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Issue 2067213002: cc: Implement tile iteration order based on pyramid sequence. [old] Base URL: https://chromium.googlesource.com/chromium/src.git@tiling_data_fix
Patch Set: rebase -> used for smoothness tests Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/spiral_iterator.h" 5 #include "cc/base/spiral_iterator.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 namespace cc { 9 namespace cc {
10 10
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34 current_step_ = horizontal_step_count_ - 1; 34 current_step_ = horizontal_step_count_ - 1;
35 35
36 index_x_ = around_index_rect_.right(); 36 index_x_ = around_index_rect_.right();
37 index_y_ = around_index_rect_.bottom(); 37 index_y_ = around_index_rect_.bottom();
38 38
39 // The current index is the bottom right of the around rect, which is also 39 // The current index is the bottom right of the around rect, which is also
40 // ignored. So we have to advance. 40 // ignored. So we have to advance.
41 ++(*this); 41 ++(*this);
42 } 42 }
43 43
44 SpiralIterator::SpiralIterator(const SpiralIterator& other) = default;
45
46 SpiralIterator::SpiralIterator(SpiralIterator&& other) = default;
47
48 SpiralIterator::~SpiralIterator() = default;
49
50 SpiralIterator& SpiralIterator::operator=(const SpiralIterator& other) =
51 default;
52
53 SpiralIterator& SpiralIterator::operator=(SpiralIterator&& other) = default;
54
44 SpiralIterator::operator bool() const { 55 SpiralIterator::operator bool() const {
45 return index_x_ != -1 && index_y_ != -1; 56 return index_x_ != -1 && index_y_ != -1;
46 } 57 }
47 58
48 SpiralIterator& SpiralIterator::operator++() { 59 SpiralIterator& SpiralIterator::operator++() {
49 int cannot_hit_consider_count = 0; 60 int cannot_hit_consider_count = 0;
50 while (cannot_hit_consider_count < 4) { 61 while (cannot_hit_consider_count < 4) {
51 if (needs_direction_switch()) 62 if (needs_direction_switch())
52 switch_direction(); 63 switch_direction();
53 64
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153 current_step_ = 0; 164 current_step_ = 0;
154 direction_ = static_cast<Direction>((direction_ + 1) % 4); 165 direction_ = static_cast<Direction>((direction_ + 1) % 4);
155 166
156 if (direction_ == RIGHT || direction_ == LEFT) { 167 if (direction_ == RIGHT || direction_ == LEFT) {
157 ++vertical_step_count_; 168 ++vertical_step_count_;
158 ++horizontal_step_count_; 169 ++horizontal_step_count_;
159 } 170 }
160 } 171 }
161 172
162 } // namespace cc 173 } // namespace cc
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