| Index: gm/lightingshader.cpp
|
| diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
|
| index e0a4ccfe7461f5b668f20e79d39572c58431f7de..48b677c9ffb1cf041c4a519220b6d8b3b0a8a81e 100644
|
| --- a/gm/lightingshader.cpp
|
| +++ b/gm/lightingshader.cpp
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "gm.h"
|
|
|
| +#include "SkBitmapProcShader.h"
|
| #include "SkLightingShader.h"
|
| #include "SkNormalSource.h"
|
| #include "SkPoint3.h"
|
| @@ -100,10 +101,12 @@ protected:
|
| SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSkewY] };
|
|
|
| SkPaint paint;
|
| + sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(fDiffuse,
|
| + SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
|
| sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeMap(fNormalMaps[mapType],
|
| invNormRotation, &matrix);
|
| - paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix,
|
| - std::move(normalSource)));
|
| + paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
|
| + fLights));
|
|
|
| canvas->drawRect(r, paint);
|
| }
|
|
|