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Side by Side Diff: gm/color4f.cpp

Issue 2067833003: Differentiate between sRGBGamma and 2Dot2Gamma (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix DefaultXform Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 //////////////////////////////////////////////////////////////////////////////// /////////////////// 88 //////////////////////////////////////////////////////////////////////////////// ///////////////////
89 #include "SkColorSpace.h" 89 #include "SkColorSpace.h"
90 90
91 DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) { 91 DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) {
92 canvas->translate(10, 10); 92 canvas->translate(10, 10);
93 93
94 SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor); 94 SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor);
95 // red -> blue, green -> red, blue -> green 95 // red -> blue, green -> red, blue -> green
96 mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0); 96 mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0);
97 97
98 float linearGamma[3] = { 1.0f, 1.0f, 1.0f };
99
100 const SkColor4f colors[] { 98 const SkColor4f colors[] {
101 { 1, 1, 0, 0 }, 99 { 1, 1, 0, 0 },
102 { 1, 0, 1, 0 }, 100 { 1, 0, 1, 0 },
103 { 1, 0, 0, 1 }, 101 { 1, 0, 0, 1 },
104 { 1, 0.5, 0.5, 0.5 }, 102 { 1, 0.5, 0.5, 0.5 },
105 }; 103 };
106 104
107 SkPaint paint; 105 SkPaint paint;
108 SkRect r = SkRect::MakeWH(100, 100); 106 SkRect r = SkRect::MakeWH(100, 100);
109 107
110 for (const auto& c4 : colors) { 108 for (const auto& c4 : colors) {
111 sk_sp<SkShader> shaders[] { 109 sk_sp<SkShader> shaders[] {
112 SkShader::MakeColorShader(c4, nullptr), 110 SkShader::MakeColorShader(c4, nullptr),
113 SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::k SRGB_Named)), 111 SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::k SRGB_Named)),
114 SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(linearGamma, mat) ), 112 SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(SkColorSpace::kLi near_GammaNamed,
113 mat)),
115 }; 114 };
116 115
117 canvas->save(); 116 canvas->save();
118 for (const auto& s : shaders) { 117 for (const auto& s : shaders) {
119 paint.setShader(s); 118 paint.setShader(s);
120 canvas->drawRect(r, paint); 119 canvas->drawRect(r, paint);
121 canvas->translate(r.width() * 6 / 5, 0); 120 canvas->translate(r.width() * 6 / 5, 0);
122 } 121 }
123 canvas->restore(); 122 canvas->restore();
124 canvas->translate(0, r.height() * 6 / 5); 123 canvas->translate(0, r.height() * 6 / 5);
125 } 124 }
126 } 125 }
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