Index: src/core/SkLightingShader.h |
diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h |
index be932423e94e281648fd8364c5dd7c2dc2436f58..ce1f37a52de5fb00337b30b64859e5384c4d4da7 100644 |
--- a/src/core/SkLightingShader.h |
+++ b/src/core/SkLightingShader.h |
@@ -17,29 +17,22 @@ class SkNormalSource; |
class SK_API SkLightingShader { |
public: |
- /** Returns a shader that lights the diffuse map and normals with a set of lights. |
+ /** Returns a shader that lights the shape, colored by the diffuseShader, and textured by the |
+ normals from normalSource, with a set of lights. |
It returns a shader with a reference count of 1. |
The caller should decrement the shader's reference count when done with the shader. |
It is an error for count to be < 2. |
- @param diffuse the diffuse bitmap |
- @param lights the lights applied to the normal map |
- @param diffLocalMatrix the local matrix for the diffuse map (transform from |
- texture coordinates to shape source coordinates). nullptr is |
- interpreted as an identity matrix. |
- @param normalSource the source for the normals |
- |
- nullptr will be returned if: |
- 'diffuse' is empty |
- 'diffuse' is too big (> 65535 on any side) |
+ @param diffuseShader the shader that provides the colors |
+ @param normalSource the source for the shape's normals |
+ @param lights the lights applied to the normals |
The lighting equation is currently: |
result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientColor |
*/ |
- static sk_sp<SkShader> Make(const SkBitmap& diffuse, sk_sp<SkLights> lights, |
- const SkMatrix* diffLocalMatrix, |
- sk_sp<SkNormalSource> normalSource); |
+ static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource, |
+ sk_sp<SkLights> lights); |
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
}; |