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Unified Diff: include/private/GrInstancedPipelineInfo.h

Issue 2066993003: Begin instanced rendering for simple shapes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rix perf regressions Created 4 years, 5 months ago
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Index: include/private/GrInstancedPipelineInfo.h
diff --git a/include/private/GrInstancedPipelineInfo.h b/include/private/GrInstancedPipelineInfo.h
new file mode 100644
index 0000000000000000000000000000000000000000..f12b89fc6b80665b2a8552bbf3e19cb4834eae19
--- /dev/null
+++ b/include/private/GrInstancedPipelineInfo.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGrInstancedPipelineInfo_DEFINED
+#define GrGrInstancedPipelineInfo_DEFINED
+
+#include "GrRenderTarget.h"
+
+/**
+ * Provides info about the pipeline that GrInstancedRendering needs in order to select appropriate
+ * drawing algorithms.
+ */
+struct GrInstancedPipelineInfo {
+ GrInstancedPipelineInfo(const GrRenderTarget* rt)
+ : fIsMultisampled(rt->isStencilBufferMultisampled()),
+ fIsMixedSampled(rt->hasMixedSamples()),
+ fIsRenderingToFloat(GrPixelConfigIsFloatingPoint(rt->desc().fConfig)),
+ fColorDisabled(false),
+ fDrawingShapeToStencil(false),
+ fCanDiscard(false) {
+ }
+
+ bool canUseCoverageAA() const {
+ return !fIsMultisampled || (fIsMixedSampled && !fDrawingShapeToStencil);
+ }
+
+ bool fIsMultisampled : 1;
+ bool fIsMixedSampled : 1;
+ bool fIsRenderingToFloat : 1;
+ bool fColorDisabled : 1;
+ /**
+ * Indicates that the instanced renderer should take extra precautions to ensure the shape gets
+ * drawn correctly to the stencil buffer (e.g. no coverage AA). NOTE: this does not mean a
+ * stencil test is or is not active.
+ */
+ bool fDrawingShapeToStencil : 1;
+ /**
+ * Indicates that the instanced renderer can use processors with discard instructions. This
+ * should not be set if the shader will use derivatives, automatic mipmap LOD, or other features
+ * that depend on neighboring pixels. Some draws will fail to create if this is not set.
+ */
+ bool fCanDiscard : 1;
+};
+
+#endif
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