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Side by Side Diff: gm/lightingshader.cpp

Issue 2064153002: Changed SkLightingShader API to take in a shader as color source (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-factor-out
Patch Set: rebase Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmapProcShader.h"
10 #include "SkLightingShader.h" 11 #include "SkLightingShader.h"
11 #include "SkNormalSource.h" 12 #include "SkNormalSource.h"
12 #include "SkPoint3.h" 13 #include "SkPoint3.h"
13 #include "SkShader.h" 14 #include "SkShader.h"
14 15
15 // Create a hemispherical normal map 16 // Create a hemispherical normal map
16 static SkBitmap make_hemi_normalmap(int texSize) { 17 static SkBitmap make_hemi_normalmap(int texSize) {
17 SkBitmap hemi; 18 SkBitmap hemi;
18 hemi.allocN32Pixels(texSize, texSize); 19 hemi.allocN32Pixels(texSize, texSize);
19 20
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93 94
94 SkMatrix matrix; 95 SkMatrix matrix;
95 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); 96 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
96 97
97 const SkMatrix& ctm = canvas->getTotalMatrix(); 98 const SkMatrix& ctm = canvas->getTotalMatrix();
98 99
99 // TODO: correctly pull out the pure rotation 100 // TODO: correctly pull out the pure rotation
100 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk ewY] }; 101 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk ewY] };
101 102
102 SkPaint paint; 103 SkPaint paint;
104 sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(fDi ffuse,
105 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
103 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeMap(fNormalMaps [mapType], 106 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeMap(fNormalMaps [mapType],
104 invNormRota tion, &matrix); 107 invNormRota tion, &matrix);
105 paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix, 108 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource),
106 std::move(normalSource))); 109 fLights));
107 110
108 canvas->drawRect(r, paint); 111 canvas->drawRect(r, paint);
109 } 112 }
110 113
111 void onDraw(SkCanvas* canvas) override { 114 void onDraw(SkCanvas* canvas) override {
112 SkMatrix m; 115 SkMatrix m;
113 SkRect r; 116 SkRect r;
114 117
115 { 118 {
116 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; 119 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ;
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170 173
171 sk_sp<SkLights> fLights; 174 sk_sp<SkLights> fLights;
172 175
173 typedef GM INHERITED; 176 typedef GM INHERITED;
174 }; 177 };
175 178
176 ////////////////////////////////////////////////////////////////////////////// 179 //////////////////////////////////////////////////////////////////////////////
177 180
178 DEF_GM(return new LightingShaderGM;) 181 DEF_GM(return new LightingShaderGM;)
179 } 182 }
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