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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
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| 473 sk_free(heapAllocated); | 473 sk_free(heapAllocated); |
| 474 return nullptr; | 474 return nullptr; |
| 475 } | 475 } |
| 476 | 476 |
| 477 return new (storage) LightingShaderContext(*this, rec, diffuseContext, norma
lProvider, | 477 return new (storage) LightingShaderContext(*this, rec, diffuseContext, norma
lProvider, |
| 478 heapAllocated); | 478 heapAllocated); |
| 479 } | 479 } |
| 480 | 480 |
| 481 /////////////////////////////////////////////////////////////////////////////// | 481 /////////////////////////////////////////////////////////////////////////////// |
| 482 | 482 |
| 483 sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, sk_sp<SkLights>
lights, | 483 sk_sp<SkShader> SkLightingShader::Make(sk_sp<SkShader> diffuseShader, |
| 484 const SkMatrix* diffLocalM, sk_sp<SkNormalSource> normalSource) { | 484 sk_sp<SkNormalSource> normalSource, sk_sp<SkLights> lights) { |
| 485 if (diffuse.isNull() || SkBitmapProcShader::BitmapIsTooBig(diffuse)) { | 485 if (!diffuseShader || !normalSource) { |
| 486 return nullptr; | 486 // TODO: Use paint's color in absence of a diffuseShader |
| 487 } | |
| 488 | |
| 489 if (!normalSource) { | |
| 490 // TODO: Use a default implementation of normalSource instead | 487 // TODO: Use a default implementation of normalSource instead |
| 491 return nullptr; | 488 return nullptr; |
| 492 } | 489 } |
| 493 | 490 |
| 494 // TODO: support other tile modes | |
| 495 sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(diffuse
, | |
| 496 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, diffLocalM); | |
| 497 | |
| 498 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(
normalSource), | 491 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(
normalSource), |
| 499 std::move(lights)); | 492 std::move(lights)); |
| 500 } | 493 } |
| 501 | 494 |
| 502 /////////////////////////////////////////////////////////////////////////////// | 495 /////////////////////////////////////////////////////////////////////////////// |
| 503 | 496 |
| 504 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 497 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 505 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 498 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 506 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 499 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 507 | 500 |
| 508 /////////////////////////////////////////////////////////////////////////////// | 501 /////////////////////////////////////////////////////////////////////////////// |
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