Index: cc/base/pyramid_sequence.cc |
diff --git a/cc/base/pyramid_sequence.cc b/cc/base/pyramid_sequence.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5f13eb821f79c1090b67a0b8b2cc2d7026999655 |
--- /dev/null |
+++ b/cc/base/pyramid_sequence.cc |
@@ -0,0 +1,722 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/base/pyramid_sequence.h" |
+ |
+#include <algorithm> |
+#include <string> |
+ |
+namespace cc { |
+ |
+namespace { |
+ |
+int ClampNumberInForwardInterval(int number, int start_limit, int end_limit) { |
+ DCHECK_LE(start_limit, end_limit); |
+ if (number < start_limit) |
+ return start_limit; |
+ if (number > end_limit) |
+ return end_limit; |
+ return number; |
+} |
+ |
+int ClampNumberInBackwardInterval(int number, int start_limit, int end_limit) { |
+ DCHECK_GE(start_limit, end_limit); |
+ if (number > start_limit) |
+ return start_limit; |
+ if (number < end_limit) |
+ return end_limit; |
+ return number; |
+} |
+ |
+int LevelsToSkipAlongDirection(int levels) { |
+ return levels > 0 ? levels : 0; |
+} |
+ |
+int LevelsToSkipPerpendicularToDirection(int levels) { |
+ return levels >= 0 ? levels + 1 : 0; |
+} |
+ |
+enum class CoverageDirection : uint8_t { |
+ RIGHT = 0, |
+ TOP_RIGHT, |
+ TOP, |
+ TOP_LEFT, |
+ LEFT, |
+ BOTTOM_LEFT, |
+ BOTTOM, |
+ BOTTOM_RIGHT |
+}; |
+ |
+// The pyramid sequence covers following 8 directions while iterating. |
+// TL T TR |
+// L * R |
+// BL B BR |
+// |
+// where - |
+// R = right |
+// TR = top right |
+// T = top |
+// TL = top left |
+// L = left |
+// BL = bottom left |
+// B = bottom |
+// BR = bottom right |
+// |
+// The following function returns the spiral order {R, TR, T, TL, L, BL, B, BR}. |
+CoverageDirection* GetCoverageDirectionSequence() { |
+ static CoverageDirection right_top_right[8] = { |
+ CoverageDirection::RIGHT, CoverageDirection::TOP_RIGHT, |
+ CoverageDirection::TOP, CoverageDirection::TOP_LEFT, |
+ CoverageDirection::LEFT, CoverageDirection::BOTTOM_LEFT, |
+ CoverageDirection::BOTTOM, CoverageDirection::BOTTOM_RIGHT}; |
+ return right_top_right; |
+} |
+ |
+int GetPositionForDirection(CoverageDirection* positions, |
+ CoverageDirection direction) { |
+ for (int i = 0; i < 8; ++i) { |
+ if (positions[i] == direction) |
+ return i; |
+ } |
+ |
+ NOTREACHED(); |
+ return -1; |
+} |
+ |
+} // namespace |
+ |
+// Interval implementation. |
+Interval::Interval(Type type, |
+ int start, |
+ int end, |
+ int start_inflate_limit, |
+ int end_inflate_limit, |
+ bool reverse_order) |
+ : start_(start), |
+ end_(end), |
+ initial_start_(start), |
+ initial_end_(end), |
+ start_inflate_limit_(start_inflate_limit), |
+ end_inflate_limit_(end_inflate_limit), |
+ reverse_order_(reverse_order), |
+ within_bounds_(true), |
+ inflate_to_level_ptr_(nullptr), |
+ is_within_bounds_ptr_(nullptr) { |
+ Init(type); |
+ Reset(); |
+} |
+ |
+Interval::Interval(const Interval& other) = default; |
+ |
+Interval::Interval(Interval&& other) = default; |
+ |
+Interval::~Interval() { |
+ inflate_to_level_ptr_ = nullptr; |
+ is_within_bounds_ptr_ = nullptr; |
+} |
+ |
+Interval& Interval::operator=(const Interval& other) = default; |
+ |
+Interval& Interval::operator=(Interval&& other) = default; |
+ |
+Interval& Interval::operator++() { |
+ DCHECK(is_within_bounds_ptr_); |
+ current_index_ += step_; |
+ within_bounds_ = (this->*is_within_bounds_ptr_)(); |
+ |
+ return *this; |
+} |
+ |
+void Interval::InflateToLevel(int level) { |
+ DCHECK(inflate_to_level_ptr_); |
+ (this->*inflate_to_level_ptr_)(level); |
+} |
+ |
+int Interval::GetSpan() { |
+ return std::abs(end_ - start_) + 1; |
+} |
+ |
+void Interval::Init(Interval::Type type) { |
+ switch (type) { |
+ case Interval::Type::FORWARD: |
+ inflate_to_level_ptr_ = &Interval::InflateToLevelForward; |
+ is_within_bounds_ptr_ = &Interval::IsWithinBoundsForward; |
+ step_ = reverse_order_ ? -1 : 1; |
+ break; |
+ case Interval::Type::BACKWARD: |
+ inflate_to_level_ptr_ = &Interval::InflateToLevelBackward; |
+ is_within_bounds_ptr_ = &Interval::IsWithinBoundsBackward; |
+ step_ = reverse_order_ ? 1 : -1; |
+ break; |
+ case Interval::Type::DIAGONAL_FORWARD: |
+ DCHECK_EQ(start_, end_); |
+ inflate_to_level_ptr_ = &Interval::InflateToLevelDiagonalForward; |
+ is_within_bounds_ptr_ = &Interval::IsWithinBoundsDiagonal; |
+ step_ = reverse_order_ ? -1 : 1; |
+ break; |
+ case Interval::Type::DIAGONAL_BACKWARD: |
+ DCHECK_EQ(start_, end_); |
+ inflate_to_level_ptr_ = &Interval::InflateToLevelDiagonalBackward; |
+ is_within_bounds_ptr_ = &Interval::IsWithinBoundsDiagonal; |
+ step_ = reverse_order_ ? 1 : -1; |
+ break; |
+ } |
+} |
+ |
+void Interval::Reset() { |
+ current_index_ = reverse_order_ ? end_ : start_; |
+ within_bounds_ = true; |
+} |
+ |
+void Interval::InflateToLevelForward(int level) { |
+ start_ = initial_start_ - level; |
+ end_ = initial_end_ + level; |
+ |
+ start_ = ClampNumberInForwardInterval(start_, start_inflate_limit_, |
+ end_inflate_limit_); |
+ end_ = ClampNumberInForwardInterval(end_, start_inflate_limit_, |
+ end_inflate_limit_); |
+ |
+ Reset(); |
+} |
+ |
+void Interval::InflateToLevelBackward(int level) { |
+ start_ = initial_start_ + level; |
+ end_ = initial_end_ - level; |
+ start_ = ClampNumberInBackwardInterval(start_, start_inflate_limit_, |
+ end_inflate_limit_); |
+ end_ = ClampNumberInBackwardInterval(end_, start_inflate_limit_, |
+ end_inflate_limit_); |
+ |
+ Reset(); |
+} |
+ |
+void Interval::InflateToLevelDiagonalForward(int level) { |
+ start_ = initial_start_ + level; |
+ end_ = initial_end_ + level; |
+ |
+ Reset(); |
+} |
+ |
+void Interval::InflateToLevelDiagonalBackward(int level) { |
+ start_ = initial_start_ - level; |
+ end_ = initial_end_ - level; |
+ |
+ Reset(); |
+} |
+ |
+bool Interval::IsWithinBoundsForward() { |
+ DCHECK(reverse_order_ ? current_index_ <= end_ : current_index_ >= start_); |
+ |
+ if (start_ == end_ || |
+ (reverse_order_ ? current_index_ < start_ : current_index_ > end_)) |
+ return false; |
+ |
+ return true; |
+} |
+ |
+bool Interval::IsWithinBoundsBackward() { |
+ DCHECK(reverse_order_ ? current_index_ >= end_ : current_index_ <= start_); |
+ |
+ if (start_ == end_ || |
+ (reverse_order_ ? current_index_ > start_ : current_index_ < end_)) |
+ return false; |
+ |
+ return true; |
+} |
+ |
+bool Interval::IsWithinBoundsDiagonal() { |
+ DCHECK_EQ(start_, end_); |
+ if (current_index_ != start_) |
+ return false; |
+ |
+ return true; |
+} |
+ |
+// TriangularSequence implementation. |
+TriangularSequence::TriangularSequence() |
+ : name_(std::string("dummy")), |
+ traversal_interval_(Interval::Type::FORWARD, 0, 0, 0, 0, false), |
+ swapped_(false), |
+ reverse_order_(false), |
+ current_level_index_(-1) {} |
+ |
+TriangularSequence::TriangularSequence(std::string&& name, |
+ Interval&& traversal_interval, |
+ Interval&& level_interval, |
+ bool swapped, |
+ int levels_to_skip, |
+ int distance, |
+ bool reverse_order) |
+ : name_(std::move(name)), |
+ traversal_interval_(std::move(traversal_interval)), |
+ swapped_(swapped), |
+ reverse_order_(reverse_order) { |
+ int span = level_interval.GetSpan(); |
+ DCHECK_GE(span, levels_to_skip); |
+ |
+ // Skip |levels_to_skip| levels in level interval. |
+ for (int i = 0; i < levels_to_skip; ++i) |
+ ++level_interval; |
+ |
+ for (int i = levels_to_skip; i < span; ++i) { |
+ level_distances_.push_back( |
+ LevelDistance(i, level_interval.index(), distance * i)); |
+ ++level_interval; |
+ } |
+ |
+ UpdateCurrent(); |
+} |
+ |
+TriangularSequence::TriangularSequence(const TriangularSequence& other) = |
+ default; |
+ |
+TriangularSequence::TriangularSequence(TriangularSequence&& other) = default; |
+ |
+TriangularSequence::~TriangularSequence() { |
+ level_distances_.clear(); |
+} |
+ |
+TriangularSequence& TriangularSequence::operator=( |
+ const TriangularSequence& other) = default; |
+ |
+TriangularSequence& TriangularSequence::operator=(TriangularSequence&& other) = |
+ default; |
+ |
+TriangularSequence& TriangularSequence::operator++() { |
+ Advance(); |
+ UpdateCurrent(); |
+ |
+ return *this; |
+} |
+ |
+int TriangularSequence::GetMinimumDistance() const { |
+ DCHECK(!level_distances_.empty()); |
+ return level_distances_.front().distance; |
+} |
+ |
+int TriangularSequence::GetMaximumDistance() const { |
+ DCHECK(!level_distances_.empty()); |
+ return level_distances_.back().distance; |
+} |
+ |
+void TriangularSequence::Advance() { |
+ if (!*this) |
+ return; |
+ |
+ if (reverse_order_) |
+ level_distances_.erase(level_distances_.end() - 1); |
+ else |
+ level_distances_.erase(level_distances_.begin()); |
+} |
+ |
+void TriangularSequence::UpdateCurrent() { |
+ if (!*this) |
+ return; |
+ |
+ if (reverse_order_) { |
+ current_level_index_ = level_distances_.back().level_index; |
+ traversal_interval_.InflateToLevel(level_distances_.back().interval_level); |
+ } else { |
+ current_level_index_ = level_distances_.front().level_index; |
+ traversal_interval_.InflateToLevel(level_distances_.front().interval_level); |
+ } |
+} |
+ |
+// PyramidSequence implementation. |
+PyramidSequence::PyramidSequence(bool reverse_order) |
+ : reverse_order_(reverse_order), |
+ current_triangular_sequence_(nullptr), |
+ index_x_(-1), |
+ index_y_(-1) {} |
+ |
+PyramidSequence::PyramidSequence(const PyramidSequence& other) = default; |
+ |
+PyramidSequence::PyramidSequence(PyramidSequence&& other) = default; |
+ |
+PyramidSequence::~PyramidSequence() { |
+ triangular_sequences_.clear(); |
+ current_triangular_sequence_ = nullptr; |
+} |
+ |
+PyramidSequence& PyramidSequence::operator=(const PyramidSequence& other) = |
+ default; |
+ |
+PyramidSequence& PyramidSequence::operator=(PyramidSequence&& other) = default; |
+ |
+void PyramidSequence::Init(int around_left, |
+ int around_right, |
+ int around_top, |
+ int around_bottom, |
+ int consider_left, |
+ int consider_right, |
+ int consider_top, |
+ int consider_bottom, |
+ int ignore_left, |
+ int ignore_right, |
+ int ignore_top, |
+ int ignore_bottom, |
+ int width, |
+ int height) { |
+ consider_left_ = consider_left; |
+ consider_right_ = consider_right; |
+ consider_top_ = consider_top; |
+ consider_bottom_ = consider_bottom; |
+ ignore_left_ = ignore_left; |
+ ignore_right_ = ignore_right; |
+ ignore_top_ = ignore_top; |
+ ignore_bottom_ = ignore_bottom; |
+ |
+ int left_levels = around_left - consider_left + 1; |
+ int right_levels = consider_right - around_right + 1; |
+ int top_levels = around_top - consider_top + 1; |
+ int bottom_levels = consider_bottom - around_bottom + 1; |
+ |
+ int skip_left_levels = around_left - consider_right; |
+ int skip_right_levels = consider_left - around_right; |
+ int skip_top_levels = around_top - consider_bottom; |
+ int skip_bottom_levels = consider_top - around_bottom; |
+ |
+ int skip_left_levels_perp = |
+ LevelsToSkipPerpendicularToDirection(skip_left_levels); |
+ int skip_right_levels_perp = |
+ LevelsToSkipPerpendicularToDirection(skip_right_levels); |
+ int skip_top_levels_perp = |
+ LevelsToSkipPerpendicularToDirection(skip_top_levels); |
+ int skip_bottom_levels_perp = |
+ LevelsToSkipPerpendicularToDirection(skip_bottom_levels); |
+ |
+ skip_left_levels = LevelsToSkipAlongDirection(skip_left_levels); |
+ skip_right_levels = LevelsToSkipAlongDirection(skip_right_levels); |
+ skip_top_levels = LevelsToSkipAlongDirection(skip_top_levels); |
+ skip_bottom_levels = LevelsToSkipAlongDirection(skip_bottom_levels); |
+ |
+ int diagonal_distance = std::max(width, height); |
+ |
+ DCHECK(triangular_sequences_.empty()); |
+ triangular_sequences_.resize(8); |
+ // TODO(prashant.n): Implement precedence in coverage directions instead of |
+ // default right direction. http://crbug.com/629052. |
+ CoverageDirection* positions = GetCoverageDirectionSequence(); |
+ DCHECK(positions); |
+ |
+ // RIGHT sequence. |
+ if (right_levels > 0) { |
+ int start = around_bottom - 1; |
+ int end = around_top + 1; |
+ int skip_levels = |
+ std::max(skip_right_levels, |
+ std::max(skip_bottom_levels_perp, skip_top_levels_perp)); |
+ if (right_levels > skip_levels) { |
+ EmplaceAt( |
+ GetPositionForDirection(positions, CoverageDirection::RIGHT), |
+ TriangularSequence( |
+ std::string("r.seq"), |
+ Interval(Interval::Type::BACKWARD, start, end, consider_bottom, |
+ consider_top, reverse_order_), |
+ Interval(Interval::Type::FORWARD, around_right, consider_right, |
+ consider_left, consider_right, false), |
+ true, skip_levels, width, reverse_order_)); |
+ } |
+ } |
+ |
+ // TOP_RIGHT sequence. |
+ if (right_levels > 0 && top_levels > 0) { |
+ int skip_levels = std::max(skip_right_levels, skip_top_levels); |
+ int diagonal_levels = std::min(right_levels, top_levels); |
+ if (diagonal_levels > skip_levels) { |
+ EmplaceAt( |
+ GetPositionForDirection(positions, CoverageDirection::TOP_RIGHT), |
+ TriangularSequence(std::string("tr.seq"), |
+ Interval(Interval::Type::DIAGONAL_FORWARD, |
+ around_right, around_right, consider_left, |
+ consider_right, reverse_order_), |
+ Interval(Interval::Type::BACKWARD, around_top, |
+ around_top - diagonal_levels + 1, |
+ consider_bottom, consider_top, false), |
+ false, skip_levels, diagonal_distance, |
+ reverse_order_)); |
+ } |
+ } |
+ |
+ // TOP sequence. |
+ if (top_levels > 0) { |
+ int start = around_right - 1; |
+ int end = around_left + 1; |
+ int skip_levels = |
+ std::max(skip_top_levels, |
+ std::max(skip_right_levels_perp, skip_left_levels_perp)); |
+ if (top_levels > skip_levels) { |
+ EmplaceAt(GetPositionForDirection(positions, CoverageDirection::TOP), |
+ TriangularSequence( |
+ std::string("t.seq"), |
+ Interval(Interval::Type::BACKWARD, start, end, |
+ consider_right, consider_left, reverse_order_), |
+ Interval(Interval::Type::BACKWARD, around_top, consider_top, |
+ consider_bottom, consider_top, false), |
+ false, skip_levels, height, reverse_order_)); |
+ } |
+ } |
+ |
+ // TOP_LEFT sequence. |
+ if (top_levels > 0 && left_levels > 0) { |
+ int skip_levels = std::max(skip_top_levels, skip_left_levels); |
+ int diagonal_levels = std::min(top_levels, left_levels); |
+ if (diagonal_levels > skip_levels) { |
+ EmplaceAt(GetPositionForDirection(positions, CoverageDirection::TOP_LEFT), |
+ TriangularSequence( |
+ std::string("tl.seq"), |
+ Interval(Interval::Type::DIAGONAL_BACKWARD, around_left, |
+ around_left, consider_right, consider_left, |
+ reverse_order_), |
+ Interval(Interval::Type::BACKWARD, around_top, |
+ around_top - diagonal_levels + 1, consider_bottom, |
+ consider_top, false), |
+ false, skip_levels, diagonal_distance, reverse_order_)); |
+ } |
+ } |
+ |
+ // LEFT sequence. |
+ if (left_levels > 0) { |
+ int start = around_top + 1; |
+ int end = around_bottom - 1; |
+ int skip_levels = |
+ std::max(skip_left_levels, |
+ std::max(skip_top_levels_perp, skip_bottom_levels_perp)); |
+ if (left_levels > skip_levels) { |
+ EmplaceAt( |
+ GetPositionForDirection(positions, CoverageDirection::LEFT), |
+ TriangularSequence( |
+ std::string("l.seq"), |
+ Interval(Interval::Type::FORWARD, start, end, consider_top, |
+ consider_bottom, reverse_order_), |
+ Interval(Interval::Type::BACKWARD, around_left, consider_left, |
+ consider_right, consider_left, false), |
+ true, skip_levels, width, reverse_order_)); |
+ } |
+ } |
+ |
+ // BOTTOM_LEFT sequence. |
+ if (left_levels > 0 && bottom_levels > 0) { |
+ int skip_levels = std::max(skip_left_levels, skip_bottom_levels); |
+ int diagonal_levels = std::min(left_levels, bottom_levels); |
+ if (diagonal_levels > skip_levels) { |
+ EmplaceAt( |
+ GetPositionForDirection(positions, CoverageDirection::BOTTOM_LEFT), |
+ TriangularSequence(std::string("bl.seq"), |
+ Interval(Interval::Type::DIAGONAL_BACKWARD, |
+ around_left, around_left, consider_right, |
+ consider_left, reverse_order_), |
+ Interval(Interval::Type::FORWARD, around_bottom, |
+ around_bottom + diagonal_levels - 1, |
+ consider_top, consider_bottom, false), |
+ false, skip_levels, diagonal_distance, |
+ reverse_order_)); |
+ } |
+ } |
+ |
+ // BOTTOM sequence. |
+ if (bottom_levels > 0) { |
+ int start = around_left + 1; |
+ int end = around_right - 1; |
+ int skip_levels = |
+ std::max(skip_bottom_levels, |
+ std::max(skip_left_levels_perp, skip_right_levels_perp)); |
+ if (bottom_levels > skip_levels) { |
+ EmplaceAt( |
+ GetPositionForDirection(positions, CoverageDirection::BOTTOM), |
+ TriangularSequence( |
+ std::string("b.seq"), |
+ Interval(Interval::Type::FORWARD, start, end, consider_left, |
+ consider_right, reverse_order_), |
+ Interval(Interval::Type::FORWARD, around_bottom, consider_bottom, |
+ consider_top, consider_bottom, false), |
+ false, skip_levels, height, reverse_order_)); |
+ } |
+ } |
+ |
+ // BOTTOM_RIGHT sequence. |
+ if (bottom_levels > 0 && right_levels > 0) { |
+ int skip_levels = std::max(skip_bottom_levels, skip_right_levels); |
+ int diagonal_levels = std::min(bottom_levels, right_levels); |
+ if (diagonal_levels > skip_levels) { |
+ EmplaceAt( |
+ GetPositionForDirection(positions, CoverageDirection::BOTTOM_RIGHT), |
+ TriangularSequence(std::string("br.seq"), |
+ Interval(Interval::Type::DIAGONAL_FORWARD, |
+ around_right, around_right, consider_left, |
+ consider_right, reverse_order_), |
+ Interval(Interval::Type::FORWARD, around_bottom, |
+ around_bottom + diagonal_levels - 1, |
+ consider_top, consider_bottom, false), |
+ false, skip_levels, diagonal_distance, |
+ reverse_order_)); |
+ } |
+ } |
+ |
+ current_triangular_sequence_ = GetNextTriangularSequence(); |
+ if (current_triangular_sequence_) { |
+ if (*current_triangular_sequence_) |
+ current_traversal_interval_ = |
+ current_triangular_sequence_->traversal_interval(); |
+ UpdateCurrent(); |
+ } |
+} |
+ |
+PyramidSequence::operator bool() const { |
+ return current_triangular_sequence_ && !triangular_sequences_.empty(); |
+} |
+ |
+PyramidSequence& PyramidSequence::operator++() { |
+ Advance(); |
+ UpdateCurrent(); |
+ |
+ return *this; |
+} |
+ |
+void PyramidSequence::EmplaceAt(int position, |
+ TriangularSequence&& triangular_sequence) { |
+ TriangularSequence::Iterator it = triangular_sequences_.begin(); |
+ std::advance(it, position); |
+ triangular_sequences_.emplace(it, std::move(triangular_sequence)); |
+ TriangularSequence::Iterator erase_it = triangular_sequences_.begin(); |
+ std::advance(erase_it, position + 1); |
+ triangular_sequences_.erase(erase_it); |
+} |
+ |
+void PyramidSequence::Advance() { |
+ if (!*this) |
+ return; |
+ |
+ ++(*current_traversal_interval_); |
+ if (!*current_traversal_interval_) { |
+ ++(*current_triangular_sequence_); |
+ current_triangular_sequence_ = GetNextTriangularSequence(); |
+ if (current_triangular_sequence_) { |
+ current_traversal_interval_ = |
+ current_triangular_sequence_->traversal_interval(); |
+ } |
+ } |
+} |
+ |
+void PyramidSequence::UpdateCurrent() { |
+ while (*this) { |
+ if (current_traversal_interval_ && (*current_traversal_interval_)) { |
+ if (current_triangular_sequence_->is_swapped()) { |
+ index_x_ = current_triangular_sequence_->level_index(); |
+ index_y_ = current_traversal_interval_->index(); |
+ } else { |
+ index_x_ = current_traversal_interval_->index(); |
+ index_y_ = current_triangular_sequence_->level_index(); |
+ } |
+ |
+ if (InConsiderRect() && !InIgnoreRect()) |
+ break; |
+ } |
+ |
+ Advance(); |
+ } |
+} |
+ |
+void PyramidSequence::RemoveEmptyTriangularSequences() { |
+ triangular_sequences_.erase( |
+ std::remove_if(triangular_sequences_.begin(), triangular_sequences_.end(), |
+ [](const TriangularSequence& seq) { return !seq; }), |
+ triangular_sequences_.end()); |
+} |
+ |
+bool PyramidSequence::InConsiderRect() const { |
+ return index_x_ >= consider_left_ && index_x_ <= consider_right_ && |
+ index_y_ >= consider_top_ && index_y_ <= consider_bottom_; |
+} |
+ |
+bool PyramidSequence::InIgnoreRect() const { |
+ return index_x_ >= ignore_left_ && index_x_ <= ignore_right_ && |
+ index_y_ >= ignore_top_ && index_y_ <= ignore_bottom_; |
+} |
+ |
+// TopDownPyramidSequence implementation. |
+TopDownPyramidSequence::TopDownPyramidSequence() : PyramidSequence(false) {} |
+ |
+TopDownPyramidSequence::TopDownPyramidSequence( |
+ const TopDownPyramidSequence& other) = default; |
+ |
+TopDownPyramidSequence::TopDownPyramidSequence(TopDownPyramidSequence&& other) = |
+ default; |
+ |
+TopDownPyramidSequence::~TopDownPyramidSequence() {} |
+ |
+TopDownPyramidSequence& TopDownPyramidSequence::operator=( |
+ const TopDownPyramidSequence& other) = default; |
+ |
+TopDownPyramidSequence& TopDownPyramidSequence::operator=( |
+ TopDownPyramidSequence&& other) = default; |
+ |
+TriangularSequence* TopDownPyramidSequence::GetNextTriangularSequence() { |
+ RemoveEmptyTriangularSequences(); |
+ |
+ if (triangular_sequences_.empty()) |
+ return nullptr; |
+ |
+ TriangularSequence::Iterator min_distance_it = triangular_sequences_.begin(); |
+ |
+ for (TriangularSequence::Iterator it = triangular_sequences_.begin(); |
+ it != triangular_sequences_.end(); ++it) { |
+ int distance = it->GetMinimumDistance(); |
+ if (distance == 0) |
+ return &(*it); |
+ |
+ if (min_distance_it->GetMinimumDistance() > distance) |
+ min_distance_it = it; |
+ } |
+ |
+ return &(*min_distance_it); |
+} |
+ |
+// BottomUpPyramidSequence implementation. |
+BottomUpPyramidSequence::BottomUpPyramidSequence() : PyramidSequence(true) {} |
+ |
+BottomUpPyramidSequence::BottomUpPyramidSequence( |
+ const BottomUpPyramidSequence& other) |
+ : PyramidSequence(other) {} |
+ |
+BottomUpPyramidSequence::BottomUpPyramidSequence( |
+ BottomUpPyramidSequence&& other) |
+ : PyramidSequence(std::move(other)) {} |
+ |
+BottomUpPyramidSequence::~BottomUpPyramidSequence() {} |
+ |
+BottomUpPyramidSequence& BottomUpPyramidSequence::operator=( |
+ const BottomUpPyramidSequence& other) { |
+ PyramidSequence::operator=(other); |
+ return *this; |
+} |
+ |
+BottomUpPyramidSequence& BottomUpPyramidSequence::operator=( |
+ BottomUpPyramidSequence&& other) { |
+ PyramidSequence::operator=(std::move(other)); |
+ return *this; |
+} |
+ |
+TriangularSequence* BottomUpPyramidSequence::GetNextTriangularSequence() { |
+ RemoveEmptyTriangularSequences(); |
+ |
+ if (triangular_sequences_.empty()) |
+ return nullptr; |
+ |
+ TriangularSequence::ReverseIterator max_distance_it = |
+ triangular_sequences_.rbegin(); |
+ |
+ for (TriangularSequence::ReverseIterator it = triangular_sequences_.rbegin(); |
+ it != triangular_sequences_.rend(); ++it) { |
+ int distance = it->GetMaximumDistance(); |
+ |
+ if (max_distance_it->GetMaximumDistance() < distance) |
+ max_distance_it = it; |
+ } |
+ |
+ return &(*max_distance_it); |
+} |
+ |
+} // namespace cc |