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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/base/pyramid_sequence.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 #include <string> | |
| 9 | |
| 10 namespace cc { | |
| 11 | |
| 12 namespace { | |
| 13 | |
| 14 int ClampNumberInForwardInterval(int number, | |
| 15 int interval_start, | |
| 16 int interval_end) { | |
| 17 DCHECK_LE(interval_start, interval_end); | |
| 18 if (number < interval_start) | |
| 19 return interval_start; | |
| 20 if (number > interval_end) | |
| 21 return interval_end; | |
| 22 return number; | |
| 23 } | |
| 24 | |
| 25 int ClampNumberInBackwardInterval(int number, | |
| 26 int interval_start, | |
| 27 int interval_end) { | |
| 28 DCHECK_GE(interval_start, interval_end); | |
| 29 if (number > interval_start) | |
| 30 return interval_start; | |
| 31 if (number < interval_end) | |
| 32 return interval_end; | |
| 33 return number; | |
| 34 } | |
| 35 | |
| 36 int LevelsToSkipAlongDirection(int levels) { | |
| 37 return levels > 0 ? levels : 0; | |
| 38 } | |
| 39 | |
| 40 int LevelsToSkipPerpendicularToDirection(int levels) { | |
| 41 return levels >= 0 ? levels + 1 : 0; | |
| 42 } | |
| 43 | |
| 44 enum class TilingCoverageDirection : uint8_t { | |
| 45 RIGHT = 0, | |
| 46 TOP_RIGHT, | |
| 47 TOP, | |
| 48 TOP_LEFT, | |
| 49 LEFT, | |
| 50 BOTTOM_LEFT, | |
| 51 BOTTOM, | |
| 52 BOTTOM_RIGHT | |
| 53 }; | |
| 54 | |
| 55 // The pyramid sequence covers following 8 directions while iterating. | |
| 56 // | |
| 57 // TL T TR | |
| 58 // L * R ---> | |
| 59 // BL B BR | |
| 60 // | |
| 61 // The pyramid sequence can yeild better iteration order, if the positions of | |
| 62 // its inlined level distance sequences are properly considered. Suppose primary | |
| 63 // direction for coverage is right, then it can have inclination either to top | |
| 64 // right or bottom right. This inclination is input by secondary direction. | |
| 65 // The positions for right and inclined to bottom right (which is now considered | |
| 66 // as default) is R, BR, TR, B, T, BL, TL, L. | |
| 67 // This function returns the positions for different directions. | |
|
prashant.n
2016/07/20 03:10:49
This function will play important role in giving b
| |
| 68 TilingCoverageDirection* GetCoverageDirectionSequenceForDirections( | |
| 69 TilingCoverageDirection primary_direction, | |
| 70 TilingCoverageDirection secondary_direction) { | |
| 71 switch (primary_direction) { | |
| 72 case TilingCoverageDirection::RIGHT: | |
| 73 switch (secondary_direction) { | |
| 74 case TilingCoverageDirection::TOP_RIGHT: | |
| 75 static TilingCoverageDirection right_top_right[] = { | |
| 76 TilingCoverageDirection::RIGHT, | |
| 77 TilingCoverageDirection::TOP_RIGHT, | |
| 78 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 79 TilingCoverageDirection::TOP, | |
| 80 TilingCoverageDirection::BOTTOM, | |
| 81 TilingCoverageDirection::TOP_LEFT, | |
| 82 TilingCoverageDirection::BOTTOM_LEFT, | |
| 83 TilingCoverageDirection::LEFT}; | |
| 84 return right_top_right; | |
| 85 case TilingCoverageDirection::BOTTOM_RIGHT: | |
| 86 static TilingCoverageDirection right_bottom_right[] = { | |
| 87 TilingCoverageDirection::RIGHT, | |
| 88 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 89 TilingCoverageDirection::TOP_RIGHT, | |
| 90 TilingCoverageDirection::BOTTOM, | |
| 91 TilingCoverageDirection::TOP, | |
| 92 TilingCoverageDirection::BOTTOM_LEFT, | |
| 93 TilingCoverageDirection::TOP_LEFT, | |
| 94 TilingCoverageDirection::LEFT}; | |
| 95 return right_bottom_right; | |
| 96 default: | |
| 97 NOTREACHED(); | |
| 98 } | |
| 99 break; | |
| 100 | |
| 101 case TilingCoverageDirection::TOP_RIGHT: | |
| 102 switch (secondary_direction) { | |
| 103 case TilingCoverageDirection::TOP: | |
| 104 static TilingCoverageDirection top_right_top[] = { | |
| 105 TilingCoverageDirection::TOP_RIGHT, | |
| 106 TilingCoverageDirection::TOP, | |
| 107 TilingCoverageDirection::RIGHT, | |
| 108 TilingCoverageDirection::TOP_LEFT, | |
| 109 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 110 TilingCoverageDirection::LEFT, | |
| 111 TilingCoverageDirection::BOTTOM, | |
| 112 TilingCoverageDirection::BOTTOM_LEFT}; | |
| 113 return top_right_top; | |
| 114 case TilingCoverageDirection::RIGHT: | |
| 115 static TilingCoverageDirection top_right_right[] = { | |
| 116 TilingCoverageDirection::TOP_RIGHT, | |
| 117 TilingCoverageDirection::RIGHT, | |
| 118 TilingCoverageDirection::TOP, | |
| 119 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 120 TilingCoverageDirection::TOP_LEFT, | |
| 121 TilingCoverageDirection::BOTTOM, | |
| 122 TilingCoverageDirection::LEFT, | |
| 123 TilingCoverageDirection::BOTTOM_LEFT}; | |
| 124 return top_right_right; | |
| 125 default: | |
| 126 NOTREACHED(); | |
| 127 } | |
| 128 break; | |
| 129 | |
| 130 case TilingCoverageDirection::TOP: | |
| 131 switch (secondary_direction) { | |
| 132 case TilingCoverageDirection::TOP_RIGHT: | |
| 133 static TilingCoverageDirection top_top_right[] = { | |
| 134 TilingCoverageDirection::TOP, | |
| 135 TilingCoverageDirection::TOP_RIGHT, | |
| 136 TilingCoverageDirection::TOP_LEFT, | |
| 137 TilingCoverageDirection::RIGHT, | |
| 138 TilingCoverageDirection::LEFT, | |
| 139 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 140 TilingCoverageDirection::BOTTOM_LEFT, | |
| 141 TilingCoverageDirection::BOTTOM}; | |
| 142 return top_top_right; | |
| 143 case TilingCoverageDirection::TOP_LEFT: | |
| 144 static TilingCoverageDirection top_top_left[] = { | |
| 145 TilingCoverageDirection::TOP, | |
| 146 TilingCoverageDirection::TOP_LEFT, | |
| 147 TilingCoverageDirection::TOP_RIGHT, | |
| 148 TilingCoverageDirection::LEFT, | |
| 149 TilingCoverageDirection::RIGHT, | |
| 150 TilingCoverageDirection::BOTTOM_LEFT, | |
| 151 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 152 TilingCoverageDirection::BOTTOM}; | |
| 153 return top_top_left; | |
| 154 default: | |
| 155 NOTREACHED(); | |
| 156 } | |
| 157 break; | |
| 158 | |
| 159 case TilingCoverageDirection::TOP_LEFT: | |
| 160 switch (secondary_direction) { | |
| 161 case TilingCoverageDirection::TOP: | |
| 162 static TilingCoverageDirection top_left_top[] = { | |
| 163 TilingCoverageDirection::TOP_LEFT, | |
| 164 TilingCoverageDirection::TOP, | |
| 165 TilingCoverageDirection::LEFT, | |
| 166 TilingCoverageDirection::TOP_RIGHT, | |
| 167 TilingCoverageDirection::BOTTOM_LEFT, | |
| 168 TilingCoverageDirection::RIGHT, | |
| 169 TilingCoverageDirection::BOTTOM, | |
| 170 TilingCoverageDirection::BOTTOM_RIGHT}; | |
| 171 return top_left_top; | |
| 172 case TilingCoverageDirection::LEFT: | |
| 173 static TilingCoverageDirection top_left_left[] = { | |
| 174 TilingCoverageDirection::TOP_LEFT, | |
| 175 TilingCoverageDirection::LEFT, | |
| 176 TilingCoverageDirection::TOP, | |
| 177 TilingCoverageDirection::BOTTOM_LEFT, | |
| 178 TilingCoverageDirection::TOP_RIGHT, | |
| 179 TilingCoverageDirection::BOTTOM, | |
| 180 TilingCoverageDirection::RIGHT, | |
| 181 TilingCoverageDirection::BOTTOM_RIGHT}; | |
| 182 return top_left_left; | |
| 183 default: | |
| 184 NOTREACHED(); | |
| 185 } | |
| 186 break; | |
| 187 | |
| 188 case TilingCoverageDirection::LEFT: | |
| 189 switch (secondary_direction) { | |
| 190 case TilingCoverageDirection::TOP_LEFT: | |
| 191 static TilingCoverageDirection left_top_left[] = { | |
| 192 TilingCoverageDirection::LEFT, | |
| 193 TilingCoverageDirection::TOP_LEFT, | |
| 194 TilingCoverageDirection::BOTTOM_LEFT, | |
| 195 TilingCoverageDirection::TOP, | |
| 196 TilingCoverageDirection::BOTTOM, | |
| 197 TilingCoverageDirection::TOP_RIGHT, | |
| 198 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 199 TilingCoverageDirection::RIGHT}; | |
| 200 return left_top_left; | |
| 201 case TilingCoverageDirection::BOTTOM_LEFT: | |
| 202 static TilingCoverageDirection left_bottom_left[] = { | |
| 203 TilingCoverageDirection::LEFT, | |
| 204 TilingCoverageDirection::BOTTOM_LEFT, | |
| 205 TilingCoverageDirection::TOP_LEFT, | |
| 206 TilingCoverageDirection::BOTTOM, | |
| 207 TilingCoverageDirection::TOP, | |
| 208 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 209 TilingCoverageDirection::TOP_RIGHT, | |
| 210 TilingCoverageDirection::RIGHT}; | |
| 211 return left_bottom_left; | |
| 212 default: | |
| 213 NOTREACHED(); | |
| 214 } | |
| 215 break; | |
| 216 | |
| 217 case TilingCoverageDirection::BOTTOM_LEFT: | |
| 218 switch (secondary_direction) { | |
| 219 case TilingCoverageDirection::LEFT: | |
| 220 static TilingCoverageDirection bottom_left_left[] = { | |
| 221 TilingCoverageDirection::BOTTOM_LEFT, | |
| 222 TilingCoverageDirection::LEFT, | |
| 223 TilingCoverageDirection::BOTTOM, | |
| 224 TilingCoverageDirection::TOP_LEFT, | |
| 225 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 226 TilingCoverageDirection::TOP, | |
| 227 TilingCoverageDirection::RIGHT, | |
| 228 TilingCoverageDirection::TOP_RIGHT}; | |
| 229 return bottom_left_left; | |
| 230 case TilingCoverageDirection::BOTTOM: | |
| 231 static TilingCoverageDirection bottom_left_bottom[] = { | |
| 232 TilingCoverageDirection::BOTTOM_LEFT, | |
| 233 TilingCoverageDirection::BOTTOM, | |
| 234 TilingCoverageDirection::LEFT, | |
| 235 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 236 TilingCoverageDirection::TOP_LEFT, | |
| 237 TilingCoverageDirection::RIGHT, | |
| 238 TilingCoverageDirection::TOP, | |
| 239 TilingCoverageDirection::TOP_RIGHT}; | |
| 240 return bottom_left_bottom; | |
| 241 default: | |
| 242 NOTREACHED(); | |
| 243 } | |
| 244 break; | |
| 245 | |
| 246 case TilingCoverageDirection::BOTTOM: | |
| 247 switch (secondary_direction) { | |
| 248 case TilingCoverageDirection::BOTTOM_LEFT: | |
| 249 static TilingCoverageDirection bottom_bottom_left[] = { | |
| 250 TilingCoverageDirection::BOTTOM, | |
| 251 TilingCoverageDirection::BOTTOM_LEFT, | |
| 252 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 253 TilingCoverageDirection::LEFT, | |
| 254 TilingCoverageDirection::RIGHT, | |
| 255 TilingCoverageDirection::TOP_LEFT, | |
| 256 TilingCoverageDirection::TOP_RIGHT, | |
| 257 TilingCoverageDirection::TOP}; | |
| 258 return bottom_bottom_left; | |
| 259 case TilingCoverageDirection::BOTTOM_RIGHT: | |
| 260 static TilingCoverageDirection bottom_bottom_right[] = { | |
| 261 TilingCoverageDirection::BOTTOM, | |
| 262 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 263 TilingCoverageDirection::BOTTOM_LEFT, | |
| 264 TilingCoverageDirection::RIGHT, | |
| 265 TilingCoverageDirection::LEFT, | |
| 266 TilingCoverageDirection::TOP_RIGHT, | |
| 267 TilingCoverageDirection::TOP_LEFT, | |
| 268 TilingCoverageDirection::TOP}; | |
| 269 return bottom_bottom_right; | |
| 270 default: | |
| 271 NOTREACHED(); | |
| 272 } | |
| 273 break; | |
| 274 | |
| 275 case TilingCoverageDirection::BOTTOM_RIGHT: | |
| 276 switch (secondary_direction) { | |
| 277 case TilingCoverageDirection::BOTTOM: | |
| 278 static TilingCoverageDirection bottom_right_bottom[] = { | |
| 279 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 280 TilingCoverageDirection::BOTTOM, | |
| 281 TilingCoverageDirection::RIGHT, | |
| 282 TilingCoverageDirection::BOTTOM_LEFT, | |
| 283 TilingCoverageDirection::TOP_RIGHT, | |
| 284 TilingCoverageDirection::LEFT, | |
| 285 TilingCoverageDirection::TOP, | |
| 286 TilingCoverageDirection::TOP_LEFT}; | |
| 287 return bottom_right_bottom; | |
| 288 case TilingCoverageDirection::RIGHT: | |
| 289 static TilingCoverageDirection bottom_right_right[] = { | |
| 290 TilingCoverageDirection::BOTTOM_RIGHT, | |
| 291 TilingCoverageDirection::RIGHT, | |
| 292 TilingCoverageDirection::BOTTOM, | |
| 293 TilingCoverageDirection::TOP_RIGHT, | |
| 294 TilingCoverageDirection::BOTTOM_LEFT, | |
| 295 TilingCoverageDirection::TOP, | |
| 296 TilingCoverageDirection::LEFT, | |
| 297 TilingCoverageDirection::TOP_LEFT}; | |
| 298 return bottom_right_right; | |
| 299 default: | |
| 300 NOTREACHED(); | |
| 301 } | |
| 302 break; | |
| 303 } | |
| 304 | |
| 305 return nullptr; | |
| 306 } | |
| 307 | |
| 308 int GetPositionForDirection(TilingCoverageDirection* positions, | |
| 309 TilingCoverageDirection direction) { | |
| 310 for (int i = 0; i < 8; ++i) { | |
| 311 if (positions[i] == direction) | |
| 312 return i; | |
| 313 } | |
| 314 | |
| 315 NOTREACHED(); | |
| 316 return -1; | |
| 317 } | |
| 318 | |
| 319 } // namespace | |
| 320 | |
| 321 // TriangularSequence implementation. | |
| 322 TriangularSequence::TriangularSequence(std::string&& name, | |
| 323 Type type, | |
| 324 Interval&& interval, | |
| 325 Interval&& interval_inflate_limit, | |
| 326 int levels, | |
| 327 int levels_to_skip, | |
| 328 bool reverse) | |
| 329 : name_(std::move(name)), | |
| 330 type_(type), | |
| 331 interval_(std::move(interval)), | |
| 332 interval_inflate_limit_(std::move(interval_inflate_limit)), | |
| 333 initial_interval_(interval_), | |
| 334 levels_(levels), | |
| 335 levels_traversed_(0), | |
| 336 levels_limit_(levels), | |
| 337 reverse_(reverse), | |
| 338 within_bounds_(true), | |
| 339 inflate_(nullptr), | |
| 340 is_within_bounds_(nullptr) { | |
| 341 DCHECK_GE(levels, 0); | |
| 342 Init(type); | |
| 343 (this->*inflate_)(levels_to_skip); | |
| 344 | |
| 345 if (reverse) { | |
| 346 levels_limit_ = levels_traversed_; | |
| 347 int last_level = levels - levels_to_skip - 1; | |
| 348 (this->*inflate_)(last_level); | |
| 349 } | |
| 350 } | |
| 351 | |
| 352 TriangularSequence::TriangularSequence(const TriangularSequence& other) = | |
| 353 default; | |
| 354 | |
| 355 TriangularSequence::TriangularSequence(TriangularSequence&& other) = default; | |
| 356 | |
| 357 TriangularSequence::~TriangularSequence() { | |
| 358 inflate_ = nullptr; | |
| 359 is_within_bounds_ = nullptr; | |
| 360 } | |
| 361 | |
| 362 TriangularSequence& TriangularSequence::operator=( | |
| 363 const TriangularSequence& other) = default; | |
| 364 | |
| 365 TriangularSequence& TriangularSequence::operator=(TriangularSequence&& other) = | |
| 366 default; | |
| 367 | |
| 368 int TriangularSequence::GetInitialIntervalSpan() { | |
| 369 return step_ == 1 ? initial_interval_.end - initial_interval_.start + 1 | |
| 370 : initial_interval_.start - initial_interval_.end + 1; | |
| 371 } | |
| 372 | |
| 373 int TriangularSequence::GetCurrentSequenceNumber() { | |
| 374 DCHECK(inflate_); | |
| 375 if (levels_traversed_ < levels_limit_ && !within_bounds_) | |
| 376 (this->*inflate_)(1); | |
| 377 | |
| 378 return current_sequence_number_; | |
| 379 } | |
| 380 | |
| 381 int TriangularSequence::GetReverseCurrentSequenceNumber() { | |
| 382 DCHECK(inflate_); | |
| 383 if (levels_traversed_ >= levels_limit_ && !within_bounds_) | |
| 384 (this->*inflate_)(-1); | |
| 385 | |
| 386 return current_sequence_number_; | |
| 387 } | |
| 388 | |
| 389 void TriangularSequence::Advance() { | |
| 390 DCHECK(is_within_bounds_); | |
| 391 current_sequence_number_ += step_; | |
| 392 within_bounds_ = (this->*is_within_bounds_)(); | |
| 393 } | |
| 394 | |
| 395 void TriangularSequence::Init(TriangularSequence::Type type) { | |
| 396 switch (type) { | |
| 397 case TriangularSequence::Type::FORWARD: | |
| 398 inflate_ = &TriangularSequence::InflateForward; | |
| 399 is_within_bounds_ = &TriangularSequence::IsWithinBoundsForward; | |
| 400 step_ = reverse_ ? -1 : 1; | |
| 401 break; | |
| 402 case TriangularSequence::Type::BACKWARD: | |
| 403 inflate_ = &TriangularSequence::InflateBackward; | |
| 404 is_within_bounds_ = &TriangularSequence::IsWithinBoundsBackward; | |
| 405 step_ = reverse_ ? 1 : -1; | |
| 406 break; | |
| 407 case TriangularSequence::Type::DIAGONAL_FORWARD: | |
| 408 DCHECK_EQ(interval_.start, interval_.end); | |
| 409 inflate_ = &TriangularSequence::InflateDiagonalForward; | |
| 410 is_within_bounds_ = &TriangularSequence::IsWithinBoundsDiagonal; | |
| 411 step_ = reverse_ ? -1 : 1; | |
| 412 break; | |
| 413 case TriangularSequence::Type::DIAGONAL_BACKWARD: | |
| 414 DCHECK_EQ(interval_.start, interval_.end); | |
| 415 inflate_ = &TriangularSequence::InflateDiagonalBackward; | |
| 416 is_within_bounds_ = &TriangularSequence::IsWithinBoundsDiagonal; | |
| 417 step_ = reverse_ ? 1 : -1; | |
| 418 break; | |
| 419 } | |
| 420 } | |
| 421 | |
| 422 void TriangularSequence::Reset() { | |
| 423 current_sequence_number_ = reverse_ ? interval_.end : interval_.start; | |
| 424 within_bounds_ = true; | |
| 425 } | |
| 426 | |
| 427 void TriangularSequence::InflateForward(int levels) { | |
| 428 levels_traversed_ += levels; | |
| 429 interval_.start = initial_interval_.start - levels_traversed_; | |
| 430 interval_.end = initial_interval_.end + levels_traversed_; | |
| 431 | |
| 432 interval_.start = ClampNumberInForwardInterval(interval_.start, | |
| 433 interval_inflate_limit_.start, | |
| 434 interval_inflate_limit_.end); | |
| 435 interval_.end = | |
| 436 ClampNumberInForwardInterval(interval_.end, interval_inflate_limit_.start, | |
| 437 interval_inflate_limit_.end); | |
| 438 | |
| 439 Reset(); | |
| 440 } | |
| 441 | |
| 442 void TriangularSequence::InflateBackward(int levels) { | |
| 443 levels_traversed_ += levels; | |
| 444 interval_.start = initial_interval_.start + levels_traversed_; | |
| 445 interval_.end = initial_interval_.end - levels_traversed_; | |
| 446 interval_.start = ClampNumberInBackwardInterval(interval_.start, | |
| 447 interval_inflate_limit_.start, | |
| 448 interval_inflate_limit_.end); | |
| 449 interval_.end = ClampNumberInBackwardInterval(interval_.end, | |
| 450 interval_inflate_limit_.start, | |
| 451 interval_inflate_limit_.end); | |
| 452 | |
| 453 Reset(); | |
| 454 } | |
| 455 | |
| 456 void TriangularSequence::InflateDiagonalForward(int levels) { | |
| 457 levels_traversed_ += levels; | |
| 458 interval_.start = initial_interval_.start + levels_traversed_; | |
| 459 interval_.end = initial_interval_.end + levels_traversed_; | |
| 460 | |
| 461 Reset(); | |
| 462 } | |
| 463 | |
| 464 void TriangularSequence::InflateDiagonalBackward(int levels) { | |
| 465 levels_traversed_ += levels; | |
| 466 interval_.start = initial_interval_.start - levels_traversed_; | |
| 467 interval_.end = initial_interval_.end - levels_traversed_; | |
| 468 | |
| 469 Reset(); | |
| 470 } | |
| 471 | |
| 472 bool TriangularSequence::IsWithinBoundsForward() { | |
| 473 DCHECK(reverse_ ? current_sequence_number_ <= interval_.end | |
| 474 : current_sequence_number_ >= interval_.start); | |
| 475 | |
| 476 if (interval_.start == interval_.end || | |
| 477 (reverse_ ? current_sequence_number_ < interval_.start | |
| 478 : current_sequence_number_ > interval_.end)) | |
| 479 return false; | |
| 480 | |
| 481 return true; | |
| 482 } | |
| 483 | |
| 484 bool TriangularSequence::IsWithinBoundsBackward() { | |
| 485 DCHECK(reverse_ ? current_sequence_number_ >= interval_.end | |
| 486 : current_sequence_number_ <= interval_.start); | |
| 487 | |
| 488 if (interval_.start == interval_.end || | |
| 489 (reverse_ ? current_sequence_number_ > interval_.start | |
| 490 : current_sequence_number_ < interval_.end)) | |
| 491 return false; | |
| 492 | |
| 493 return true; | |
| 494 } | |
| 495 | |
| 496 bool TriangularSequence::IsWithinBoundsDiagonal() { | |
| 497 DCHECK_EQ(interval_.start, interval_.end); | |
| 498 if (current_sequence_number_ != interval_.start) | |
| 499 return false; | |
| 500 | |
| 501 return true; | |
| 502 } | |
| 503 | |
| 504 // LevelDistanceSequence implementation. | |
| 505 LevelDistanceSequence::LevelDistanceSequence() | |
| 506 : traversal_sequence_(TriangularSequence(std::string("dummy"), | |
| 507 TriangularSequence::Type::FORWARD, | |
| 508 TriangularSequence::Interval(0, 0), | |
| 509 TriangularSequence::Interval(0, 0), | |
| 510 0, | |
| 511 0, | |
| 512 false)), | |
| 513 swapped_(false), | |
| 514 reverse_(false), | |
| 515 current_sequence_index_(-1), | |
| 516 current_level_index_(-1) {} | |
| 517 | |
| 518 LevelDistanceSequence::LevelDistanceSequence( | |
| 519 TriangularSequence&& traversal_sequence, | |
| 520 TriangularSequence&& level_sequence, | |
| 521 bool swapped, | |
| 522 int levels_to_skip, | |
| 523 int levels_delta, | |
| 524 int distance, | |
| 525 bool reverse) | |
| 526 : traversal_sequence_(std::move(traversal_sequence)), | |
| 527 swapped_(swapped), | |
| 528 reverse_(reverse) { | |
| 529 for (int i = levels_to_skip; i < level_sequence.GetInitialIntervalSpan(); | |
| 530 ++i) { | |
| 531 int d = distance * i; | |
| 532 int l = level_sequence.GetCurrentSequenceNumber() + levels_delta; | |
| 533 | |
| 534 level_distances_.push_back(LevelDistance(l, d)); | |
| 535 level_sequence.Advance(); | |
| 536 } | |
| 537 if (IsValid()) | |
| 538 Reset(); | |
| 539 } | |
| 540 | |
| 541 LevelDistanceSequence::LevelDistanceSequence( | |
| 542 const LevelDistanceSequence& other) = default; | |
| 543 | |
| 544 LevelDistanceSequence::LevelDistanceSequence(LevelDistanceSequence&& other) = | |
| 545 default; | |
| 546 | |
| 547 LevelDistanceSequence::~LevelDistanceSequence() { | |
| 548 level_distances_.clear(); | |
| 549 } | |
| 550 | |
| 551 LevelDistanceSequence& LevelDistanceSequence::operator=( | |
| 552 const LevelDistanceSequence& other) = default; | |
| 553 | |
| 554 LevelDistanceSequence& LevelDistanceSequence::operator=( | |
| 555 LevelDistanceSequence&& other) = default; | |
| 556 | |
| 557 int LevelDistanceSequence::GetCurrentIndexX() const { | |
| 558 return swapped_ ? current_level_index_ : current_sequence_index_; | |
| 559 } | |
| 560 | |
| 561 int LevelDistanceSequence::GetCurrentIndexY() const { | |
| 562 return swapped_ ? current_sequence_index_ : current_level_index_; | |
| 563 } | |
| 564 | |
| 565 int LevelDistanceSequence::GetMinimumDistance() const { | |
| 566 DCHECK(!level_distances_.empty()); | |
| 567 return level_distances_.front().distance; | |
| 568 } | |
| 569 | |
| 570 int LevelDistanceSequence::GetMaximumDistance() const { | |
| 571 DCHECK(!level_distances_.empty()); | |
| 572 return level_distances_.back().distance; | |
| 573 } | |
| 574 | |
| 575 bool LevelDistanceSequence::Advance() { | |
| 576 traversal_sequence_.Advance(); | |
| 577 if (!traversal_sequence_.is_within_bounds()) { | |
| 578 level_distances_.erase(level_distances_.begin()); | |
| 579 if (IsValid()) | |
| 580 Reset(); | |
| 581 | |
| 582 return false; | |
| 583 } | |
| 584 | |
| 585 current_sequence_index_ = traversal_sequence_.GetCurrentSequenceNumber(); | |
| 586 return true; | |
| 587 } | |
| 588 | |
| 589 bool LevelDistanceSequence::ReverseAdvance() { | |
| 590 traversal_sequence_.Advance(); | |
| 591 if (!traversal_sequence_.is_within_bounds()) { | |
| 592 level_distances_.erase(level_distances_.end() - 1); | |
| 593 if (IsValid()) | |
| 594 Reset(); | |
| 595 | |
| 596 return false; | |
| 597 } | |
| 598 | |
| 599 current_sequence_index_ = | |
| 600 traversal_sequence_.GetReverseCurrentSequenceNumber(); | |
| 601 return true; | |
| 602 } | |
| 603 | |
| 604 void LevelDistanceSequence::Reset() { | |
| 605 DCHECK(!level_distances_.empty()); | |
| 606 if (reverse_) { | |
| 607 current_sequence_index_ = | |
| 608 traversal_sequence_.GetReverseCurrentSequenceNumber(); | |
| 609 current_level_index_ = level_distances_.back().level; | |
| 610 } else { | |
| 611 current_sequence_index_ = traversal_sequence_.GetCurrentSequenceNumber(); | |
| 612 current_level_index_ = level_distances_.front().level; | |
| 613 } | |
| 614 } | |
| 615 | |
| 616 // PyramidSequence implementation. | |
| 617 PyramidSequence::PyramidSequence(bool reverse) | |
| 618 : reverse_(reverse), | |
| 619 current_level_distance_sequence_(nullptr), | |
| 620 index_x_(-1), | |
| 621 index_y_(-1) {} | |
| 622 | |
| 623 PyramidSequence::PyramidSequence(const PyramidSequence& other) = default; | |
| 624 | |
| 625 PyramidSequence::PyramidSequence(PyramidSequence&& other) = default; | |
| 626 | |
| 627 PyramidSequence::~PyramidSequence() { | |
| 628 level_distance_sequences_.clear(); | |
| 629 current_level_distance_sequence_ = nullptr; | |
| 630 } | |
| 631 | |
| 632 PyramidSequence& PyramidSequence::operator=(const PyramidSequence& other) = | |
| 633 default; | |
| 634 | |
| 635 PyramidSequence& PyramidSequence::operator=(PyramidSequence&& other) = default; | |
| 636 | |
| 637 bool PyramidSequence::IsTraversed() { | |
| 638 if (!current_level_distance_sequence_) | |
| 639 return true; | |
| 640 | |
| 641 return level_distance_sequences_.empty(); | |
| 642 } | |
| 643 | |
| 644 void PyramidSequence::Init(int around_left, | |
| 645 int around_right, | |
| 646 int around_top, | |
| 647 int around_bottom, | |
| 648 int consider_left, | |
| 649 int consider_right, | |
| 650 int consider_top, | |
| 651 int consider_bottom, | |
| 652 int ignore_left, | |
| 653 int ignore_right, | |
| 654 int ignore_top, | |
| 655 int ignore_bottom, | |
| 656 int width, | |
| 657 int height) { | |
| 658 consider_left_ = consider_left; | |
| 659 consider_right_ = consider_right; | |
| 660 consider_top_ = consider_top; | |
| 661 consider_bottom_ = consider_bottom; | |
| 662 ignore_left_ = ignore_left; | |
| 663 ignore_right_ = ignore_right; | |
| 664 ignore_top_ = ignore_top; | |
| 665 ignore_bottom_ = ignore_bottom; | |
| 666 | |
| 667 int left_levels = around_left - consider_left + 1; | |
| 668 int right_levels = consider_right - around_right + 1; | |
| 669 int top_levels = around_top - consider_top + 1; | |
| 670 int bottom_levels = consider_bottom - around_bottom + 1; | |
| 671 | |
| 672 int skip_left_levels = around_left - consider_right; | |
| 673 int skip_right_levels = consider_left - around_right; | |
| 674 int skip_top_levels = around_top - consider_bottom; | |
| 675 int skip_bottom_levels = consider_top - around_bottom; | |
| 676 | |
| 677 int skip_left_levels_perp = | |
| 678 LevelsToSkipPerpendicularToDirection(skip_left_levels); | |
| 679 int skip_right_levels_perp = | |
| 680 LevelsToSkipPerpendicularToDirection(skip_right_levels); | |
| 681 int skip_top_levels_perp = | |
| 682 LevelsToSkipPerpendicularToDirection(skip_top_levels); | |
| 683 int skip_bottom_levels_perp = | |
| 684 LevelsToSkipPerpendicularToDirection(skip_bottom_levels); | |
| 685 | |
| 686 skip_left_levels = LevelsToSkipAlongDirection(skip_left_levels); | |
| 687 skip_right_levels = LevelsToSkipAlongDirection(skip_right_levels); | |
| 688 skip_top_levels = LevelsToSkipAlongDirection(skip_top_levels); | |
| 689 skip_bottom_levels = LevelsToSkipAlongDirection(skip_bottom_levels); | |
| 690 | |
| 691 int diagonal_length = std::max(width, height); | |
| 692 | |
| 693 DCHECK(level_distance_sequences_.empty()); | |
| 694 level_distance_sequences_.resize(8); | |
| 695 // TODO(prashant.n): Implement direction of movement for this instead of | |
| 696 // default right direction. http://crbug.com/629052. | |
| 697 TilingCoverageDirection* positions = | |
| 698 GetCoverageDirectionSequenceForDirections( | |
| 699 TilingCoverageDirection::RIGHT, | |
| 700 TilingCoverageDirection::BOTTOM_RIGHT); | |
| 701 DCHECK(positions); | |
| 702 | |
| 703 // RIGHT seq | |
| 704 if (right_levels > 0) { | |
| 705 int start = around_bottom - 1; | |
| 706 int end = around_top + 1; | |
| 707 int skip_levels = | |
| 708 std::max(skip_right_levels, | |
| 709 std::max(skip_bottom_levels_perp, skip_top_levels_perp)); | |
| 710 if (right_levels > skip_levels) { | |
| 711 EmplaceAt( | |
| 712 GetPositionForDirection(positions, TilingCoverageDirection::RIGHT), | |
| 713 LevelDistanceSequence( | |
| 714 TriangularSequence( | |
| 715 std::string("r.seq"), TriangularSequence::Type::BACKWARD, | |
| 716 TriangularSequence::Interval(start, end), | |
| 717 TriangularSequence::Interval(consider_bottom, consider_top), | |
| 718 right_levels, skip_levels, reverse_), | |
| 719 TriangularSequence( | |
| 720 std::string("r.lev"), TriangularSequence::Type::FORWARD, | |
| 721 TriangularSequence::Interval(around_right, consider_right), | |
| 722 TriangularSequence::Interval(consider_left, consider_right), | |
| 723 1, 0, false), | |
| 724 true, skip_levels, skip_levels - skip_right_levels, width, | |
| 725 reverse_)); | |
| 726 } | |
| 727 } | |
| 728 | |
| 729 // TOP_RIGHT seq | |
| 730 if (right_levels > 0 && top_levels > 0) { | |
| 731 int skip_levels = std::max(skip_right_levels, skip_top_levels); | |
| 732 int diagonal_levels = std::min(right_levels, top_levels); | |
| 733 if (diagonal_levels > skip_levels) { | |
| 734 EmplaceAt( | |
| 735 GetPositionForDirection(positions, | |
| 736 TilingCoverageDirection::TOP_RIGHT), | |
| 737 LevelDistanceSequence( | |
| 738 TriangularSequence( | |
| 739 std::string("tr.seq"), | |
| 740 TriangularSequence::Type::DIAGONAL_FORWARD, | |
| 741 TriangularSequence::Interval(around_right, around_right), | |
| 742 TriangularSequence::Interval(consider_left, consider_right), | |
| 743 diagonal_levels, skip_levels, reverse_), | |
| 744 TriangularSequence( | |
| 745 std::string("tr.lev"), TriangularSequence::Type::BACKWARD, | |
| 746 TriangularSequence::Interval( | |
| 747 around_top, around_top - diagonal_levels + 1), | |
| 748 TriangularSequence::Interval(consider_bottom, consider_top), | |
| 749 1, 0, false), | |
| 750 false, skip_levels, skip_levels - skip_top_levels, | |
| 751 diagonal_length, reverse_)); | |
| 752 } | |
| 753 } | |
| 754 | |
| 755 // TOP seq | |
| 756 if (top_levels > 0) { | |
| 757 int start = around_right - 1; | |
| 758 int end = around_left + 1; | |
| 759 int skip_levels = | |
| 760 std::max(skip_top_levels, | |
| 761 std::max(skip_right_levels_perp, skip_left_levels_perp)); | |
| 762 if (top_levels > skip_levels) { | |
| 763 EmplaceAt( | |
| 764 GetPositionForDirection(positions, TilingCoverageDirection::TOP), | |
| 765 LevelDistanceSequence( | |
| 766 TriangularSequence( | |
| 767 std::string("t.seq"), TriangularSequence::Type::BACKWARD, | |
| 768 TriangularSequence::Interval(start, end), | |
| 769 TriangularSequence::Interval(consider_right, consider_left), | |
| 770 top_levels, skip_levels, reverse_), | |
| 771 TriangularSequence( | |
| 772 std::string("t.lev"), TriangularSequence::Type::BACKWARD, | |
| 773 TriangularSequence::Interval(around_top, consider_top), | |
| 774 TriangularSequence::Interval(consider_bottom, consider_top), | |
| 775 1, 0, false), | |
| 776 false, skip_levels, skip_levels - skip_top_levels, height, | |
| 777 reverse_)); | |
| 778 } | |
| 779 } | |
| 780 | |
| 781 // TOP_LEFT seq | |
| 782 if (top_levels > 0 && left_levels > 0) { | |
| 783 int skip_levels = std::max(skip_top_levels, skip_left_levels); | |
| 784 int diagonal_levels = std::min(top_levels, left_levels); | |
| 785 if (diagonal_levels > skip_levels) { | |
| 786 EmplaceAt( | |
| 787 GetPositionForDirection(positions, TilingCoverageDirection::TOP_LEFT), | |
| 788 LevelDistanceSequence( | |
| 789 TriangularSequence( | |
| 790 std::string("tl.seq"), | |
| 791 TriangularSequence::Type::DIAGONAL_BACKWARD, | |
| 792 TriangularSequence::Interval(around_left, around_left), | |
| 793 TriangularSequence::Interval(consider_right, consider_left), | |
| 794 diagonal_levels, skip_levels, reverse_), | |
| 795 TriangularSequence( | |
| 796 std::string("tl.lev"), TriangularSequence::Type::BACKWARD, | |
| 797 TriangularSequence::Interval( | |
| 798 around_top, around_top - diagonal_levels + 1), | |
| 799 TriangularSequence::Interval(consider_bottom, consider_top), | |
| 800 1, 0, false), | |
| 801 false, skip_levels, skip_levels - skip_top_levels, | |
| 802 diagonal_length, reverse_)); | |
| 803 } | |
| 804 } | |
| 805 | |
| 806 // LEFT seq | |
| 807 if (left_levels > 0) { | |
| 808 int start = around_top + 1; | |
| 809 int end = around_bottom - 1; | |
| 810 int skip_levels = | |
| 811 std::max(skip_left_levels, | |
| 812 std::max(skip_top_levels_perp, skip_bottom_levels_perp)); | |
| 813 if (left_levels > skip_levels) { | |
| 814 EmplaceAt( | |
| 815 GetPositionForDirection(positions, TilingCoverageDirection::LEFT), | |
| 816 LevelDistanceSequence( | |
| 817 TriangularSequence( | |
| 818 std::string("l.seq"), TriangularSequence::Type::FORWARD, | |
| 819 TriangularSequence::Interval(start, end), | |
| 820 TriangularSequence::Interval(consider_top, consider_bottom), | |
| 821 left_levels, skip_levels, reverse_), | |
| 822 TriangularSequence( | |
| 823 std::string("l.lev"), TriangularSequence::Type::BACKWARD, | |
| 824 TriangularSequence::Interval(around_left, consider_left), | |
| 825 TriangularSequence::Interval(consider_right, consider_left), | |
| 826 1, 0, false), | |
| 827 true, skip_levels, skip_levels - skip_left_levels, width, | |
| 828 reverse_)); | |
| 829 } | |
| 830 } | |
| 831 | |
| 832 // BOTTOM_LEFT seq | |
| 833 if (left_levels > 0 && bottom_levels > 0) { | |
| 834 int skip_levels = std::max(skip_left_levels, skip_bottom_levels); | |
| 835 int diagonal_levels = std::min(left_levels, bottom_levels); | |
| 836 if (diagonal_levels > skip_levels) { | |
| 837 EmplaceAt( | |
| 838 GetPositionForDirection(positions, | |
| 839 TilingCoverageDirection::BOTTOM_LEFT), | |
| 840 LevelDistanceSequence( | |
| 841 TriangularSequence( | |
| 842 std::string("bl.seq"), | |
| 843 TriangularSequence::Type::DIAGONAL_BACKWARD, | |
| 844 TriangularSequence::Interval(around_left, around_left), | |
| 845 TriangularSequence::Interval(consider_right, consider_left), | |
| 846 diagonal_levels, skip_levels, reverse_), | |
| 847 TriangularSequence( | |
| 848 std::string("bl.lev"), TriangularSequence::Type::FORWARD, | |
| 849 TriangularSequence::Interval( | |
| 850 around_bottom, around_bottom + diagonal_levels - 1), | |
| 851 TriangularSequence::Interval(consider_top, consider_bottom), | |
| 852 1, 0, false), | |
| 853 false, skip_levels, skip_levels - skip_bottom_levels, | |
| 854 diagonal_length, reverse_)); | |
| 855 } | |
| 856 } | |
| 857 | |
| 858 // BOTTOM seq | |
| 859 if (bottom_levels > 0) { | |
| 860 int start = around_left + 1; | |
| 861 int end = around_right - 1; | |
| 862 int skip_levels = | |
| 863 std::max(skip_bottom_levels, | |
| 864 std::max(skip_left_levels_perp, skip_right_levels_perp)); | |
| 865 if (bottom_levels > skip_levels) { | |
| 866 EmplaceAt( | |
| 867 GetPositionForDirection(positions, TilingCoverageDirection::BOTTOM), | |
| 868 LevelDistanceSequence( | |
| 869 TriangularSequence( | |
| 870 std::string("b.seq"), TriangularSequence::Type::FORWARD, | |
| 871 TriangularSequence::Interval(start, end), | |
| 872 TriangularSequence::Interval(consider_left, consider_right), | |
| 873 bottom_levels, skip_levels, reverse_), | |
| 874 TriangularSequence( | |
| 875 std::string("b.lev"), TriangularSequence::Type::FORWARD, | |
| 876 TriangularSequence::Interval(around_bottom, consider_bottom), | |
| 877 TriangularSequence::Interval(consider_top, consider_bottom), | |
| 878 1, 0, false), | |
| 879 false, skip_levels, skip_levels - skip_bottom_levels, height, | |
| 880 reverse_)); | |
| 881 } | |
| 882 } | |
| 883 | |
| 884 // BOTTOM_RIGHT seq | |
| 885 if (bottom_levels > 0 && right_levels > 0) { | |
| 886 int skip_levels = std::max(skip_bottom_levels, skip_right_levels); | |
| 887 int diagonal_levels = std::min(bottom_levels, right_levels); | |
| 888 if (diagonal_levels > skip_levels) { | |
| 889 EmplaceAt( | |
| 890 GetPositionForDirection(positions, | |
| 891 TilingCoverageDirection::BOTTOM_RIGHT), | |
| 892 LevelDistanceSequence( | |
| 893 TriangularSequence( | |
| 894 std::string("br.seq"), | |
| 895 TriangularSequence::Type::DIAGONAL_FORWARD, | |
| 896 TriangularSequence::Interval(around_right, around_right), | |
| 897 TriangularSequence::Interval(consider_left, consider_right), | |
| 898 diagonal_levels, skip_levels, reverse_), | |
| 899 TriangularSequence( | |
| 900 std::string("br.lev"), TriangularSequence::Type::FORWARD, | |
| 901 TriangularSequence::Interval( | |
| 902 around_bottom, around_bottom + diagonal_levels - 1), | |
| 903 TriangularSequence::Interval(consider_top, consider_bottom), | |
| 904 1, 0, false), | |
| 905 false, skip_levels, skip_levels - skip_bottom_levels, | |
| 906 diagonal_length, reverse_)); | |
| 907 } | |
| 908 } | |
| 909 | |
| 910 current_level_distance_sequence_ = GetNextLevelDistanceSequence(); | |
| 911 UpdateCurrent(); | |
| 912 } | |
| 913 | |
| 914 void PyramidSequence::EmplaceAt( | |
| 915 int position, | |
| 916 LevelDistanceSequence&& level_distance_sequence) { | |
| 917 LevelDistanceSequence::Iterator it = level_distance_sequences_.begin(); | |
| 918 std::advance(it, position); | |
| 919 level_distance_sequences_.emplace(it, std::move(level_distance_sequence)); | |
| 920 LevelDistanceSequence::Iterator erase_it = level_distance_sequences_.begin(); | |
| 921 std::advance(erase_it, position + 1); | |
| 922 level_distance_sequences_.erase(erase_it); | |
| 923 } | |
| 924 | |
| 925 void PyramidSequence::UpdateCurrent() { | |
| 926 while (!IsTraversed()) { | |
| 927 DCHECK(current_level_distance_sequence_->IsValid()); | |
| 928 | |
| 929 index_x_ = current_level_distance_sequence_->GetCurrentIndexX(); | |
| 930 index_y_ = current_level_distance_sequence_->GetCurrentIndexY(); | |
| 931 | |
| 932 if (InConsiderRect() && !InIgnoreRect()) | |
| 933 break; | |
| 934 | |
| 935 Advance(); | |
| 936 } | |
| 937 } | |
| 938 | |
| 939 bool PyramidSequence::InConsiderRect() const { | |
| 940 return index_x_ >= consider_left_ && index_x_ <= consider_right_ && | |
| 941 index_y_ >= consider_top_ && index_y_ <= consider_bottom_; | |
| 942 } | |
| 943 | |
| 944 bool PyramidSequence::InIgnoreRect() const { | |
| 945 return index_x_ >= ignore_left_ && index_x_ <= ignore_right_ && | |
| 946 index_y_ >= ignore_top_ && index_y_ <= ignore_bottom_; | |
| 947 } | |
| 948 | |
| 949 void PyramidSequence::RemoveEmptyLevelDistanceSequences() { | |
| 950 level_distance_sequences_.erase( | |
| 951 std::remove_if( | |
| 952 level_distance_sequences_.begin(), level_distance_sequences_.end(), | |
| 953 [](const LevelDistanceSequence& seq) { return !seq.IsValid(); }), | |
| 954 level_distance_sequences_.end()); | |
| 955 } | |
| 956 | |
| 957 // TopDownPyramidSequence implementation. | |
| 958 TopDownPyramidSequence::TopDownPyramidSequence() : PyramidSequence(false) {} | |
| 959 | |
| 960 TopDownPyramidSequence::TopDownPyramidSequence( | |
| 961 const TopDownPyramidSequence& other) = default; | |
| 962 | |
| 963 TopDownPyramidSequence::TopDownPyramidSequence(TopDownPyramidSequence&& other) = | |
| 964 default; | |
| 965 | |
| 966 TopDownPyramidSequence::~TopDownPyramidSequence() {} | |
| 967 | |
| 968 TopDownPyramidSequence& TopDownPyramidSequence::operator=( | |
| 969 const TopDownPyramidSequence& other) = default; | |
| 970 | |
| 971 TopDownPyramidSequence& TopDownPyramidSequence::operator=( | |
| 972 TopDownPyramidSequence&& other) = default; | |
| 973 | |
| 974 void TopDownPyramidSequence::Advance() { | |
| 975 if (IsTraversed()) | |
| 976 return; | |
| 977 | |
| 978 if (!current_level_distance_sequence_->Advance()) | |
| 979 current_level_distance_sequence_ = GetNextLevelDistanceSequence(); | |
| 980 } | |
| 981 | |
| 982 LevelDistanceSequence* TopDownPyramidSequence::GetNextLevelDistanceSequence() { | |
| 983 RemoveEmptyLevelDistanceSequences(); | |
| 984 | |
| 985 if (level_distance_sequences_.empty()) | |
| 986 return nullptr; | |
| 987 | |
| 988 LevelDistanceSequence::Iterator min_distance_it = | |
| 989 level_distance_sequences_.begin(); | |
| 990 | |
| 991 for (LevelDistanceSequence::Iterator it = level_distance_sequences_.begin(); | |
| 992 it != level_distance_sequences_.end(); ++it) { | |
| 993 int distance = it->GetMinimumDistance(); | |
| 994 if (distance == 0) | |
| 995 return &(*it); | |
| 996 | |
| 997 if (min_distance_it->GetMinimumDistance() > distance) | |
| 998 min_distance_it = it; | |
| 999 } | |
| 1000 | |
| 1001 return &(*min_distance_it); | |
| 1002 } | |
| 1003 | |
| 1004 // BottomUpPyramidSequence implementation. | |
| 1005 BottomUpPyramidSequence::BottomUpPyramidSequence() : PyramidSequence(true) {} | |
| 1006 | |
| 1007 BottomUpPyramidSequence::BottomUpPyramidSequence( | |
| 1008 const BottomUpPyramidSequence& other) | |
| 1009 : PyramidSequence(other) {} | |
| 1010 | |
| 1011 BottomUpPyramidSequence::BottomUpPyramidSequence( | |
| 1012 BottomUpPyramidSequence&& other) | |
| 1013 : PyramidSequence(std::move(other)) {} | |
| 1014 | |
| 1015 BottomUpPyramidSequence::~BottomUpPyramidSequence() {} | |
| 1016 | |
| 1017 BottomUpPyramidSequence& BottomUpPyramidSequence::operator=( | |
| 1018 const BottomUpPyramidSequence& other) { | |
| 1019 PyramidSequence::operator=(other); | |
| 1020 return *this; | |
| 1021 } | |
| 1022 | |
| 1023 BottomUpPyramidSequence& BottomUpPyramidSequence::operator=( | |
| 1024 BottomUpPyramidSequence&& other) { | |
| 1025 PyramidSequence::operator=(std::move(other)); | |
| 1026 return *this; | |
| 1027 } | |
| 1028 | |
| 1029 void BottomUpPyramidSequence::Advance() { | |
| 1030 if (IsTraversed()) | |
| 1031 return; | |
| 1032 | |
| 1033 if (!current_level_distance_sequence_->ReverseAdvance()) | |
| 1034 current_level_distance_sequence_ = GetNextLevelDistanceSequence(); | |
| 1035 } | |
| 1036 | |
| 1037 LevelDistanceSequence* BottomUpPyramidSequence::GetNextLevelDistanceSequence() { | |
| 1038 RemoveEmptyLevelDistanceSequences(); | |
| 1039 | |
| 1040 if (level_distance_sequences_.empty()) | |
| 1041 return nullptr; | |
| 1042 | |
| 1043 LevelDistanceSequence::ReverseIterator max_distance_it = | |
| 1044 level_distance_sequences_.rbegin(); | |
| 1045 | |
| 1046 for (LevelDistanceSequence::ReverseIterator it = | |
| 1047 level_distance_sequences_.rbegin(); | |
| 1048 it != level_distance_sequences_.rend(); ++it) { | |
| 1049 int distance = it->GetMaximumDistance(); | |
| 1050 | |
| 1051 if (max_distance_it->GetMaximumDistance() < distance) | |
| 1052 max_distance_it = it; | |
| 1053 } | |
| 1054 | |
| 1055 return &(*max_distance_it); | |
| 1056 } | |
| 1057 | |
| 1058 } // namespace cc | |
| OLD | NEW |