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Side by Side Diff: src/core/SkLightingShader.cpp

Issue 2064153002: Changed SkLightingShader API to take in a shader as color source (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-factor-out
Patch Set: rebase Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
(...skipping 447 matching lines...) Expand 10 before | Expand all | Expand 10 after
458 void* storage) const { 458 void* storage) const {
459 459
460 size_t heapRequired = fDiffuseShader->contextSize(rec) + fNormalSource->prov iderSize(rec); 460 size_t heapRequired = fDiffuseShader->contextSize(rec) + fNormalSource->prov iderSize(rec);
461 void* heapAllocated = malloc(heapRequired); // Freed on ~LightingShaderConte xt() 461 void* heapAllocated = malloc(heapRequired); // Freed on ~LightingShaderConte xt()
462 462
463 void* diffuseContextStorage = (char*)heapAllocated; 463 void* diffuseContextStorage = (char*)heapAllocated;
464 464
465 SkShader::Context* diffuseContext = fDiffuseShader->createContext(rec, diffu seContextStorage); 465 SkShader::Context* diffuseContext = fDiffuseShader->createContext(rec, diffu seContextStorage);
466 466
467 void* normalProviderStorage = (char*)heapAllocated + fDiffuseShader->context Size(rec); 467 void* normalProviderStorage = (char*)heapAllocated + fDiffuseShader->context Size(rec);
468 SkNormalSource::Provider* normalProvider = 468 SkNormalSource::Provider* normalProvider = fNormalSource->asProvider(rec,
469 fNormalSource->asProvider(rec, normalProviderStorage); 469 normalP roviderStorage);
470 if (!normalProvider) { 470 if (!normalProvider) {
471 diffuseContext->~Context(); 471 diffuseContext->~Context();
472 free(heapAllocated); 472 free(heapAllocated);
473 return nullptr; 473 return nullptr;
474 } 474 }
475 475
476 return new (storage) LightingShaderContext(*this, rec, diffuseContext, norma lProvider, 476 return new (storage) LightingShaderContext(*this, rec, diffuseContext, norma lProvider,
477 heapAllocated); 477 heapAllocated);
478 } 478 }
479 479
480 /////////////////////////////////////////////////////////////////////////////// 480 ///////////////////////////////////////////////////////////////////////////////
481 481
482 sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, sk_sp<SkLights> lights, 482 sk_sp<SkShader> SkLightingShader::Make(sk_sp<SkShader> diffuseShader,
483 const SkMatrix* diffLocalM, sk_sp<SkNormalSource> normalSource) { 483 sk_sp<SkNormalSource> normalSource, sk_sp<SkLights> lights) {
484 if (diffuse.isNull() || SkBitmapProcShader::BitmapIsTooBig(diffuse)) { 484 if (!diffuseShader || !normalSource) {
485 return nullptr; 485 // TODO: Use paint's color in absence of a diffuseShader
486 }
487
488 if (!normalSource) {
489 // TODO: Use a default implementation of normalSource instead 486 // TODO: Use a default implementation of normalSource instead
490 return nullptr; 487 return nullptr;
491 } 488 }
492 489
493 // TODO: support other tile modes
494 sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(diffuse ,
495 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, diffLocalM);
496
497 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move( normalSource), 490 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move( normalSource),
498 std::move(lights)); 491 std::move(lights));
499 } 492 }
500 493
501 /////////////////////////////////////////////////////////////////////////////// 494 ///////////////////////////////////////////////////////////////////////////////
502 495
503 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) 496 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
504 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) 497 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
505 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 498 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
506 499
507 /////////////////////////////////////////////////////////////////////////////// 500 ///////////////////////////////////////////////////////////////////////////////
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