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Side by Side Diff: gm/lightingshader.cpp

Issue 2064153002: Changed SkLightingShader API to take in a shader as color source (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-factor-out
Patch Set: rebase Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmapProcShader.h" 10 #include "SkBitmapProcShader.h"
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93 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { 93 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
94 94
95 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); 95 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
96 96
97 SkMatrix matrix; 97 SkMatrix matrix;
98 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); 98 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
99 99
100 const SkMatrix& ctm = canvas->getTotalMatrix(); 100 const SkMatrix& ctm = canvas->getTotalMatrix();
101 101
102 SkPaint paint; 102 SkPaint paint;
103 sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse,
104 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n ullptr);
103 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType], 105 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType],
104 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n ullptr); 106 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n ullptr);
105 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap), 107 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap),
106 c tm); 108 c tm);
107 paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix, 109 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource),
108 std::move(normalSource))); 110 fLights));
109 111
110 canvas->drawRect(r, paint); 112 canvas->drawRect(r, paint);
111 } 113 }
112 114
113 void onDraw(SkCanvas* canvas) override { 115 void onDraw(SkCanvas* canvas) override {
114 SkMatrix m; 116 SkMatrix m;
115 SkRect r; 117 SkRect r;
116 118
117 { 119 {
118 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; 120 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ;
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172 174
173 sk_sp<SkLights> fLights; 175 sk_sp<SkLights> fLights;
174 176
175 typedef GM INHERITED; 177 typedef GM INHERITED;
176 }; 178 };
177 179
178 ////////////////////////////////////////////////////////////////////////////// 180 //////////////////////////////////////////////////////////////////////////////
179 181
180 DEF_GM(return new LightingShaderGM;) 182 DEF_GM(return new LightingShaderGM;)
181 } 183 }
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