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Unified Diff: src/core/SkBitmapProcShader.h

Issue 2068983005: Revert of Refactoring of GPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 6 months ago
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Index: src/core/SkBitmapProcShader.h
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index 5f0b5eeffe526345de475c43fb3fca734871c059..1d374335c2a46b0a2ac3bc66924a891ffe1b069f 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -20,11 +20,6 @@
const SkMatrix* localMatrix = nullptr);
bool isOpaque() const override;
-
- // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it
- // communicates between its matrix-proc and its sampler-proc. Until we can
- // widen that, we have to reject bitmaps that are larger.
- static bool BitmapIsTooBig(const SkBitmap&);
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
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