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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/location_bar/bubble_icon_view.h" | 5 #include "chrome/browser/ui/views/location_bar/bubble_icon_view.h" |
| 6 | 6 |
| 7 #include "chrome/browser/command_updater.h" | 7 #include "chrome/browser/command_updater.h" |
| 8 #include "ui/accessibility/ax_view_state.h" | 8 #include "ui/accessibility/ax_view_state.h" |
| 9 #include "ui/base/material_design/material_design_controller.h" | 9 #include "ui/base/material_design/material_design_controller.h" |
| 10 #include "ui/events/event.h" | 10 #include "ui/events/event.h" |
| 11 #include "ui/gfx/color_palette.h" | 11 #include "ui/gfx/color_palette.h" |
| 12 #include "ui/gfx/color_utils.h" | 12 #include "ui/gfx/color_utils.h" |
| 13 #include "ui/gfx/paint_vector_icon.h" | 13 #include "ui/gfx/paint_vector_icon.h" |
| 14 #include "ui/native_theme/native_theme.h" | 14 #include "ui/native_theme/native_theme.h" |
| 15 #include "ui/views/animation/ink_drop_highlight.h" | 15 #include "ui/views/animation/ink_drop_highlight.h" |
| 16 #include "ui/views/bubble/bubble_dialog_delegate.h" | 16 #include "ui/views/bubble/bubble_dialog_delegate.h" |
| 17 | 17 |
| 18 BubbleIconView::BubbleIconView(CommandUpdater* command_updater, int command_id) | 18 BubbleIconView::BubbleIconView(CommandUpdater* command_updater, int command_id) |
| 19 : image_(new views::ImageView()), | 19 : image_(new views::ImageView()), |
| 20 command_updater_(command_updater), | 20 command_updater_(command_updater), |
| 21 command_id_(command_id), | 21 command_id_(command_id), |
| 22 active_(false), | 22 active_(false), |
| 23 suppress_mouse_released_action_(false) { | 23 suppress_mouse_released_action_(false) { |
| 24 AddChildView(image_); | 24 AddChildView(image_); |
| 25 image_->set_interactive(false); | 25 image_->set_interactive(false); |
| 26 image_->EnableCanvasFlippingForRTLUI(true); | 26 image_->EnableCanvasFlippingForRTLUI(true); |
| 27 if (ui::MaterialDesignController::IsModeMaterial()) | 27 if (ui::MaterialDesignController::IsModeMaterial()) { |
| 28 SetHasInkDrop(true); |
| 28 SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY); | 29 SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY); |
| 29 else | 30 } else { |
| 30 image_->SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY); | 31 image_->SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY); |
| 31 SetHasInkDrop(true); | 32 } |
| 32 } | 33 } |
| 33 | 34 |
| 34 BubbleIconView::~BubbleIconView() {} | 35 BubbleIconView::~BubbleIconView() {} |
| 35 | 36 |
| 36 bool BubbleIconView::IsBubbleShowing() const { | 37 bool BubbleIconView::IsBubbleShowing() const { |
| 37 // If the bubble is being destroyed, it's considered showing though it may be | 38 // If the bubble is being destroyed, it's considered showing though it may be |
| 38 // already invisible currently. | 39 // already invisible currently. |
| 39 return GetBubble() != nullptr; | 40 return GetBubble() != nullptr; |
| 40 } | 41 } |
| 41 | 42 |
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| 211 image_->SetImage( | 212 image_->SetImage( |
| 212 gfx::CreateVectorIcon(GetVectorIcon(), icon_size, icon_color)); | 213 gfx::CreateVectorIcon(GetVectorIcon(), icon_size, icon_color)); |
| 213 } | 214 } |
| 214 | 215 |
| 215 void BubbleIconView::SetActiveInternal(bool active) { | 216 void BubbleIconView::SetActiveInternal(bool active) { |
| 216 if (active_ == active) | 217 if (active_ == active) |
| 217 return; | 218 return; |
| 218 active_ = active; | 219 active_ = active; |
| 219 UpdateIcon(); | 220 UpdateIcon(); |
| 220 } | 221 } |
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