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Issue 2068603002: [debugger] simplify debug stepping. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: fix completion callback Created 4 years, 6 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/debug/debug.h" 5 #include "src/debug/debug.h"
6 6
7 #include "src/api.h" 7 #include "src/api.h"
8 #include "src/arguments.h" 8 #include "src/arguments.h"
9 #include "src/bootstrapper.h" 9 #include "src/bootstrapper.h"
10 #include "src/code-stubs.h" 10 #include "src/code-stubs.h"
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470 470
471 // Threading support. 471 // Threading support.
472 void Debug::ThreadInit() { 472 void Debug::ThreadInit() {
473 thread_local_.break_count_ = 0; 473 thread_local_.break_count_ = 0;
474 thread_local_.break_id_ = 0; 474 thread_local_.break_id_ = 0;
475 thread_local_.break_frame_id_ = StackFrame::NO_ID; 475 thread_local_.break_frame_id_ = StackFrame::NO_ID;
476 thread_local_.last_step_action_ = StepNone; 476 thread_local_.last_step_action_ = StepNone;
477 thread_local_.last_statement_position_ = RelocInfo::kNoPosition; 477 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
478 thread_local_.last_fp_ = 0; 478 thread_local_.last_fp_ = 0;
479 thread_local_.target_fp_ = 0; 479 thread_local_.target_fp_ = 0;
480 thread_local_.step_in_enabled_ = false;
481 thread_local_.return_value_ = Handle<Object>(); 480 thread_local_.return_value_ = Handle<Object>();
482 clear_suspended_generator(); 481 clear_suspended_generator();
483 // TODO(isolates): frames_are_dropped_? 482 // TODO(isolates): frames_are_dropped_?
484 base::NoBarrier_Store(&thread_local_.current_debug_scope_, 483 base::NoBarrier_Store(&thread_local_.current_debug_scope_,
485 static_cast<base::AtomicWord>(0)); 484 static_cast<base::AtomicWord>(0));
486 } 485 }
487 486
488 487
489 char* Debug::ArchiveDebug(char* storage) { 488 char* Debug::ArchiveDebug(char* storage) {
490 // Simply reset state. Don't archive anything. 489 // Simply reset state. Don't archive anything.
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925 bool Debug::IsBreakOnException(ExceptionBreakType type) { 924 bool Debug::IsBreakOnException(ExceptionBreakType type) {
926 if (type == BreakUncaughtException) { 925 if (type == BreakUncaughtException) {
927 return break_on_uncaught_exception_; 926 return break_on_uncaught_exception_;
928 } else { 927 } else {
929 return break_on_exception_; 928 return break_on_exception_;
930 } 929 }
931 } 930 }
932 931
933 932
934 void Debug::PrepareStepIn(Handle<JSFunction> function) { 933 void Debug::PrepareStepIn(Handle<JSFunction> function) {
934 CHECK(last_step_action() >= StepIn);
935 if (!is_active()) return; 935 if (!is_active()) return;
936 if (last_step_action() < StepIn) return;
937 if (in_debug_scope()) return; 936 if (in_debug_scope()) return;
938 if (thread_local_.step_in_enabled_) { 937 FloodWithOneShot(function);
939 FloodWithOneShot(function);
940 }
941 } 938 }
942 939
943 void Debug::PrepareStepInSuspendedGenerator() { 940 void Debug::PrepareStepInSuspendedGenerator() {
941 CHECK(has_suspended_generator());
944 if (!is_active()) return; 942 if (!is_active()) return;
945 if (in_debug_scope()) return; 943 if (in_debug_scope()) return;
946 DCHECK(has_suspended_generator());
947 thread_local_.last_step_action_ = StepIn; 944 thread_local_.last_step_action_ = StepIn;
948 thread_local_.step_in_enabled_ = true;
949 Handle<JSFunction> function( 945 Handle<JSFunction> function(
950 JSGeneratorObject::cast(thread_local_.suspended_generator_)->function()); 946 JSGeneratorObject::cast(thread_local_.suspended_generator_)->function());
951 FloodWithOneShot(function); 947 FloodWithOneShot(function);
952 clear_suspended_generator(); 948 clear_suspended_generator();
953 } 949 }
954 950
955 void Debug::PrepareStepOnThrow() { 951 void Debug::PrepareStepOnThrow() {
956 if (!is_active()) return; 952 if (!is_active()) return;
957 if (last_step_action() == StepNone) return; 953 if (last_step_action() == StepNone) return;
958 if (in_debug_scope()) return; 954 if (in_debug_scope()) return;
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998 // debug frame is not present. 994 // debug frame is not present.
999 StackFrame::Id frame_id = break_frame_id(); 995 StackFrame::Id frame_id = break_frame_id();
1000 // If there is no JavaScript stack don't do anything. 996 // If there is no JavaScript stack don't do anything.
1001 if (frame_id == StackFrame::NO_ID) return; 997 if (frame_id == StackFrame::NO_ID) return;
1002 998
1003 JavaScriptFrameIterator frames_it(isolate_, frame_id); 999 JavaScriptFrameIterator frames_it(isolate_, frame_id);
1004 JavaScriptFrame* frame = frames_it.frame(); 1000 JavaScriptFrame* frame = frames_it.frame();
1005 1001
1006 feature_tracker()->Track(DebugFeatureTracker::kStepping); 1002 feature_tracker()->Track(DebugFeatureTracker::kStepping);
1007 1003
1008 // Remember this step action and count.
1009 thread_local_.last_step_action_ = step_action; 1004 thread_local_.last_step_action_ = step_action;
1010 STATIC_ASSERT(StepFrame > StepIn);
1011 thread_local_.step_in_enabled_ = (step_action >= StepIn);
1012 1005
1013 // If the function on the top frame is unresolved perform step out. This will 1006 // If the function on the top frame is unresolved perform step out. This will
1014 // be the case when calling unknown function and having the debugger stopped 1007 // be the case when calling unknown function and having the debugger stopped
1015 // in an unhandled exception. 1008 // in an unhandled exception.
1016 if (!frame->function()->IsJSFunction()) { 1009 if (!frame->function()->IsJSFunction()) {
1017 // Step out: Find the calling JavaScript frame and flood it with 1010 // Step out: Find the calling JavaScript frame and flood it with
1018 // breakpoints. 1011 // breakpoints.
1019 frames_it.Advance(); 1012 frames_it.Advance();
1020 // Fill the function to return to with one-shot break points. 1013 // Fill the function to return to with one-shot break points.
1021 JSFunction* function = frames_it.frame()->function(); 1014 JSFunction* function = frames_it.frame()->function();
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1063 // Advance to caller frame. 1056 // Advance to caller frame.
1064 frames_it.Advance(); 1057 frames_it.Advance();
1065 // Skip native and extension functions on the stack. 1058 // Skip native and extension functions on the stack.
1066 while (!frames_it.done() && 1059 while (!frames_it.done() &&
1067 !frames_it.frame()->function()->shared()->IsSubjectToDebugging()) { 1060 !frames_it.frame()->function()->shared()->IsSubjectToDebugging()) {
1068 // Builtin functions are not subject to stepping, but need to be 1061 // Builtin functions are not subject to stepping, but need to be
1069 // deoptimized to include checks for step-in at call sites. 1062 // deoptimized to include checks for step-in at call sites.
1070 Deoptimizer::DeoptimizeFunction(frames_it.frame()->function()); 1063 Deoptimizer::DeoptimizeFunction(frames_it.frame()->function());
1071 frames_it.Advance(); 1064 frames_it.Advance();
1072 } 1065 }
1073 if (frames_it.done()) { 1066 if (!frames_it.done()) {
1074 // Stepping out to the embedder. Disable step-in to avoid stepping into
1075 // the next (unrelated) call that the embedder makes.
1076 thread_local_.step_in_enabled_ = false;
1077 } else {
1078 // Fill the caller function to return to with one-shot break points. 1067 // Fill the caller function to return to with one-shot break points.
1079 Handle<JSFunction> caller_function(frames_it.frame()->function()); 1068 Handle<JSFunction> caller_function(frames_it.frame()->function());
1080 FloodWithOneShot(caller_function); 1069 FloodWithOneShot(caller_function);
1081 thread_local_.target_fp_ = frames_it.frame()->UnpaddedFP(); 1070 thread_local_.target_fp_ = frames_it.frame()->UnpaddedFP();
1082 } 1071 }
1083 // Clear last position info. For stepping out it does not matter. 1072 // Clear last position info. For stepping out it does not matter.
1084 thread_local_.last_statement_position_ = RelocInfo::kNoPosition; 1073 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1085 thread_local_.last_fp_ = 0; 1074 thread_local_.last_fp_ = 0;
1086 break; 1075 break;
1087 case StepNext: 1076 case StepNext:
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1135 } 1124 }
1136 return locations; 1125 return locations;
1137 } 1126 }
1138 1127
1139 1128
1140 void Debug::ClearStepping() { 1129 void Debug::ClearStepping() {
1141 // Clear the various stepping setup. 1130 // Clear the various stepping setup.
1142 ClearOneShot(); 1131 ClearOneShot();
1143 1132
1144 thread_local_.last_step_action_ = StepNone; 1133 thread_local_.last_step_action_ = StepNone;
1145 thread_local_.step_in_enabled_ = false;
1146 thread_local_.last_statement_position_ = RelocInfo::kNoPosition; 1134 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1147 thread_local_.last_fp_ = 0; 1135 thread_local_.last_fp_ = 0;
1148 thread_local_.target_fp_ = 0; 1136 thread_local_.target_fp_ = 0;
1149 } 1137 }
1150 1138
1151 1139
1152 // Clears all the one-shot break points that are currently set. Normally this 1140 // Clears all the one-shot break points that are currently set. Normally this
1153 // function is called each time a break point is hit as one shot break points 1141 // function is called each time a break point is hit as one shot break points
1154 // are used to support stepping. 1142 // are used to support stepping.
1155 void Debug::ClearOneShot() { 1143 void Debug::ClearOneShot() {
1156 // The current implementation just runs through all the breakpoints. When the 1144 // The current implementation just runs through all the breakpoints. When the
1157 // last break point for a function is removed that function is automatically 1145 // last break point for a function is removed that function is automatically
1158 // removed from the list. 1146 // removed from the list.
1159 for (DebugInfoListNode* node = debug_info_list_; node != NULL; 1147 for (DebugInfoListNode* node = debug_info_list_; node != NULL;
1160 node = node->next()) { 1148 node = node->next()) {
1161 for (base::SmartPointer<BreakLocation::Iterator> it( 1149 for (base::SmartPointer<BreakLocation::Iterator> it(
1162 BreakLocation::GetIterator(node->debug_info())); 1150 BreakLocation::GetIterator(node->debug_info()));
1163 !it->Done(); it->Next()) { 1151 !it->Done(); it->Next()) {
1164 it->GetBreakLocation().ClearOneShot(); 1152 it->GetBreakLocation().ClearOneShot();
1165 } 1153 }
1166 } 1154 }
1167 } 1155 }
1168 1156
1169 1157
1170 void Debug::EnableStepIn() {
1171 STATIC_ASSERT(StepFrame > StepIn);
1172 thread_local_.step_in_enabled_ = (last_step_action() >= StepIn);
1173 }
1174
1175
1176 bool MatchingCodeTargets(Code* target1, Code* target2) { 1158 bool MatchingCodeTargets(Code* target1, Code* target2) {
1177 if (target1 == target2) return true; 1159 if (target1 == target2) return true;
1178 if (target1->kind() != target2->kind()) return false; 1160 if (target1->kind() != target2->kind()) return false;
1179 return target1->is_handler() || target1->is_inline_cache_stub(); 1161 return target1->is_handler() || target1->is_inline_cache_stub();
1180 } 1162 }
1181 1163
1182 1164
1183 // Count the number of calls before the current frame PC to find the 1165 // Count the number of calls before the current frame PC to find the
1184 // corresponding PC in the newly recompiled code. 1166 // corresponding PC in the newly recompiled code.
1185 static Address ComputeNewPcForRedirect(Code* new_code, Code* old_code, 1167 static Address ComputeNewPcForRedirect(Code* new_code, Code* old_code,
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2610 } 2592 }
2611 2593
2612 2594
2613 void LockingCommandMessageQueue::Clear() { 2595 void LockingCommandMessageQueue::Clear() {
2614 base::LockGuard<base::Mutex> lock_guard(&mutex_); 2596 base::LockGuard<base::Mutex> lock_guard(&mutex_);
2615 queue_.Clear(); 2597 queue_.Clear();
2616 } 2598 }
2617 2599
2618 } // namespace internal 2600 } // namespace internal
2619 } // namespace v8 2601 } // namespace v8
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