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Unified Diff: cc/ipc/quads_struct_traits.h

Issue 2064833002: Implement DrawQuad StructTraits (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Got rid of reinterpret_cast Created 4 years, 6 months ago
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Index: cc/ipc/quads_struct_traits.h
diff --git a/cc/ipc/quads_struct_traits.h b/cc/ipc/quads_struct_traits.h
new file mode 100644
index 0000000000000000000000000000000000000000..c9dba11ba4657c2a156bb3a19fe114cc5eb452d5
--- /dev/null
+++ b/cc/ipc/quads_struct_traits.h
@@ -0,0 +1,423 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_IPC_QUADS_STRUCT_TRAITS_H_
+#define CC_IPC_QUADS_STRUCT_TRAITS_H_
+
+#include "cc/ipc/quads.mojom.h"
+#include "cc/quads/debug_border_draw_quad.h"
+#include "cc/quads/picture_draw_quad.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/stream_video_draw_quad.h"
+#include "cc/quads/surface_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "cc/quads/yuv_video_draw_quad.h"
+
+namespace mojo {
+
+namespace {
+
+cc::mojom::Material CCMaterialToMojo(cc::DrawQuad::Material material) {
+ switch (material) {
+ case cc::DrawQuad::INVALID:
+ break;
+ case cc::DrawQuad::DEBUG_BORDER:
+ return cc::mojom::Material::DEBUG_BORDER;
+ case cc::DrawQuad::PICTURE_CONTENT:
+ return cc::mojom::Material::PICTURE_CONTENT;
+ case cc::DrawQuad::RENDER_PASS:
+ return cc::mojom::Material::RENDER_PASS;
+ case cc::DrawQuad::SOLID_COLOR:
+ return cc::mojom::Material::SOLID_COLOR;
+ case cc::DrawQuad::STREAM_VIDEO_CONTENT:
+ return cc::mojom::Material::STREAM_VIDEO_CONTENT;
+ case cc::DrawQuad::SURFACE_CONTENT:
+ return cc::mojom::Material::SURFACE_CONTENT;
+ case cc::DrawQuad::TEXTURE_CONTENT:
+ return cc::mojom::Material::TEXTURE_CONTENT;
+ case cc::DrawQuad::TILED_CONTENT:
+ return cc::mojom::Material::TILED_CONTENT;
+ case cc::DrawQuad::YUV_VIDEO_CONTENT:
+ return cc::mojom::Material::YUV_VIDEO_CONTENT;
+ }
+ NOTREACHED();
+ return cc::mojom::Material::MATERIAL_LAST;
+}
+
+cc::DrawQuad::Material MojoMaterialToCC(cc::mojom::Material material) {
+ switch (material) {
+ case cc::mojom::Material::DEBUG_BORDER:
+ return cc::DrawQuad::DEBUG_BORDER;
+ case cc::mojom::Material::PICTURE_CONTENT:
+ return cc::DrawQuad::PICTURE_CONTENT;
+ case cc::mojom::Material::RENDER_PASS:
+ return cc::DrawQuad::RENDER_PASS;
+ case cc::mojom::Material::SOLID_COLOR:
+ return cc::DrawQuad::SOLID_COLOR;
+ case cc::mojom::Material::STREAM_VIDEO_CONTENT:
+ return cc::DrawQuad::STREAM_VIDEO_CONTENT;
+ case cc::mojom::Material::SURFACE_CONTENT:
+ return cc::DrawQuad::SURFACE_CONTENT;
+ case cc::mojom::Material::TEXTURE_CONTENT:
+ return cc::DrawQuad::TEXTURE_CONTENT;
+ case cc::mojom::Material::TILED_CONTENT:
+ return cc::DrawQuad::TILED_CONTENT;
+ case cc::mojom::Material::YUV_VIDEO_CONTENT:
+ return cc::DrawQuad::YUV_VIDEO_CONTENT;
+ }
+ NOTREACHED();
+ return cc::DrawQuad::INVALID;
+}
+
+bool ReadDrawQuad(cc::mojom::DrawQuadDataView data, cc::DrawQuad* quad) {
+ quad->material = MojoMaterialToCC(data.material());
+ if (!data.ReadRect(&quad->rect) || !data.ReadOpaqueRect(&quad->opaque_rect) ||
+ !data.ReadVisibleRect(&quad->visible_rect)) {
+ return false;
+ }
+ quad->needs_blending = data.needs_blending();
+ return true;
+}
+
+void AllocateAndConstruct(cc::DrawQuad::Material material, cc::QuadList* list) {
+ switch (material) {
+ case cc::DrawQuad::INVALID:
+ break;
+ case cc::DrawQuad::DEBUG_BORDER:
+ list->AllocateAndConstruct<cc::DebugBorderDrawQuad>();
+ return;
+ case cc::DrawQuad::PICTURE_CONTENT:
+ list->AllocateAndConstruct<cc::PictureDrawQuad>();
+ return;
+ case cc::DrawQuad::RENDER_PASS:
+ list->AllocateAndConstruct<cc::RenderPassDrawQuad>();
+ return;
+ case cc::DrawQuad::SOLID_COLOR:
+ list->AllocateAndConstruct<cc::SolidColorDrawQuad>();
+ return;
+ case cc::DrawQuad::STREAM_VIDEO_CONTENT:
+ list->AllocateAndConstruct<cc::StreamVideoDrawQuad>();
+ return;
+ case cc::DrawQuad::SURFACE_CONTENT:
+ list->AllocateAndConstruct<cc::SurfaceDrawQuad>();
+ return;
+ case cc::DrawQuad::TEXTURE_CONTENT:
+ list->AllocateAndConstruct<cc::TextureDrawQuad>();
+ return;
+ case cc::DrawQuad::TILED_CONTENT:
+ list->AllocateAndConstruct<cc::TileDrawQuad>();
+ return;
+ case cc::DrawQuad::YUV_VIDEO_CONTENT:
+ list->AllocateAndConstruct<cc::YUVVideoDrawQuad>();
+ return;
+ }
+ NOTREACHED();
+}
+
+} // namespace
+
+template <>
+struct StructTraits<cc::mojom::DebugBorderQuadState, cc::DrawQuad> {
+ static bool IsNull(const cc::DrawQuad& input) {
+ return input.material != cc::DrawQuad::DEBUG_BORDER;
dcheng 2016/06/15 12:27:19 This is an interesting application of nullable typ
Fady Samuel 2016/06/15 14:46:25 I'm not a fan either but I can't think of a better
+ }
+
+ static void SetToNull(cc::DrawQuad* output) {}
+
+ static uint32_t color(const cc::DrawQuad& input) {
+ const cc::DebugBorderDrawQuad* quad =
+ cc::DebugBorderDrawQuad::MaterialCast(&input);
+ return quad->color;
+ }
+
+ static int32_t width(const cc::DrawQuad& input) {
+ const cc::DebugBorderDrawQuad* quad =
+ cc::DebugBorderDrawQuad::MaterialCast(&input);
+ return quad->width;
+ }
+
+ static bool Read(cc::mojom::DebugBorderQuadStateDataView data,
+ cc::DrawQuad* out) {
+ cc::DebugBorderDrawQuad* quad = static_cast<cc::DebugBorderDrawQuad*>(out);
+ quad->color = data.color();
+ quad->width = data.width();
+ return true;
+ }
+};
+
+template <>
+struct StructTraits<cc::mojom::RenderPassQuadState, cc::DrawQuad> {
+ static bool IsNull(const cc::DrawQuad& quad) {
+ return quad.material != cc::DrawQuad::RENDER_PASS;
+ }
+
+ static void SetToNull(cc::DrawQuad* output) {}
+
+ static const cc::RenderPassId& render_pass_id(const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->render_pass_id;
+ }
+
+ static uint32_t mask_resource_id(const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->mask_resource_id();
+ }
+
+ static const gfx::Vector2dF& mask_uv_scale(const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->mask_uv_scale;
+ }
+
+ static const gfx::Size& mask_texture_size(const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->mask_texture_size;
+ }
+
+ static const cc::FilterOperations& filters(const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->filters;
+ }
+
+ static const gfx::Vector2dF& filters_scale(const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->filters_scale;
+ }
+
+ static const cc::FilterOperations& background_filters(
+ const cc::DrawQuad& input) {
+ const cc::RenderPassDrawQuad* quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ return quad->background_filters;
+ }
+
+ static bool Read(cc::mojom::RenderPassQuadStateDataView data,
+ cc::DrawQuad* out) {
dcheng 2016/06/15 12:27:19 Let's out-of-line the non-trivial methods (in this
Fady Samuel 2016/06/15 14:46:25 Done.
+ cc::RenderPassDrawQuad* quad = static_cast<cc::RenderPassDrawQuad*>(out);
+ quad->resources.ids[cc::RenderPassDrawQuad::kMaskResourceIdIndex] =
+ data.mask_resource_id();
+ return data.ReadRenderPassId(&quad->render_pass_id) &&
+ data.ReadMaskUvScale(&quad->mask_uv_scale) &&
+ data.ReadMaskTextureSize(&quad->mask_texture_size) &&
+ data.ReadFilters(&quad->filters) &&
+ data.ReadFiltersScale(&quad->filters_scale) &&
+ data.ReadBackgroundFilters(&quad->background_filters);
+ }
+};
+
+template <>
+struct StructTraits<cc::mojom::SolidColorQuadState, cc::DrawQuad> {
+ static bool IsNull(const cc::DrawQuad& input) {
+ return input.material != cc::DrawQuad::SOLID_COLOR;
+ }
+
+ static void SetToNull(cc::DrawQuad* output) {}
+
+ static uint32_t color(const cc::DrawQuad& input) {
+ const cc::SolidColorDrawQuad* quad =
+ cc::SolidColorDrawQuad::MaterialCast(&input);
+ return quad->color;
+ }
+
+ static bool force_anti_aliasing_off(const cc::DrawQuad& input) {
+ const cc::SolidColorDrawQuad* quad =
+ cc::SolidColorDrawQuad::MaterialCast(&input);
+ return quad->force_anti_aliasing_off;
+ }
+
+ static bool Read(cc::mojom::SolidColorQuadStateDataView data,
+ cc::DrawQuad* out) {
+ cc::SolidColorDrawQuad* quad = static_cast<cc::SolidColorDrawQuad*>(out);
+ quad->force_anti_aliasing_off = data.force_anti_aliasing_off();
+ quad->color = data.color();
+ return true;
+ }
+};
+
+template <>
+struct StructTraits<cc::mojom::SurfaceQuadState, cc::DrawQuad> {
+ static bool IsNull(const cc::DrawQuad& input) {
+ return input.material != cc::DrawQuad::SURFACE_CONTENT;
+ }
+
+ static void SetToNull(cc::DrawQuad* output) {}
+
+ static const cc::SurfaceId& surface(const cc::DrawQuad& input) {
+ const cc::SurfaceDrawQuad* quad = cc::SurfaceDrawQuad::MaterialCast(&input);
+ return quad->surface_id;
+ }
+
+ static bool Read(cc::mojom::SurfaceQuadStateDataView data,
+ cc::DrawQuad* out) {
+ cc::SurfaceDrawQuad* quad = static_cast<cc::SurfaceDrawQuad*>(out);
+ return data.ReadSurface(&quad->surface_id);
+ }
+};
+
+template <>
+struct StructTraits<cc::mojom::DrawQuad, cc::DrawQuad> {
+ static cc::mojom::Material material(const cc::DrawQuad& quad) {
+ return CCMaterialToMojo(quad.material);
+ }
+
+ static const gfx::Rect& rect(const cc::DrawQuad& quad) { return quad.rect; }
+
+ static const gfx::Rect& opaque_rect(const cc::DrawQuad& quad) {
+ return quad.opaque_rect;
+ }
+
+ static const gfx::Rect& visible_rect(const cc::DrawQuad& quad) {
+ return quad.visible_rect;
+ }
+
+ static bool needs_blending(const cc::DrawQuad& quad) {
+ return quad.needs_blending;
+ }
+
+ static uint32_t shared_quad_state_index(const cc::DrawQuad& quad) {
+ return 0;
+ }
+
+ static const cc::DrawQuad& debug_border_quad_state(const cc::DrawQuad& quad) {
+ return quad;
+ }
+
+ static const cc::DrawQuad& render_pass_quad_state(const cc::DrawQuad& quad) {
+ return quad;
+ }
+
+ static const cc::DrawQuad& solid_color_quad_state(const cc::DrawQuad& quad) {
+ return quad;
+ }
+
+ static const cc::DrawQuad& surface_quad_state(const cc::DrawQuad& quad) {
+ return quad;
+ }
+
+ static cc::mojom::TextureQuadStatePtr texture_quad_state(
+ const cc::DrawQuad& quad) {
+ return nullptr;
+ }
+
+ static cc::mojom::TileQuadStatePtr tile_quad_state(const cc::DrawQuad& quad) {
+ return nullptr;
+ }
+
+ static cc::mojom::StreamVideoQuadStatePtr stream_video_quad_state(
+ const cc::DrawQuad& data) {
+ return nullptr;
+ }
+
+ static cc::mojom::YUVVideoQuadStatePtr yuv_video_quad_state(
+ const cc::DrawQuad& data) {
+ return nullptr;
+ }
+
+ static bool Read(cc::mojom::DrawQuadDataView data, cc::DrawQuad* out) {
+ if (!ReadDrawQuad(data, out))
+ return false;
+ switch (data.material()) {
+ case cc::mojom::Material::DEBUG_BORDER:
+ return data.ReadDebugBorderQuadState(out);
+ case cc::mojom::Material::PICTURE_CONTENT:
+ // TODO(fsamuel): Implement PictureDrawQuad
+ // serialization/deserialization.
+ break;
+ case cc::mojom::Material::RENDER_PASS:
+ return data.ReadRenderPassQuadState(out);
+ case cc::mojom::Material::SOLID_COLOR:
+ return data.ReadSolidColorQuadState(out);
+ case cc::mojom::Material::STREAM_VIDEO_CONTENT:
+ // TODO(fsamuel): Implement StreamVideoContentDrawQuad
+ // serialization/deserialization.
+ break;
+ case cc::mojom::Material::SURFACE_CONTENT:
+ return data.ReadSurfaceQuadState(out);
+ case cc::mojom::Material::TEXTURE_CONTENT:
+ // TODO(fsamuel): Implement TextureDrawQuad
+ // serialization/deserialization.
+ break;
+ case cc::mojom::Material::TILED_CONTENT:
+ // TODO(fsamuel): Implement TileDrawQuad
+ // serialization/deserialization.
+ break;
+ case cc::mojom::Material::YUV_VIDEO_CONTENT:
+ // TODO(fsamuel): Implement YUVVideoDrawQuad
+ // serialization/deserialization.
+ break;
+ }
+ NOTREACHED();
+ return false;
+ }
+};
+
+struct QuadListArray {
+ cc::QuadList* list;
+};
+
+template <>
+struct ArrayTraits<QuadListArray> {
+ using Element = cc::DrawQuad;
+ using Iterator = cc::QuadList::Iterator;
+ using ConstIterator = cc::QuadList::ConstIterator;
+
+ static ConstIterator GetBegin(const QuadListArray& input) {
+ return input.list->begin();
+ }
+ static Iterator GetBegin(QuadListArray& input) { return input.list->begin(); }
+
+ static void AdvanceIterator(ConstIterator& iterator) { iterator++; }
+ static void AdvanceIterator(Iterator& iterator) { iterator++; }
+
+ static const Element& GetValue(ConstIterator& iterator) { return **iterator; }
+ static Element& GetValue(Iterator& iterator) { return **iterator; }
+
+ static size_t GetSize(const QuadListArray& input) {
+ return input.list->size();
+ }
+
+ static bool Resize(QuadListArray& input, size_t size) { return true; }
+};
+
+template <>
+struct StructTraits<cc::mojom::QuadList, cc::QuadList> {
+ static mojo::Array<cc::mojom::Material> quad_types(
+ const cc::QuadList& quad_list) {
+ mojo::Array<cc::mojom::Material> materials =
+ mojo::Array<cc::mojom::Material>::New(quad_list.size());
+ for (size_t i = 0; i < quad_list.size(); ++i)
+ materials[i] = CCMaterialToMojo(quad_list.ElementAt(i)->material);
+ return materials;
+ }
+
+ static QuadListArray quads(const cc::QuadList& quad_list) {
+ return {const_cast<cc::QuadList*>(&quad_list)};
+ }
+
+ static bool Read(cc::mojom::QuadListDataView data, cc::QuadList* out) {
+ // TODO(fsamuel): Once we have ArrayTraits DataViews we can delete
+ // this field. This field exists so we can pre-allocate DrawQuads
+ // in the QuadList according to their material.
+ mojo::Array<cc::mojom::Material> materials;
+ if (!data.ReadQuadTypes(&materials))
+ return false;
+ for (size_t i = 0; i < materials.size(); ++i) {
+ cc::DrawQuad::Material material = MojoMaterialToCC(materials[i]);
+ AllocateAndConstruct(material, out);
+ }
+ QuadListArray quad_list_array = {out};
+ return data.ReadQuads(&quad_list_array);
+ }
+};
+
+} // namespace mojo
+
+#endif // CC_IPC_QUADS_STRUCT_TRAITS_H_
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