Index: src/gpu/batches/GrMSAAPathRenderer.cpp |
diff --git a/src/gpu/batches/GrMSAAPathRenderer.cpp b/src/gpu/batches/GrMSAAPathRenderer.cpp |
index 31b9ebf48c29dbe64b277243609d6a24951c94bd..c4b8835f6ed5e543f64c084b3aef40b05b667f42 100644 |
--- a/src/gpu/batches/GrMSAAPathRenderer.cpp |
+++ b/src/gpu/batches/GrMSAAPathRenderer.cpp |
@@ -709,11 +709,10 @@ bool GrMSAAPathRenderer::internalDrawPath(GrDrawContext* drawContext, |
} |
bool GrMSAAPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { |
- // This path renderer does not support hairlines. We defer on anything that could be handled |
- // as a hairline by another path renderer. Also, arbitrary path effects could produce |
- // a hairline result. |
- return !IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr) && |
- !args.fShape->style().couldBeHairline() && !args.fAntiAlias; |
+ // This path renderer only fills and relies on MSAA for antialiasing. Stroked shapes are |
+ // handled by passing on the original shape and letting the caller compute the stroked shape |
+ // which will have a fill style. |
+ return args.fShape->style().isSimpleFill() && !args.fAntiAlias; |
} |
bool GrMSAAPathRenderer::onDrawPath(const DrawPathArgs& args) { |