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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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88 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 88 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
89 #include "SkColorSpace.h" | 89 #include "SkColorSpace.h" |
90 | 90 |
91 DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) { | 91 DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) { |
92 canvas->translate(10, 10); | 92 canvas->translate(10, 10); |
93 | 93 |
94 SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor); | 94 SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor); |
95 // red -> blue, green -> red, blue -> green | 95 // red -> blue, green -> red, blue -> green |
96 mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0); | 96 mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0); |
97 | 97 |
98 float linearGamma[3] = { 1.0f, 1.0f, 1.0f }; | |
99 | |
100 const SkColor4f colors[] { | 98 const SkColor4f colors[] { |
101 { 1, 1, 0, 0 }, | 99 { 1, 1, 0, 0 }, |
102 { 1, 0, 1, 0 }, | 100 { 1, 0, 1, 0 }, |
103 { 1, 0, 0, 1 }, | 101 { 1, 0, 0, 1 }, |
104 { 1, 0.5, 0.5, 0.5 }, | 102 { 1, 0.5, 0.5, 0.5 }, |
105 }; | 103 }; |
106 | 104 |
107 SkPaint paint; | 105 SkPaint paint; |
108 SkRect r = SkRect::MakeWH(100, 100); | 106 SkRect r = SkRect::MakeWH(100, 100); |
109 | 107 |
110 for (const auto& c4 : colors) { | 108 for (const auto& c4 : colors) { |
111 sk_sp<SkShader> shaders[] { | 109 sk_sp<SkShader> shaders[] { |
112 SkShader::MakeColorShader(c4, nullptr), | 110 SkShader::MakeColorShader(c4, nullptr), |
113 SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::k
SRGB_Named)), | 111 SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::k
SRGB_Named)), |
114 SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(linearGamma, mat)
), | 112 SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(SkColorSpace::kLi
near_GammaNamed, |
| 113 mat)), |
115 }; | 114 }; |
116 | 115 |
117 canvas->save(); | 116 canvas->save(); |
118 for (const auto& s : shaders) { | 117 for (const auto& s : shaders) { |
119 paint.setShader(s); | 118 paint.setShader(s); |
120 canvas->drawRect(r, paint); | 119 canvas->drawRect(r, paint); |
121 canvas->translate(r.width() * 6 / 5, 0); | 120 canvas->translate(r.width() * 6 / 5, 0); |
122 } | 121 } |
123 canvas->restore(); | 122 canvas->restore(); |
124 canvas->translate(0, r.height() * 6 / 5); | 123 canvas->translate(0, r.height() * 6 / 5); |
125 } | 124 } |
126 } | 125 } |
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