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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/quads/draw_quad.h" | 5 #include "cc/quads/draw_quad.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/values.h" | |
9 #include "cc/base/math_util.h" | |
8 #include "cc/quads/checkerboard_draw_quad.h" | 10 #include "cc/quads/checkerboard_draw_quad.h" |
9 #include "cc/quads/debug_border_draw_quad.h" | 11 #include "cc/quads/debug_border_draw_quad.h" |
10 #include "cc/quads/io_surface_draw_quad.h" | 12 #include "cc/quads/io_surface_draw_quad.h" |
11 #include "cc/quads/picture_draw_quad.h" | 13 #include "cc/quads/picture_draw_quad.h" |
12 #include "cc/quads/render_pass_draw_quad.h" | 14 #include "cc/quads/render_pass_draw_quad.h" |
13 #include "cc/quads/solid_color_draw_quad.h" | 15 #include "cc/quads/solid_color_draw_quad.h" |
14 #include "cc/quads/stream_video_draw_quad.h" | 16 #include "cc/quads/stream_video_draw_quad.h" |
15 #include "cc/quads/texture_draw_quad.h" | 17 #include "cc/quads/texture_draw_quad.h" |
16 #include "cc/quads/tile_draw_quad.h" | 18 #include "cc/quads/tile_draw_quad.h" |
17 #include "cc/quads/yuv_video_draw_quad.h" | 19 #include "cc/quads/yuv_video_draw_quad.h" |
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83 break; | 85 break; |
84 case RENDER_PASS: // RenderPass quads have their own copy() method. | 86 case RENDER_PASS: // RenderPass quads have their own copy() method. |
85 case INVALID: | 87 case INVALID: |
86 LOG(FATAL) << "Invalid DrawQuad material " << material; | 88 LOG(FATAL) << "Invalid DrawQuad material " << material; |
87 break; | 89 break; |
88 } | 90 } |
89 copy_quad->shared_quad_state = copied_shared_quad_state; | 91 copy_quad->shared_quad_state = copied_shared_quad_state; |
90 return copy_quad.Pass(); | 92 return copy_quad.Pass(); |
91 } | 93 } |
92 | 94 |
95 scoped_ptr<base::Value> DrawQuad::AsValue() const { | |
96 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue()); | |
97 value->SetInteger("material", material); | |
98 value->Set("transform", MathUtil::AsValue( | |
99 shared_quad_state->content_to_target_transform).release()); | |
100 value->Set("rect", MathUtil::AsValue(rect).release()); | |
vmpstr
2013/07/26 16:07:23
Maybe the rects can be named something like "conte
danakj
2013/07/26 16:49:08
Agree, content_rect is our typical nomenclature fo
piman
2013/07/31 00:36:43
Following our discussion, and the need to have a p
| |
101 value->Set("opaque_rect", MathUtil::AsValue(opaque_rect).release()); | |
102 value->Set("visible_rect", MathUtil::AsValue(visible_rect).release()); | |
103 value->Set("layer_content_bounds", MathUtil::AsValue( | |
104 shared_quad_state->visible_content_rect).release()); | |
105 value->Set("layer_visible_content_rect", MathUtil::AsValue( | |
106 shared_quad_state->visible_content_rect).release()); | |
107 value->SetBoolean("is_clipped", shared_quad_state->is_clipped); | |
108 value->Set("clip_rect", | |
109 MathUtil::AsValue(shared_quad_state->clip_rect).release()); | |
110 value->SetBoolean("needs_blending", needs_blending); | |
111 value->SetDouble("opacity", shared_quad_state->opacity); | |
112 value->SetBoolean("ShouldDrawWithBlending()", ShouldDrawWithBlending()); | |
vmpstr
2013/07/26 16:07:23
should_draw_with_blending
piman
2013/07/31 00:36:43
Done.
| |
113 ExtendValue(value.get()); | |
114 return value.PassAs<base::Value>(); | |
115 } | |
116 | |
93 } // namespace cc | 117 } // namespace cc |
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