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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/app_list_button.h" | 5 #include "ash/shelf/app_list_button.h" |
6 | 6 |
7 #include "ash/common/ash_constants.h" | 7 #include "ash/common/ash_constants.h" |
8 #include "ash/common/material_design/material_design_controller.h" | 8 #include "ash/common/material_design/material_design_controller.h" |
9 #include "ash/common/shelf/shelf_constants.h" | 9 #include "ash/common/shelf/shelf_constants.h" |
10 #include "ash/common/shelf/shelf_item_types.h" | 10 #include "ash/common/shelf/shelf_item_types.h" |
11 #include "ash/common/shelf/shelf_types.h" | 11 #include "ash/common/shelf/shelf_types.h" |
12 #include "ash/common/shelf/wm_shelf_util.h" | 12 #include "ash/common/shelf/wm_shelf_util.h" |
13 #include "ash/shelf/ink_drop_button_listener.h" | 13 #include "ash/shelf/ink_drop_button_listener.h" |
14 #include "ash/shelf/shelf_layout_manager.h" | 14 #include "ash/shelf/shelf_layout_manager.h" |
15 #include "ash/shelf/shelf_view.h" | 15 #include "ash/shelf/shelf_view.h" |
16 #include "ash/shelf/shelf_widget.h" | 16 #include "ash/shelf/shelf_widget.h" |
17 #include "ash/shell.h" | 17 #include "ash/shell.h" |
18 #include "base/command_line.h" | 18 #include "base/command_line.h" |
19 #include "grit/ash_resources.h" | 19 #include "grit/ash_resources.h" |
20 #include "grit/ash_strings.h" | 20 #include "grit/ash_strings.h" |
21 #include "ui/accessibility/ax_view_state.h" | 21 #include "ui/accessibility/ax_view_state.h" |
22 #include "ui/app_list/app_list_switches.h" | 22 #include "ui/app_list/app_list_switches.h" |
23 #include "ui/base/l10n/l10n_util.h" | 23 #include "ui/base/l10n/l10n_util.h" |
24 #include "ui/base/resource/resource_bundle.h" | 24 #include "ui/base/resource/resource_bundle.h" |
25 #include "ui/base/ui_base_switches_util.h" | 25 #include "ui/base/ui_base_switches_util.h" |
26 #include "ui/gfx/canvas.h" | 26 #include "ui/gfx/canvas.h" |
27 #include "ui/gfx/paint_vector_icon.h" | 27 #include "ui/gfx/paint_vector_icon.h" |
28 #include "ui/gfx/vector_icons_public.h" | 28 #include "ui/gfx/vector_icons_public.h" |
| 29 #include "ui/views/animation/square_ink_drop_ripple.h" |
29 #include "ui/views/painter.h" | 30 #include "ui/views/painter.h" |
30 | 31 |
31 namespace ash { | 32 namespace ash { |
32 | 33 |
33 // Radius of the app list button circular background. | 34 // Radius of the app list button circular background. |
34 const int kAppListButtonBackgroundRadius = 16; | 35 const int kAppListButtonBackgroundRadius = 16; |
35 | 36 |
36 AppListButton::AppListButton(InkDropButtonListener* listener, | 37 AppListButton::AppListButton(InkDropButtonListener* listener, |
37 ShelfView* shelf_view) | 38 ShelfView* shelf_view) |
38 : views::ImageButton(nullptr), | 39 : views::ImageButton(nullptr), |
39 draw_background_as_active_(false), | 40 draw_background_as_active_(false), |
40 listener_(listener), | 41 listener_(listener), |
41 shelf_view_(shelf_view) { | 42 shelf_view_(shelf_view) { |
| 43 if (ash::MaterialDesignController::IsShelfMaterial()) { |
| 44 SetHasInkDrop(true, false); |
| 45 set_ink_drop_base_color(kShelfInkDropBaseColor); |
| 46 } |
42 SetAccessibleName( | 47 SetAccessibleName( |
43 app_list::switches::IsExperimentalAppListEnabled() | 48 app_list::switches::IsExperimentalAppListEnabled() |
44 ? l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE) | 49 ? l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE) |
45 : l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_TITLE)); | 50 : l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_TITLE)); |
46 SetSize( | 51 SetSize( |
47 gfx::Size(GetShelfConstant(SHELF_SIZE), GetShelfConstant(SHELF_SIZE))); | 52 gfx::Size(GetShelfConstant(SHELF_SIZE), GetShelfConstant(SHELF_SIZE))); |
48 SetFocusPainter(views::Painter::CreateSolidFocusPainter( | 53 SetFocusPainter(views::Painter::CreateSolidFocusPainter( |
49 kFocusBorderColor, gfx::Insets(1, 1, 1, 1))); | 54 kFocusBorderColor, gfx::Insets(1, 1, 1, 1))); |
50 set_notify_action(CustomButton::NOTIFY_ON_PRESS); | 55 set_notify_action(CustomButton::NOTIFY_ON_PRESS); |
51 } | 56 } |
52 | 57 |
53 AppListButton::~AppListButton() {} | 58 AppListButton::~AppListButton() {} |
54 | 59 |
| 60 void AppListButton::OnAppListShown() { |
| 61 AnimateInkDrop(views::InkDropState::ACTIVATED); |
| 62 } |
| 63 |
| 64 void AppListButton::OnAppListDismissed() { |
| 65 AnimateInkDrop(views::InkDropState::DEACTIVATED); |
| 66 } |
| 67 |
55 bool AppListButton::OnMousePressed(const ui::MouseEvent& event) { | 68 bool AppListButton::OnMousePressed(const ui::MouseEvent& event) { |
56 ImageButton::OnMousePressed(event); | 69 ImageButton::OnMousePressed(event); |
57 shelf_view_->PointerPressedOnButton(this, ShelfView::MOUSE, event); | 70 shelf_view_->PointerPressedOnButton(this, ShelfView::MOUSE, event); |
58 return true; | 71 return true; |
59 } | 72 } |
60 | 73 |
61 void AppListButton::OnMouseReleased(const ui::MouseEvent& event) { | 74 void AppListButton::OnMouseReleased(const ui::MouseEvent& event) { |
62 ImageButton::OnMouseReleased(event); | 75 ImageButton::OnMouseReleased(event); |
63 shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, false); | 76 shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, false); |
64 } | 77 } |
65 | 78 |
66 void AppListButton::OnMouseCaptureLost() { | 79 void AppListButton::OnMouseCaptureLost() { |
67 shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, true); | 80 shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, true); |
68 ImageButton::OnMouseCaptureLost(); | 81 ImageButton::OnMouseCaptureLost(); |
69 } | 82 } |
70 | 83 |
71 bool AppListButton::OnMouseDragged(const ui::MouseEvent& event) { | 84 bool AppListButton::OnMouseDragged(const ui::MouseEvent& event) { |
72 ImageButton::OnMouseDragged(event); | 85 ImageButton::OnMouseDragged(event); |
73 shelf_view_->PointerDraggedOnButton(this, ShelfView::MOUSE, event); | 86 shelf_view_->PointerDraggedOnButton(this, ShelfView::MOUSE, event); |
74 return true; | 87 return true; |
75 } | 88 } |
76 | 89 |
77 void AppListButton::OnGestureEvent(ui::GestureEvent* event) { | 90 void AppListButton::OnGestureEvent(ui::GestureEvent* event) { |
| 91 const bool is_material = ash::MaterialDesignController::IsShelfMaterial(); |
| 92 const bool touch_feedback = |
| 93 !is_material && switches::IsTouchFeedbackEnabled(); |
78 switch (event->type()) { | 94 switch (event->type()) { |
79 case ui::ET_GESTURE_SCROLL_BEGIN: | 95 case ui::ET_GESTURE_SCROLL_BEGIN: |
80 if (switches::IsTouchFeedbackEnabled()) | 96 if (touch_feedback) |
81 SetDrawBackgroundAsActive(false); | 97 SetDrawBackgroundAsActive(false); |
| 98 else if (is_material) |
| 99 AnimateInkDrop(views::InkDropState::HIDDEN); |
82 shelf_view_->PointerPressedOnButton(this, ShelfView::TOUCH, *event); | 100 shelf_view_->PointerPressedOnButton(this, ShelfView::TOUCH, *event); |
83 event->SetHandled(); | 101 event->SetHandled(); |
84 return; | 102 return; |
85 case ui::ET_GESTURE_SCROLL_UPDATE: | 103 case ui::ET_GESTURE_SCROLL_UPDATE: |
86 shelf_view_->PointerDraggedOnButton(this, ShelfView::TOUCH, *event); | 104 shelf_view_->PointerDraggedOnButton(this, ShelfView::TOUCH, *event); |
87 event->SetHandled(); | 105 event->SetHandled(); |
88 return; | 106 return; |
89 case ui::ET_GESTURE_SCROLL_END: | 107 case ui::ET_GESTURE_SCROLL_END: |
90 case ui::ET_SCROLL_FLING_START: | 108 case ui::ET_SCROLL_FLING_START: |
91 shelf_view_->PointerReleasedOnButton(this, ShelfView::TOUCH, false); | 109 shelf_view_->PointerReleasedOnButton(this, ShelfView::TOUCH, false); |
92 event->SetHandled(); | 110 event->SetHandled(); |
93 return; | 111 return; |
94 case ui::ET_GESTURE_TAP_DOWN: | 112 case ui::ET_GESTURE_TAP_DOWN: |
95 if (switches::IsTouchFeedbackEnabled()) | 113 if (touch_feedback) |
96 SetDrawBackgroundAsActive(true); | 114 SetDrawBackgroundAsActive(true); |
| 115 else if (is_material && !Shell::GetInstance()->IsApplistVisible()) |
| 116 AnimateInkDrop(views::InkDropState::ACTION_PENDING); |
97 ImageButton::OnGestureEvent(event); | 117 ImageButton::OnGestureEvent(event); |
98 break; | 118 break; |
99 case ui::ET_GESTURE_TAP_CANCEL: | 119 case ui::ET_GESTURE_TAP_CANCEL: |
100 case ui::ET_GESTURE_TAP: | 120 case ui::ET_GESTURE_TAP: |
101 if (switches::IsTouchFeedbackEnabled()) | 121 if (touch_feedback) |
102 SetDrawBackgroundAsActive(false); | 122 SetDrawBackgroundAsActive(false); |
103 ImageButton::OnGestureEvent(event); | 123 ImageButton::OnGestureEvent(event); |
104 break; | 124 break; |
105 default: | 125 default: |
106 ImageButton::OnGestureEvent(event); | 126 ImageButton::OnGestureEvent(event); |
107 return; | 127 return; |
108 } | 128 } |
109 } | 129 } |
110 | 130 |
111 void AppListButton::OnPaint(gfx::Canvas* canvas) { | 131 void AppListButton::OnPaint(gfx::Canvas* canvas) { |
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142 SkColorSetA(kShelfBaseColor, GetShelfConstant(SHELF_BACKGROUND_ALPHA))); | 162 SkColorSetA(kShelfBaseColor, GetShelfConstant(SHELF_BACKGROUND_ALPHA))); |
143 } | 163 } |
144 | 164 |
145 // Paint the circular background of AppList button. | 165 // Paint the circular background of AppList button. |
146 gfx::Point circle_center = GetContentsBounds().CenterPoint(); | 166 gfx::Point circle_center = GetContentsBounds().CenterPoint(); |
147 if (!IsHorizontalAlignment(shelf_view_->shelf()->alignment())) | 167 if (!IsHorizontalAlignment(shelf_view_->shelf()->alignment())) |
148 circle_center = gfx::Point(circle_center.y(), circle_center.x()); | 168 circle_center = gfx::Point(circle_center.y(), circle_center.x()); |
149 | 169 |
150 canvas->DrawCircle(circle_center, kAppListButtonBackgroundRadius, | 170 canvas->DrawCircle(circle_center, kAppListButtonBackgroundRadius, |
151 background_paint); | 171 background_paint); |
152 | |
153 if (Shell::GetInstance()->GetAppListTargetVisibility() || | |
154 draw_background_as_active_) { | |
155 SkPaint highlight_paint; | |
156 highlight_paint.setColor(kShelfButtonActivatedHighlightColor); | |
157 highlight_paint.setFlags(SkPaint::kAntiAlias_Flag); | |
158 highlight_paint.setStyle(SkPaint::kFill_Style); | |
159 | |
160 canvas->DrawCircle(circle_center, kAppListButtonBackgroundRadius, | |
161 highlight_paint); | |
162 } | |
163 } | 172 } |
164 | 173 |
165 void AppListButton::PaintForegroundMD(gfx::Canvas* canvas, | 174 void AppListButton::PaintForegroundMD(gfx::Canvas* canvas, |
166 const gfx::ImageSkia& foreground_image) { | 175 const gfx::ImageSkia& foreground_image) { |
167 gfx::Rect foreground_bounds(foreground_image.size()); | 176 gfx::Rect foreground_bounds(foreground_image.size()); |
168 gfx::Rect contents_bounds = GetContentsBounds(); | 177 gfx::Rect contents_bounds = GetContentsBounds(); |
169 | 178 |
170 if (IsHorizontalAlignment(shelf_view_->shelf()->alignment())) { | 179 if (IsHorizontalAlignment(shelf_view_->shelf()->alignment())) { |
171 foreground_bounds.set_x( | 180 foreground_bounds.set_x( |
172 (contents_bounds.width() - foreground_bounds.width()) / 2); | 181 (contents_bounds.width() - foreground_bounds.width()) / 2); |
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234 (background_bounds.height() - foreground_bounds.height()) / 2)); | 243 (background_bounds.height() - foreground_bounds.height()) / 2)); |
235 canvas->DrawImageInt(foreground_image, foreground_bounds.x(), | 244 canvas->DrawImageInt(foreground_image, foreground_bounds.x(), |
236 foreground_bounds.y()); | 245 foreground_bounds.y()); |
237 } | 246 } |
238 | 247 |
239 void AppListButton::GetAccessibleState(ui::AXViewState* state) { | 248 void AppListButton::GetAccessibleState(ui::AXViewState* state) { |
240 state->role = ui::AX_ROLE_BUTTON; | 249 state->role = ui::AX_ROLE_BUTTON; |
241 state->name = shelf_view_->GetTitleForView(this); | 250 state->name = shelf_view_->GetTitleForView(this); |
242 } | 251 } |
243 | 252 |
| 253 std::unique_ptr<views::InkDropRipple> AppListButton::CreateInkDropRipple() |
| 254 const { |
| 255 // TODO(mohsen): A circular SquareInkDropRipple is created with equal small |
| 256 // and large sizes to mimic a circular flood fill. Replace with an actual |
| 257 // flood fill when circular flood fills are implemented. |
| 258 auto ink_drop_ripple = new views::SquareInkDropRipple( |
| 259 gfx::Size(kAppListButtonBackgroundRadius * 2, |
| 260 kAppListButtonBackgroundRadius * 2), |
| 261 0, gfx::Size(2 * kAppListButtonBackgroundRadius, |
| 262 2 * kAppListButtonBackgroundRadius), |
| 263 0, GetInkDropCenter(), GetInkDropBaseColor()); |
| 264 ink_drop_ripple->set_activated_shape(views::SquareInkDropRipple::CIRCLE); |
| 265 return base::WrapUnique(ink_drop_ripple); |
| 266 } |
| 267 |
244 void AppListButton::NotifyClick(const ui::Event& event) { | 268 void AppListButton::NotifyClick(const ui::Event& event) { |
245 ImageButton::NotifyClick(event); | 269 ImageButton::NotifyClick(event); |
246 if (listener_) | 270 if (listener_) |
247 listener_->ButtonPressed(this, event, ink_drop()); | 271 listener_->ButtonPressed(this, event, ink_drop()); |
248 } | 272 } |
249 | 273 |
| 274 bool AppListButton::ShouldEnterPushedState(const ui::Event& event) { |
| 275 return !Shell::GetInstance()->IsApplistVisible(); |
| 276 } |
| 277 |
| 278 bool AppListButton::ShouldShowInkDropHighlight() const { |
| 279 return false; |
| 280 } |
| 281 |
250 void AppListButton::SetDrawBackgroundAsActive( | 282 void AppListButton::SetDrawBackgroundAsActive( |
251 bool draw_background_as_active) { | 283 bool draw_background_as_active) { |
252 if (draw_background_as_active_ == draw_background_as_active) | 284 if (draw_background_as_active_ == draw_background_as_active) |
253 return; | 285 return; |
254 draw_background_as_active_ = draw_background_as_active; | 286 draw_background_as_active_ = draw_background_as_active; |
255 SchedulePaint(); | 287 SchedulePaint(); |
256 } | 288 } |
257 | 289 |
258 } // namespace ash | 290 } // namespace ash |
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