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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 206793003: cc: Split animating and drawing into separate actions (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Cleanup. Created 6 years, 9 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index f31dabb85954a223c9e176ea00699f896626b140..8f27f0781eeffba098be82a1dbde7f4efea3f154 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -232,6 +232,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) {
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE);
@@ -303,6 +304,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
@@ -323,6 +325,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -338,6 +341,7 @@ TEST(SchedulerStateMachineTest,
state.DidDrawIfPossibleCompleted(
DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_TRUE(state.RedrawPending());
@@ -357,6 +361,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
@@ -389,6 +394,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -408,6 +414,7 @@ TEST(SchedulerStateMachineTest,
state.DidDrawIfPossibleCompleted(
DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_TRUE(state.RedrawPending());
@@ -438,6 +445,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
// Then initiate a draw.
state.SetNeedsRedraw(true);
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
@@ -460,6 +468,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit(
// The redraw should be forced at the end of the next BeginImplFrame.
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
if (main_frame_before_draw_enabled) {
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -509,6 +518,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
// Then initiate a draw.
state.SetNeedsRedraw(true);
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
@@ -561,6 +571,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
state.SetNeedsRedraw(true);
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_TRUE(state.RedrawPending());
@@ -578,6 +589,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) {
// We should not be trying to draw again now, but we have a commit pending.
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// We should try to draw again at the end of the next BeginImplFrame on
@@ -601,6 +613,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
// Draw the first frame.
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -618,6 +631,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
EXPECT_TRUE(state.BeginImplFrameNeeded());
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
@@ -681,6 +695,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
state.SetCommitState(all_commit_states[i]);
state.SetBeginImplFrameState(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
+
if (request_readback) {
state.SetNeedsForcedRedrawForReadback();
} else {
@@ -697,6 +712,9 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
} else {
expected_action =
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
+ EXPECT_EQ(state.NextAction(), SchedulerStateMachine::ACTION_ANIMATE)
+ << *state.AsValue();
+ state.UpdateState(state.NextAction());
}
// Case 1: needs_commit=false.
@@ -856,6 +874,7 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) {
// Finish the commit, then make sure we start the next commit immediately
// and draw on the next BeginImplFrame.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
if (main_frame_before_draw_enabled) {
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
@@ -922,6 +941,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
// At BeginImplFrame deadline, draw.
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
@@ -973,6 +993,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
// At BeginImplFrame deadline, draw.
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS);
@@ -1081,6 +1102,7 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
// Start a new frame; draw because this is the first frame since output
// surface init'd.
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
@@ -1206,6 +1228,7 @@ TEST(SchedulerStateMachineTest,
// Once the context is recreated, whether we draw should be based on
// SetCanDraw.
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
@@ -1233,6 +1256,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1297,6 +1321,7 @@ TEST(SchedulerStateMachineTest,
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1358,6 +1383,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1521,6 +1547,7 @@ TEST(SchedulerStateMachineTest, DontMakeNewCommitAfterDrawingReplaceCommit) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
@@ -1867,6 +1894,7 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyAfterAbortedCommit) {
state.SetNeedsCommit();
// We should start the commit normally.
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1895,6 +1923,7 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyForSmoothness) {
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
state.SetNeedsRedraw(true);
state.SetNeedsCommit();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1905,5 +1934,54 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyForSmoothness) {
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
}
+TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) {
+ SchedulerSettings settings;
+ settings.impl_side_painting = true;
+ StateMachine state(settings);
+ state.SetCanStart();
+ state.UpdateState(state.NextAction());
+ state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
+ state.SetVisible(true);
+ state.SetCanDraw(true);
+
+ // Test requesting an animation that, when run, causes us to draw.
+ state.SetNeedsAnimate();
+ EXPECT_TRUE(state.BeginImplFrameNeeded());
+
+ state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
+
+ state.OnBeginImplFrameDeadlinePending();
+ state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+}
+
+TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) {
+ SchedulerSettings settings;
+ settings.impl_side_painting = true;
+ StateMachine state(settings);
+ state.SetCanStart();
+ state.UpdateState(state.NextAction());
+ state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
+ state.SetVisible(true);
+ state.SetCanDraw(true);
+
+ // Check that animations are updated before we start a commit.
+ state.SetNeedsAnimate();
brianderson 2014/04/01 16:05:11 Can you add a test that verifies what happens when
Sami 2014/04/17 15:16:33 Good idea, done.
+ state.SetNeedsCommit();
+ EXPECT_TRUE(state.BeginImplFrameNeeded());
+
+ state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
brianderson 2014/04/01 16:05:11 Can you verify that no actions are triggered befor
Sami 2014/04/17 15:16:33 Done.
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
+
+ state.OnBeginImplFrameDeadlinePending();
+ state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+}
+
} // namespace
} // namespace cc

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