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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkLightingShader.h" | 10 #include "SkLightingShader.h" |
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92 | 92 |
93 SkMatrix matrix; | 93 SkMatrix matrix; |
94 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | 94 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
95 | 95 |
96 const SkMatrix& ctm = canvas->getTotalMatrix(); | 96 const SkMatrix& ctm = canvas->getTotalMatrix(); |
97 | 97 |
98 // TODO: correctly pull out the pure rotation | 98 // TODO: correctly pull out the pure rotation |
99 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk ewY] }; | 99 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk ewY] }; |
100 | 100 |
101 SkPaint paint; | 101 SkPaint paint; |
102 paint.setShader(SkLightingShader::Make(fDiffuse, fNormalMaps[mapType], f Lights, | 102 auto normalSource = SkLightingShader::NormalMapSource::Make(fNormalMaps[ mapType], |
103 invNormRotation, &matrix, &matrix )); | 103 invNormRotat ion, &matrix); |
104 paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix, norma lSource)); | |
egdaniel
2016/06/16 13:15:08
should this be a move here of normal source?
dvonbeck
2016/06/16 23:21:56
Done.
| |
104 | 105 |
105 canvas->drawRect(r, paint); | 106 canvas->drawRect(r, paint); |
106 } | 107 } |
107 | 108 |
108 void onDraw(SkCanvas* canvas) override { | 109 void onDraw(SkCanvas* canvas) override { |
109 SkMatrix m; | 110 SkMatrix m; |
110 SkRect r; | 111 SkRect r; |
111 | 112 |
112 { | 113 { |
113 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; | 114 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; |
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167 | 168 |
168 sk_sp<SkLights> fLights; | 169 sk_sp<SkLights> fLights; |
169 | 170 |
170 typedef GM INHERITED; | 171 typedef GM INHERITED; |
171 }; | 172 }; |
172 | 173 |
173 ////////////////////////////////////////////////////////////////////////////// | 174 ////////////////////////////////////////////////////////////////////////////// |
174 | 175 |
175 DEF_GM(return new LightingShaderGM;) | 176 DEF_GM(return new LightingShaderGM;) |
176 } | 177 } |
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