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Unified Diff: src/core/SkLightingShader.h

Issue 2063793002: API change to allow for NormalSource selection at the user level. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-normal-factor-out
Patch Set: Small rebase and comment fix Created 4 years, 6 months ago
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Index: src/core/SkLightingShader.h
diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
index 75a7738755865704972e22bc1c7232bb93764adf..a218b59b2404c251803cd8579a8c5ffb371c40bb 100644
--- a/src/core/SkLightingShader.h
+++ b/src/core/SkLightingShader.h
@@ -16,8 +16,7 @@ class SkMatrix;
class SK_API SkLightingShader {
public:
- /** Abstract class that generates or reads in normals for use by SkLightingShader. Not to be
- used as part of the API yet. Used internally by SkLightingShader.
+ /** Abstract class that generates or reads in normals for use by SkLightingShader.
*/
class NormalSource : public SkFlattenable {
public:
@@ -35,7 +34,7 @@ public:
SkFilterQuality filterQuality,
SkSourceGammaTreatment gammaTreatment) const = 0;
#endif
-
+
egdaniel 2016/06/16 13:15:08 extra spaces added here?
dvonbeck 2016/06/16 23:21:57 Oops, that was an accident. Reverted. Are space-on
class Provider {
public:
virtual ~Provider(){};
@@ -63,66 +62,53 @@ public:
SK_DEFINE_FLATTENABLE_TYPE(NormalSource)
};
- /** Returns a normal source that provides normals sourced from the the normal map argument.
- Not to be used as part of the API yet. Used internally by SkLightingShader.
-
- @param normal the normal map
- @param invNormRotation rotation applied to the normal map's normals
- @param normLocalM the local matrix for the normal map
-
- nullptr will be returned if
- 'normal' is empty
- 'normal' too big (> 65535 on either side)
-
- The normal map is currently assumed to be an 8888 image where the normal at a texel
- is retrieved by:
- N.x = R-127;
- N.y = G-127;
- N.z = B-127;
- N.normalize();
- The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
- (127, 127, 0).
- */
class NormalMapSource {
public:
+
+ /** Returns a normal source that provides normals sourced from the the normal map argument.
+
+ @param normal the normal map
+ @param invNormRotation rotation applied to the normal map's normals
+ @param normLocalM the local matrix for the normal map
+
+ nullptr will be returned if
+ 'normal' is empty
+ 'normal' too big (> 65535 on either side)
+
+ The normal map is currently assumed to be an 8888 image where the normal at a texel is
+ retrieved by:
+ N.x = R-127;
+ N.y = G-127;
+ N.z = B-127;
+ N.normalize();
+ The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
+ (127, 127, 0).
+ */
static sk_sp<NormalSource> Make(const SkBitmap& normal, const SkVector& invNormRotation,
const SkMatrix* normLocalM);
-
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
};
- /** Returns a shader that lights the diffuse and normal maps with a set of lights.
+ /** Returns a shader that lights the diffuse map and normals with a set of lights.
It returns a shader with a reference count of 1.
The caller should decrement the shader's reference count when done with the shader.
It is an error for count to be < 2.
@param diffuse the diffuse bitmap
- @param normal the normal map
- @param lights the lights applied to the normal map
- @param invNormRotation rotation applied to the normal map's normals
+ @param lights the lights applied to the normals
@param diffLocalMatrix the local matrix for the diffuse texture
- @param normLocalMatrix the local matrix for the normal map
+ @param normalSource the source for the normals
nullptr will be returned if:
- either 'diffuse' or 'normal' are empty
- either 'diffuse' or 'normal' are too big (> 65535 on a side)
- 'diffuse' and 'normal' aren't the same size
+ 'diffuse' is empty
+ 'diffuse' is too big (> 65535 on any side)
The lighting equation is currently:
result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientColor
- The normal map is currently assumed to be an 8888 image where the normal at a texel
- is retrieved by:
- N.x = R-127;
- N.y = G-127;
- N.z = B-127;
- N.normalize();
- The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
- (127, 127, 0).
*/
- static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal,
- sk_sp<SkLights> lights, const SkVector& invNormRotation,
- const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix);
+ static sk_sp<SkShader> Make(const SkBitmap& diffuse, sk_sp<SkLights> lights,
+ const SkMatrix* diffLocalMatrix, sk_sp<NormalSource> normalSource);
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
};

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