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Side by Side Diff: cc/quads/draw_quad.h

Issue 20667002: cc: Add frame data to LTHI tracing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 5 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_DRAW_QUAD_H_ 5 #ifndef CC_QUADS_DRAW_QUAD_H_
6 #define CC_QUADS_DRAW_QUAD_H_ 6 #define CC_QUADS_DRAW_QUAD_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/quads/shared_quad_state.h" 10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/resources/resource_provider.h" 11 #include "cc/resources/resource_provider.h"
12 12
13 namespace base {
14 class Value;
15 class DictionaryValue;
16 }
17
13 namespace cc { 18 namespace cc {
14 19
15 // DrawQuad is a bag of data used for drawing a quad. Because different 20 // DrawQuad is a bag of data used for drawing a quad. Because different
16 // materials need different bits of per-quad data to render, classes that derive 21 // materials need different bits of per-quad data to render, classes that derive
17 // from DrawQuad store additional data in their derived instance. The Material 22 // from DrawQuad store additional data in their derived instance. The Material
18 // enum is used to "safely" downcast to the derived class. 23 // enum is used to "safely" downcast to the derived class.
24 // Note: quads contain rects and sizes, which live in different spaces. There is
25 // the "content space", which is the arbitrary space in which the quad's
26 // geometry is defined (generally related to the layer that produced the quad,
27 // e.g. the content space for TiledLayerImpls, or the geometry space for
28 // PictureLayerImpls). There is also the "target space", which is the space, in
29 // "physical" pixels, of the render target where the quads is drawn. The quad's
30 // transform maps the content space to the target space.
19 class CC_EXPORT DrawQuad { 31 class CC_EXPORT DrawQuad {
20 public: 32 public:
21 enum Material { 33 enum Material {
22 INVALID, 34 INVALID,
23 CHECKERBOARD, 35 CHECKERBOARD,
24 DEBUG_BORDER, 36 DEBUG_BORDER,
25 IO_SURFACE_CONTENT, 37 IO_SURFACE_CONTENT,
26 PICTURE_CONTENT, 38 PICTURE_CONTENT,
27 RENDER_PASS, 39 RENDER_PASS,
28 TEXTURE_CONTENT, 40 TEXTURE_CONTENT,
(...skipping 15 matching lines...) Expand all
44 gfx::Rect visibleContentRect() const { 56 gfx::Rect visibleContentRect() const {
45 return shared_quad_state->visible_content_rect; 57 return shared_quad_state->visible_content_rect;
46 } 58 }
47 gfx::Rect clipRect() const { return shared_quad_state->clip_rect; } 59 gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
48 bool isClipped() const { return shared_quad_state->is_clipped; } 60 bool isClipped() const { return shared_quad_state->is_clipped; }
49 float opacity() const { return shared_quad_state->opacity; } 61 float opacity() const { return shared_quad_state->opacity; }
50 62
51 Material material; 63 Material material;
52 64
53 // This rect, after applying the quad_transform(), gives the geometry that 65 // This rect, after applying the quad_transform(), gives the geometry that
54 // this quad should draw to. 66 // this quad should draw to. This rect lives in content space.
55 gfx::Rect rect; 67 gfx::Rect rect;
56 68
57 // This specifies the region of the quad that is opaque. 69 // This specifies the region of the quad that is opaque. This rect lives in
70 // content space.
58 gfx::Rect opaque_rect; 71 gfx::Rect opaque_rect;
59 72
60 // Allows changing the rect that gets drawn to make it smaller. This value 73 // Allows changing the rect that gets drawn to make it smaller. This value
61 // should be clipped to |rect|. 74 // should be clipped to |rect|. This rect lives in content space.
62 gfx::Rect visible_rect; 75 gfx::Rect visible_rect;
63 76
64 // By default blending is used when some part of the quad is not opaque. 77 // By default blending is used when some part of the quad is not opaque.
65 // With this setting, it is possible to force blending on regardless of the 78 // With this setting, it is possible to force blending on regardless of the
66 // opaque area. 79 // opaque area.
67 bool needs_blending; 80 bool needs_blending;
68 81
69 // Stores state common to a large bundle of quads; kept separate for memory 82 // Stores state common to a large bundle of quads; kept separate for memory
70 // efficiency. There is special treatment to reconstruct these pointers 83 // efficiency. There is special treatment to reconstruct these pointers
71 // during serialization. 84 // during serialization.
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104 bool IsBottomEdge() const { 117 bool IsBottomEdge() const {
105 return rect.bottom() == shared_quad_state->content_bounds.height(); 118 return rect.bottom() == shared_quad_state->content_bounds.height();
106 } 119 }
107 120
108 // Is any edge of this tile aligned with the originating layer's 121 // Is any edge of this tile aligned with the originating layer's
109 // corresponding edge? 122 // corresponding edge?
110 bool IsEdge() const { 123 bool IsEdge() const {
111 return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge(); 124 return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
112 } 125 }
113 126
127 scoped_ptr<base::Value> AsValue() const;
128
114 protected: 129 protected:
115 DrawQuad(); 130 DrawQuad();
116 131
117 void SetAll(const SharedQuadState* shared_quad_state, 132 void SetAll(const SharedQuadState* shared_quad_state,
118 Material material, 133 Material material,
119 gfx::Rect rect, 134 gfx::Rect rect,
120 gfx::Rect opaque_rect, 135 gfx::Rect opaque_rect,
121 gfx::Rect visible_rect, 136 gfx::Rect visible_rect,
122 bool needs_blending); 137 bool needs_blending);
138 virtual void ExtendValue(base::DictionaryValue* value) const = 0;
123 }; 139 };
124 140
125 } // namespace cc 141 } // namespace cc
126 142
127 #endif // CC_QUADS_DRAW_QUAD_H_ 143 #endif // CC_QUADS_DRAW_QUAD_H_
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