(views::InkDropState::ACTION_PENDING));
2185 2513
2186 press_location.Offset(test_api_->GetMinimumDragDistance() / 2, 0); 2514 mouse_location.Offset(test_api_->GetMinimumDragDistance() / 2, 0);
2187 ui::MouseEvent drag_event_small(ui::ET_MOUSE_DRAGGED, press_location, 2515 ui::MouseEvent drag_event_small(ui::ET_MOUSE_DRAGGED, mouse_location,
2188 press_location, ui::EventTimeForNow(), 2516 mouse_location, ui::EventTimeForNow(),
2189 ui::EF_LEFT_MOUSE_BUTTON, 0); 2517 ui::EF_LEFT_MOUSE_BUTTON, 0);
2190 button->OnMouseDragged(drag_event_small); 2518 button->OnMouseDragged(drag_event_small);
2191 EXPECT_EQ(views::InkDropState::ACTION_PENDING, 2519 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2192 ink_drop_->GetTargetInkDropState()); 2520 browser_button_ink_drop_->GetTargetInkDropState());
2193 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty()); 2521 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2194 2522 IsEmpty());
2195 press_location.Offset(test_api_->GetMinimumDragDistance(), 0); 2523
2196 ui::MouseEvent drag_event_large(ui::ET_MOUSE_DRAGGED, press_location, 2524 mouse_location.Offset(test_api_->GetMinimumDragDistance(), 0);
2197 press_location, ui::EventTimeForNow(), 2525 ui::MouseEvent drag_event_large(ui::ET_MOUSE_DRAGGED, mouse_location,
2526 mouse_location, ui::EventTimeForNow(),
2198 ui::EF_LEFT_MOUSE_BUTTON, 0); 2527 ui::EF_LEFT_MOUSE_BUTTON, 0);
2199 button->OnMouseDragged(drag_event_large); 2528 button->OnMouseDragged(drag_event_large);
2200 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2529 EXPECT_EQ(views::InkDropState::HIDDEN,
2201 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2530 browser_button_ink_drop_->GetTargetInkDropState());
2531 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2202 ElementsAre(views::InkDropState::HIDDEN)); 2532 ElementsAre(views::InkDropState::HIDDEN));
2203 2533
2204 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location, 2534 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
2205 press_location, ui::EventTimeForNow(), 2535 mouse_location, ui::EventTimeForNow(),
2206 ui::EF_LEFT_MOUSE_BUTTON, 0); 2536 ui::EF_LEFT_MOUSE_BUTTON, 0);
2207 button->OnMouseReleased(release_event); 2537 button->OnMouseReleased(release_event);
2208 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2538 EXPECT_EQ(views::InkDropState::HIDDEN,
2209 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty()); 2539 browser_button_ink_drop_->GetTargetInkDropState());
2540 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2541 IsEmpty());
2210 } 2542 }
2211 2543
2212 // Tests that dragging outside of a shelf item and back transitions ink drop 2544 // Tests that dragging outside of a shelf item and back transitions ink drop
2213 // states correctly. 2545 // states correctly.
2214 TEST_F(ShelfViewInkDropTest, WithoutMenuPressDragReleaseInside) { 2546 TEST_F(ShelfViewInkDropTest, ShelfButtonWithoutMenuPressDragReleaseInside) {
2547 InitBrowserButtonInkDrop();
2548
2215 views::CustomButton* button = browser_button_; 2549 views::CustomButton* button = browser_button_;
2216 gfx::Point press_location = button->GetLocalBounds().CenterPoint(); 2550 gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
2217 2551
2218 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location, 2552 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
2219 press_location, ui::EventTimeForNow(), 2553 mouse_location, ui::EventTimeForNow(),
2220 ui::EF_LEFT_MOUSE_BUTTON, 0); 2554 ui::EF_LEFT_MOUSE_BUTTON, 0);
2221 button->OnMousePressed(press_event); 2555 button->OnMousePressed(press_event);
2222 EXPECT_EQ(views::InkDropState::ACTION_PENDING, 2556 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2223 ink_drop_->GetTargetInkDropState()); 2557 browser_button_ink_drop_->GetTargetInkDropState());
2224 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2558 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2225 ElementsAre(views::InkDropState::ACTION_PENDING)); 2559 ElementsAre(views::InkDropState::ACTION_PENDING));
2226 2560
2227 press_location.Offset(test_api_->GetMinimumDragDistance() * 2, 0); 2561 mouse_location.Offset(test_api_->GetMinimumDragDistance() * 2, 0);
2228 ui::MouseEvent drag_event_outside(ui::ET_MOUSE_DRAGGED, press_location, 2562 ui::MouseEvent drag_event_outside(ui::ET_MOUSE_DRAGGED, mouse_location,
2229 press_location, ui::EventTimeForNow(), 2563 mouse_location, ui::EventTimeForNow(),
2230 ui::EF_LEFT_MOUSE_BUTTON, 0); 2564 ui::EF_LEFT_MOUSE_BUTTON, 0);
2231 button->OnMouseDragged(drag_event_outside); 2565 button->OnMouseDragged(drag_event_outside);
2232 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2566 EXPECT_EQ(views::InkDropState::HIDDEN,
2233 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2567 browser_button_ink_drop_->GetTargetInkDropState());
2568 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2234 ElementsAre(views::InkDropState::HIDDEN)); 2569 ElementsAre(views::InkDropState::HIDDEN));
2235 2570
2236 press_location.Offset(-test_api_->GetMinimumDragDistance() * 2, 0); 2571 mouse_location.Offset(-test_api_->GetMinimumDragDistance() * 2, 0);
2237 ui::MouseEvent drag_event_inside(ui::ET_MOUSE_DRAGGED, press_location, 2572 ui::MouseEvent drag_event_inside(ui::ET_MOUSE_DRAGGED, mouse_location,
2238 press_location, ui::EventTimeForNow(), 2573 mouse_location, ui::EventTimeForNow(),
2239 ui::EF_LEFT_MOUSE_BUTTON, 0); 2574 ui::EF_LEFT_MOUSE_BUTTON, 0);
2240 button->OnMouseDragged(drag_event_inside); 2575 button->OnMouseDragged(drag_event_inside);
2241 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2576 EXPECT_EQ(views::InkDropState::HIDDEN,
2242 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty()); 2577 browser_button_ink_drop_->GetTargetInkDropState());
2243 2578 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2244 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location, 2579 IsEmpty());
2245 press_location, ui::EventTimeForNow(), 2580
2581 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
2582 mouse_location, ui::EventTimeForNow(),
2246 ui::EF_LEFT_MOUSE_BUTTON, 0); 2583 ui::EF_LEFT_MOUSE_BUTTON, 0);
2247 button->OnMouseReleased(release_event); 2584 button->OnMouseReleased(release_event);
2248 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2585 EXPECT_EQ(views::InkDropState::HIDDEN,
2249 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty()); 2586 browser_button_ink_drop_->GetTargetInkDropState());
2587 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2588 IsEmpty());
2250 } 2589 }
2251 2590
2252 // Tests that clicking on a shelf item that shows an app list menu transitions 2591 // Tests that clicking on a shelf item that shows an app list menu transitions
2253 // ink drop state correctly. 2592 // ink drop state correctly.
2254 TEST_F(ShelfViewInkDropTest, WithMenuPressRelease) { 2593 TEST_F(ShelfViewInkDropTest, ShelfButtonWithMenuPressRelease) {
2594 InitBrowserButtonInkDrop();
2595
2255 // Set a delegate for the shelf item that returns an app list menu. 2596 // Set a delegate for the shelf item that returns an app list menu.
2256 ShelfID browser_shelf_id = model_->items()[browser_index_].id; 2597 ShelfID browser_shelf_id = model_->items()[browser_index_].id;
2257 ListMenuShelfItemDelegate* list_menu_delegate = new ListMenuShelfItemDelegate; 2598 ListMenuShelfItemDelegate* list_menu_delegate = new ListMenuShelfItemDelegate;
2258 item_manager_->SetShelfItemDelegate(browser_shelf_id, 2599 item_manager_->SetShelfItemDelegate(browser_shelf_id,
2259 base::WrapUnique(list_menu_delegate)); 2600 base::WrapUnique(list_menu_delegate));
2260 2601
2261 views::CustomButton* button = browser_button_; 2602 views::CustomButton* button = browser_button_;
2262 gfx::Point press_location = button->GetLocalBounds().CenterPoint(); 2603 gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
2263 2604
2264 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location, 2605 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
2265 press_location, ui::EventTimeForNow(), 2606 mouse_location, ui::EventTimeForNow(),
2266 ui::EF_LEFT_MOUSE_BUTTON, 0); 2607 ui::EF_LEFT_MOUSE_BUTTON, 0);
2267 button->OnMousePressed(press_event); 2608 button->OnMousePressed(press_event);
2268 EXPECT_EQ(views::InkDropState::ACTION_PENDING, 2609 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2269 ink_drop_->GetTargetInkDropState()); 2610 browser_button_ink_drop_->GetTargetInkDropState());
2270 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2611 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2271 ElementsAre(views::InkDropState::ACTION_PENDING)); 2612 ElementsAre(views::InkDropState::ACTION_PENDING));
2272 2613
2273 base::ThreadTaskRunnerHandle::Get()->PostTask( 2614 base::ThreadTaskRunnerHandle::Get()->PostTask(
2274 FROM_HERE, base::Bind(&ShelfViewTestAPI::CloseMenu, 2615 FROM_HERE, base::Bind(&ShelfViewTestAPI::CloseMenu,
2275 base::Unretained(test_api_.get()))); 2616 base::Unretained(test_api_.get())));
2276 2617
2277 // Mouse release will spawn a menu which will then get closed by the above 2618 // Mouse release will spawn a menu which will then get closed by the above
2278 // posted task. 2619 // posted task.
2279 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location, 2620 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
2280 press_location, ui::EventTimeForNow(), 2621 mouse_location, ui::EventTimeForNow(),
2281 ui::EF_LEFT_MOUSE_BUTTON, 0); 2622 ui::EF_LEFT_MOUSE_BUTTON, 0);
2282 button->OnMouseReleased(release_event); 2623 button->OnMouseReleased(release_event);
2283 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); 2624 EXPECT_EQ(views::InkDropState::HIDDEN,
2284 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), 2625 browser_button_ink_drop_->GetTargetInkDropState());
2626 EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
2285 ElementsAre(views::InkDropState::ACTIVATED, 2627 ElementsAre(views::InkDropState::ACTIVATED,
2286 views::InkDropState::DEACTIVATED)); 2628 views::InkDropState::DEACTIVATED));
2287 } 2629 }
2288 2630
2289 } // namespace test 2631 } // namespace test
2290 } // namespace ash 2632 } // namespace ash
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