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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if V8_TARGET_ARCH_ARM64 | 5 #if V8_TARGET_ARCH_ARM64 |
6 | 6 |
7 #include "src/ic/access-compiler.h" | 7 #include "src/ic/access-compiler.h" |
8 | 8 |
9 namespace v8 { | 9 namespace v8 { |
10 namespace internal { | 10 namespace internal { |
11 | 11 |
12 #define __ ACCESS_MASM(masm) | 12 #define __ ACCESS_MASM(masm) |
13 | 13 |
14 | 14 |
15 void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, | 15 void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, |
16 Handle<Code> code) { | 16 Handle<Code> code) { |
17 __ Jump(code, RelocInfo::CODE_TARGET); | 17 __ Jump(code, RelocInfo::CODE_TARGET); |
18 } | 18 } |
19 | 19 |
20 | 20 |
21 // TODO(all): The so-called scratch registers are significant in some cases. For | 21 // TODO(all): The so-called scratch registers are significant in some cases. For |
22 // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is | 22 // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is |
23 // actually | 23 // actually |
24 // used for KeyedStoreCompiler::transition_map(). We should verify which | 24 // used for KeyedStoreCompiler::transition_map(). We should verify which |
25 // registers are actually scratch registers, and which are important. For now, | 25 // registers are actually scratch registers, and which are important. For now, |
26 // we use the same assignments as ARM to remain on the safe side. | 26 // we use the same assignments as ARM to remain on the safe side. |
27 | 27 |
28 Register* PropertyAccessCompiler::load_calling_convention() { | 28 Register* PropertyAccessCompiler::load_calling_convention() { |
29 // receiver, name, scratch1, scratch2, scratch3, scratch4. | 29 // receiver, name, scratch1, scratch2, scratch3. |
30 Register receiver = LoadDescriptor::ReceiverRegister(); | 30 Register receiver = LoadDescriptor::ReceiverRegister(); |
31 Register name = LoadDescriptor::NameRegister(); | 31 Register name = LoadDescriptor::NameRegister(); |
32 static Register registers[] = {receiver, name, x3, x0, x4, x5}; | 32 static Register registers[] = {receiver, name, x3, x0, x4}; |
33 return registers; | 33 return registers; |
34 } | 34 } |
35 | 35 |
36 | 36 |
37 Register* PropertyAccessCompiler::store_calling_convention() { | 37 Register* PropertyAccessCompiler::store_calling_convention() { |
38 // receiver, value, scratch1, scratch2, scratch3. | 38 // receiver, value, scratch1, scratch2. |
39 Register receiver = StoreDescriptor::ReceiverRegister(); | 39 Register receiver = StoreDescriptor::ReceiverRegister(); |
40 Register name = StoreDescriptor::NameRegister(); | 40 Register name = StoreDescriptor::NameRegister(); |
41 static Register registers[] = {receiver, name, x3, x4, x5}; | 41 static Register registers[] = {receiver, name, x3, x4}; |
42 return registers; | 42 return registers; |
43 } | 43 } |
44 | 44 |
45 | 45 |
46 #undef __ | 46 #undef __ |
47 } // namespace internal | 47 } // namespace internal |
48 } // namespace v8 | 48 } // namespace v8 |
49 | 49 |
50 #endif // V8_TARGET_ARCH_ARM64 | 50 #endif // V8_TARGET_ARCH_ARM64 |
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