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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 | 9 |
| 10 #include "SkBitmapProcShader.h" | 10 #include "SkBitmapProcShader.h" |
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| 93 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { | 93 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { |
| 94 | 94 |
| 95 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height(
)); | 95 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height(
)); |
| 96 | 96 |
| 97 SkMatrix matrix; | 97 SkMatrix matrix; |
| 98 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | 98 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
| 99 | 99 |
| 100 const SkMatrix& ctm = canvas->getTotalMatrix(); | 100 const SkMatrix& ctm = canvas->getTotalMatrix(); |
| 101 | 101 |
| 102 SkPaint paint; | 102 SkPaint paint; |
| 103 sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse, |
| 104 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n
ullptr); |
| 103 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType], | 105 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType], |
| 104 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n
ullptr); | 106 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n
ullptr); |
| 105 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s
td::move(normalMap), | 107 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s
td::move(normalMap), |
| 106 c
tm); | 108 c
tm); |
| 107 paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix, | 109 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo
ve(normalSource), |
| 108 std::move(normalSource))); | 110 fLights)); |
| 109 | 111 |
| 110 canvas->drawRect(r, paint); | 112 canvas->drawRect(r, paint); |
| 111 } | 113 } |
| 112 | 114 |
| 113 void onDraw(SkCanvas* canvas) override { | 115 void onDraw(SkCanvas* canvas) override { |
| 114 SkMatrix m; | 116 SkMatrix m; |
| 115 SkRect r; | 117 SkRect r; |
| 116 | 118 |
| 117 { | 119 { |
| 118 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize))
; | 120 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize))
; |
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| 172 | 174 |
| 173 sk_sp<SkLights> fLights; | 175 sk_sp<SkLights> fLights; |
| 174 | 176 |
| 175 typedef GM INHERITED; | 177 typedef GM INHERITED; |
| 176 }; | 178 }; |
| 177 | 179 |
| 178 ////////////////////////////////////////////////////////////////////////////// | 180 ////////////////////////////////////////////////////////////////////////////// |
| 179 | 181 |
| 180 DEF_GM(return new LightingShaderGM;) | 182 DEF_GM(return new LightingShaderGM;) |
| 181 } | 183 } |
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