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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "ash/ash_switches.h" | 8 #include "ash/ash_switches.h" |
| 9 #include "ash/common/material_design/material_design_controller.h" | |
| 9 #include "ash/display/display_manager.h" | 10 #include "ash/display/display_manager.h" |
| 10 #include "ash/shelf/shelf.h" | 11 #include "ash/shelf/shelf.h" |
| 11 #include "ash/shelf/shelf_widget.h" | 12 #include "ash/shelf/shelf_widget.h" |
| 12 #include "ash/shell.h" | 13 #include "ash/shell.h" |
| 13 #include "ash/test/ash_test_base.h" | 14 #include "ash/test/ash_md_test_base.h" |
| 14 #include "ash/wm/window_properties.h" | 15 #include "ash/wm/window_properties.h" |
| 15 #include "ash/wm/window_util.h" | 16 #include "ash/wm/window_util.h" |
| 16 #include "base/command_line.h" | 17 #include "base/command_line.h" |
| 17 #include "ui/aura/window.h" | 18 #include "ui/aura/window.h" |
| 18 #include "ui/aura/window_event_dispatcher.h" | 19 #include "ui/aura/window_event_dispatcher.h" |
| 19 #include "ui/compositor/layer.h" | 20 #include "ui/compositor/layer.h" |
| 20 #include "ui/display/display.h" | 21 #include "ui/display/display.h" |
| 21 #include "ui/display/screen.h" | 22 #include "ui/display/screen.h" |
| 22 #include "ui/gfx/geometry/insets.h" | 23 #include "ui/gfx/geometry/insets.h" |
| 23 #include "ui/views/widget/widget.h" | 24 #include "ui/views/widget/widget.h" |
| 24 #include "ui/wm/core/shadow.h" | 25 #include "ui/wm/core/shadow.h" |
| 25 #include "ui/wm/core/shadow_controller.h" | 26 #include "ui/wm/core/shadow_controller.h" |
| 26 #include "ui/wm/core/shadow_types.h" | 27 #include "ui/wm/core/shadow_types.h" |
| 27 #include "ui/wm/public/activation_client.h" | 28 #include "ui/wm/public/activation_client.h" |
| 28 | 29 |
| 29 namespace ash { | 30 namespace ash { |
| 30 | 31 |
| 31 typedef ash::test::AshTestBase DIPTest; | 32 typedef ash::test::AshMDTestBase DIPTest; |
|
James Cook
2016/06/16 16:08:56
nit: using DIPTest =
tdanderson
2016/06/21 19:52:20
Done.
| |
| 33 | |
| 34 // Note: First argument is optional and intentionally left blank. | |
|
James Cook
2016/06/16 16:08:56
Why leave this out? Most other parameterized tests
tdanderson
2016/06/21 19:52:20
It seems this first argument is only useful to dis
James Cook
2016/06/21 22:17:54
OK, I'm fine with leaving it blank. It's just awkw
tdanderson
2016/06/22 16:51:55
Changed everywhere to be consistent with what you
| |
| 35 // (it's a prefix for the generated test cases) | |
| 36 INSTANTIATE_TEST_CASE_P( | |
| 37 , | |
| 38 DIPTest, | |
| 39 testing::Values(ash::MaterialDesignController::NON_MATERIAL, | |
|
James Cook
2016/06/16 16:08:56
nit: no ash::
tdanderson
2016/06/21 19:52:20
Done.
| |
| 40 ash::MaterialDesignController::MATERIAL_NORMAL, | |
| 41 ash::MaterialDesignController::MATERIAL_EXPERIMENTAL)); | |
| 32 | 42 |
| 33 // Test if the WM sets correct work area under different density. | 43 // Test if the WM sets correct work area under different density. |
| 34 #if defined(OS_WIN) && !defined(USE_ASH) | |
| 35 // TODO(msw): Broken on Windows. http://crbug.com/584038 | 44 // TODO(msw): Broken on Windows. http://crbug.com/584038 |
| 36 #define MAYBE_WorkArea DISABLED_WorkArea | 45 #if defined(OS_CHROMEOS) |
|
James Cook
2016/06/16 16:08:56
Do you have to rework the #ifdefs this way? (Becau
tdanderson
2016/06/21 19:52:20
To the best of my understanding this is required i
James Cook
2016/06/21 22:17:53
Huh, it's weird that WRAPPED_INSTANTIATE_TEST_CASE
tdanderson
2016/06/22 16:51:55
I gave it another try without any success. I'll le
| |
| 37 #else | 46 TEST_P(DIPTest, WorkArea) { |
| 38 #define MAYBE_WorkArea WorkArea | 47 const int height_offset = GetMdMaximizedWindowHeightOffset(); |
| 39 #endif | |
| 40 TEST_F(DIPTest, MAYBE_WorkArea) { | |
| 41 UpdateDisplay("1000x900*1.0f"); | 48 UpdateDisplay("1000x900*1.0f"); |
| 42 | 49 |
| 43 aura::Window* root = Shell::GetPrimaryRootWindow(); | 50 aura::Window* root = Shell::GetPrimaryRootWindow(); |
| 44 const display::Display display = | 51 const display::Display display = |
| 45 display::Screen::GetScreen()->GetDisplayNearestWindow(root); | 52 display::Screen::GetScreen()->GetDisplayNearestWindow(root); |
| 46 | 53 |
| 47 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 54 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
| 48 gfx::Rect work_area = display.work_area(); | 55 gfx::Rect work_area = display.work_area(); |
| 49 EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 56 EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), |
| 50 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); | 57 work_area.ToString()); |
| 58 EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | |
| 59 display.bounds().InsetsFrom(work_area).ToString()); | |
| 51 | 60 |
| 52 UpdateDisplay("2000x1800*2.0f"); | 61 UpdateDisplay("2000x1800*2.0f"); |
| 53 display::Screen* screen = display::Screen::GetScreen(); | 62 display::Screen* screen = display::Screen::GetScreen(); |
| 54 | 63 |
| 55 const display::Display display_2x = screen->GetDisplayNearestWindow(root); | 64 const display::Display display_2x = screen->GetDisplayNearestWindow(root); |
| 56 const DisplayInfo display_info_2x = | 65 const DisplayInfo display_info_2x = |
| 57 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 66 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
| 58 | 67 |
| 59 // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 68 // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
| 60 EXPECT_EQ("1,1 2000x1800", | 69 EXPECT_EQ("1,1 2000x1800", |
| 61 display_info_2x.bounds_in_native().ToString()); | 70 display_info_2x.bounds_in_native().ToString()); |
| 62 | 71 |
| 63 // Aura and views coordinates are in DIP, so they their bounds do not change. | 72 // Aura and views coordinates are in DIP, so they their bounds do not change. |
| 64 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 73 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
| 65 work_area = display_2x.work_area(); | 74 work_area = display_2x.work_area(); |
| 66 EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 75 EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), |
| 67 EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString()); | 76 work_area.ToString()); |
| 77 EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | |
| 78 display_2x.bounds().InsetsFrom(work_area).ToString()); | |
| 68 | 79 |
| 69 // Sanity check if the workarea's inset hight is same as | 80 // Sanity check if the workarea's inset hight is same as |
| 70 // the shelf's height. | 81 // the shelf's height. |
| 71 Shelf* shelf = Shelf::ForPrimaryDisplay(); | 82 Shelf* shelf = Shelf::ForPrimaryDisplay(); |
| 72 EXPECT_EQ( | 83 EXPECT_EQ( |
| 73 display_2x.bounds().InsetsFrom(work_area).height(), | 84 display_2x.bounds().InsetsFrom(work_area).height(), |
| 74 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); | 85 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); |
| 75 } | 86 } |
| 87 #endif // defined(OS_CHROMEOS) | |
| 76 | 88 |
| 77 } // namespace ash | 89 } // namespace ash |
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