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Issue 2066583004: mash: Move most files in //ash/system/tray to //ash/common/system/tray (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@trayupdatemove
Patch Set: rebase Created 4 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/system/tray/actionable_view.h"
6
7 #include "ash/common/ash_constants.h"
8 #include "ui/accessibility/ax_view_state.h"
9 #include "ui/gfx/canvas.h"
10
11 namespace ash {
12
13 // static
14 const char ActionableView::kViewClassName[] = "tray/ActionableView";
15
16 ActionableView::ActionableView()
17 : has_capture_(false) {
18 SetFocusBehavior(FocusBehavior::ALWAYS);
19 }
20
21 ActionableView::~ActionableView() {
22 }
23
24 void ActionableView::OnPaintFocus(gfx::Canvas* canvas) {
25 gfx::Rect rect(GetFocusBounds());
26 rect.Inset(1, 1, 3, 2);
27 canvas->DrawSolidFocusRect(rect, kFocusBorderColor);
28 }
29
30 gfx::Rect ActionableView::GetFocusBounds() {
31 return GetLocalBounds();
32 }
33
34 const char* ActionableView::GetClassName() const {
35 return kViewClassName;
36 }
37
38 bool ActionableView::OnKeyPressed(const ui::KeyEvent& event) {
39 if (event.key_code() == ui::VKEY_SPACE ||
40 event.key_code() == ui::VKEY_RETURN) {
41 return PerformAction(event);
42 }
43 return false;
44 }
45
46 bool ActionableView::OnMousePressed(const ui::MouseEvent& event) {
47 // Return true so that this view starts capturing the events.
48 has_capture_ = true;
49 return true;
50 }
51
52 void ActionableView::OnMouseReleased(const ui::MouseEvent& event) {
53 if (has_capture_ && GetLocalBounds().Contains(event.location()))
54 PerformAction(event);
55 }
56
57 void ActionableView::OnMouseCaptureLost() {
58 has_capture_ = false;
59 }
60
61 void ActionableView::SetAccessibleName(const base::string16& name) {
62 accessible_name_ = name;
63 }
64
65 void ActionableView::GetAccessibleState(ui::AXViewState* state) {
66 state->role = ui::AX_ROLE_BUTTON;
67 state->name = accessible_name_;
68 }
69
70 void ActionableView::OnPaint(gfx::Canvas* canvas) {
71 View::OnPaint(canvas);
72 if (HasFocus())
73 OnPaintFocus(canvas);
74 }
75
76 void ActionableView::OnFocus() {
77 View::OnFocus();
78 // We render differently when focused.
79 SchedulePaint();
80 }
81
82 void ActionableView::OnBlur() {
83 View::OnBlur();
84 // We render differently when focused.
85 SchedulePaint();
86 }
87
88 void ActionableView::OnGestureEvent(ui::GestureEvent* event) {
89 if (event->type() == ui::ET_GESTURE_TAP && PerformAction(*event))
90 event->SetHandled();
91 }
92
93 } // namespace ash
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