Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index f31dabb85954a223c9e176ea00699f896626b140..8f27f0781eeffba098be82a1dbde7f4efea3f154 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -232,6 +232,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) { |
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
@@ -303,6 +304,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
@@ -323,6 +325,7 @@ TEST(SchedulerStateMachineTest, |
EXPECT_TRUE(state.RedrawPending()); |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
@@ -338,6 +341,7 @@ TEST(SchedulerStateMachineTest, |
state.DidDrawIfPossibleCompleted( |
DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -357,6 +361,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -389,6 +394,7 @@ TEST(SchedulerStateMachineTest, |
EXPECT_TRUE(state.RedrawPending()); |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
@@ -408,6 +414,7 @@ TEST(SchedulerStateMachineTest, |
state.DidDrawIfPossibleCompleted( |
DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -438,6 +445,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
// Then initiate a draw. |
state.SetNeedsRedraw(true); |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
@@ -460,6 +468,7 @@ void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
// The redraw should be forced at the end of the next BeginImplFrame. |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
if (main_frame_before_draw_enabled) { |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -509,6 +518,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
// Then initiate a draw. |
state.SetNeedsRedraw(true); |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
@@ -561,6 +571,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
state.SetNeedsRedraw(true); |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -578,6 +589,7 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
// We should not be trying to draw again now, but we have a commit pending. |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// We should try to draw again at the end of the next BeginImplFrame on |
@@ -601,6 +613,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
// Draw the first frame. |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
@@ -618,6 +631,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
@@ -681,6 +695,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
state.SetCommitState(all_commit_states[i]); |
state.SetBeginImplFrameState( |
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
+ |
if (request_readback) { |
state.SetNeedsForcedRedrawForReadback(); |
} else { |
@@ -697,6 +712,9 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
} else { |
expected_action = |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
+ EXPECT_EQ(state.NextAction(), SchedulerStateMachine::ACTION_ANIMATE) |
+ << *state.AsValue(); |
+ state.UpdateState(state.NextAction()); |
} |
// Case 1: needs_commit=false. |
@@ -856,6 +874,7 @@ void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) { |
// Finish the commit, then make sure we start the next commit immediately |
// and draw on the next BeginImplFrame. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
if (main_frame_before_draw_enabled) { |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -922,6 +941,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) { |
// At BeginImplFrame deadline, draw. |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
@@ -973,6 +993,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
// At BeginImplFrame deadline, draw. |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
@@ -1081,6 +1102,7 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) { |
// Start a new frame; draw because this is the first frame since output |
// surface init'd. |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -1206,6 +1228,7 @@ TEST(SchedulerStateMachineTest, |
// Once the context is recreated, whether we draw should be based on |
// SetCanDraw. |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
@@ -1233,6 +1256,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
// Set damage and expect a draw. |
state.SetNeedsRedraw(true); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1297,6 +1321,7 @@ TEST(SchedulerStateMachineTest, |
// Set damage and expect a draw. |
state.SetNeedsRedraw(true); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1358,6 +1383,7 @@ TEST(SchedulerStateMachineTest, |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1521,6 +1547,7 @@ TEST(SchedulerStateMachineTest, DontMakeNewCommitAfterDrawingReplaceCommit) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
@@ -1867,6 +1894,7 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyAfterAbortedCommit) { |
state.SetNeedsCommit(); |
// We should start the commit normally. |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1895,6 +1923,7 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyForSmoothness) { |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
state.SetNeedsRedraw(true); |
state.SetNeedsCommit(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1905,5 +1934,54 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyForSmoothness) { |
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
} |
+TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { |
+ SchedulerSettings settings; |
+ settings.impl_side_painting = true; |
+ StateMachine state(settings); |
+ state.SetCanStart(); |
+ state.UpdateState(state.NextAction()); |
+ state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
+ state.SetVisible(true); |
+ state.SetCanDraw(true); |
+ |
+ // Test requesting an animation that, when run, causes us to draw. |
+ state.SetNeedsAnimate(); |
+ EXPECT_TRUE(state.BeginImplFrameNeeded()); |
+ |
+ state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
+ |
+ state.OnBeginImplFrameDeadlinePending(); |
+ state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE( |
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+} |
+ |
+TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { |
+ SchedulerSettings settings; |
+ settings.impl_side_painting = true; |
+ StateMachine state(settings); |
+ state.SetCanStart(); |
+ state.UpdateState(state.NextAction()); |
+ state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
+ state.SetVisible(true); |
+ state.SetCanDraw(true); |
+ |
+ // Check that animations are updated before we start a commit. |
+ state.SetNeedsAnimate(); |
brianderson
2014/04/01 16:05:11
Can you add a test that verifies what happens when
Sami
2014/04/17 15:16:33
Good idea, done.
|
+ state.SetNeedsCommit(); |
+ EXPECT_TRUE(state.BeginImplFrameNeeded()); |
+ |
+ state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
brianderson
2014/04/01 16:05:11
Can you verify that no actions are triggered befor
Sami
2014/04/17 15:16:33
Done.
|
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
+ EXPECT_ACTION_UPDATE_STATE( |
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
+ |
+ state.OnBeginImplFrameDeadlinePending(); |
+ state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE( |
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
+} |
+ |
} // namespace |
} // namespace cc |