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Side by Side Diff: src/core/SkLightingShader.h

Issue 2063793002: API change to allow for NormalSource selection at the user level. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-normal-factor-out
Patch Set: Fixed CPU behavior when normal.Z=-1 Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkLightingShader_DEFINED 8 #ifndef SkLightingShader_DEFINED
9 #define SkLightingShader_DEFINED 9 #define SkLightingShader_DEFINED
10 10
11 #include "SkLights.h" 11 #include "SkLights.h"
12 #include "SkShader.h" 12 #include "SkShader.h"
13 13
14 class SkBitmap; 14 class SkBitmap;
15 class SkMatrix; 15 class SkMatrix;
16 class SkNormalSource;
16 17
17 class SK_API SkLightingShader { 18 class SK_API SkLightingShader {
18 public: 19 public:
robertphillips 2016/07/06 16:36:33 "map and normals with" -> "map using the normals a
dvonbeck 2016/07/06 18:07:48 Done.
19 /** Returns a shader that lights the diffuse and normal maps with a set of l ights. 20 /** Returns a shader that lights the diffuse map and normals with a set of l ights.
20 21
21 It returns a shader with a reference count of 1. 22 It returns a shader with a reference count of 1.
22 The caller should decrement the shader's reference count when done with the shader. 23 The caller should decrement the shader's reference count when done with the shader.
23 It is an error for count to be < 2. 24 It is an error for count to be < 2.
24 @param diffuse the diffuse bitmap 25 @param diffuse the diffuse bitmap
25 @param normal the normal map
26 @param lights the lights applied to the normal map 26 @param lights the lights applied to the normal map
27 @param invNormRotation rotation applied to the normal map's normals
28 @param diffLocalMatrix the local matrix for the diffuse map (transform from 27 @param diffLocalMatrix the local matrix for the diffuse map (transform from
29 texture coordinates to shape source coordinates) . nullptr is 28 texture coordinates to shape source coordinates) . nullptr is
30 interpreted as an identity matrix. 29 interpreted as an identity matrix.
31 @param normLocalMatrix the local matrix for the normal map (transform f rom 30 @param normalSource the source for the normals
32 texture coordinates to shape source coordinates) . nullptr is
33 interpreted as an identity matrix.
34 31
35 nullptr will be returned if: 32 nullptr will be returned if:
36 either 'diffuse' or 'normal' are empty 33 'diffuse' is empty
37 either 'diffuse' or 'normal' are too big (> 65535 on a side) 34 'diffuse' is too big (> 65535 on any side)
38 'diffuse' and 'normal' aren't the same size
39 35
40 The lighting equation is currently: 36 The lighting equation is currently:
41 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor 37 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor
42 38
43 The normal map is currently assumed to be an 8888 image where the normal at a texel
44 is retrieved by:
45 N.x = R-127;
46 N.y = G-127;
47 N.z = B-127;
48 N.normalize();
49 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
50 (127, 127, 0).
51 */ 39 */
52 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, 40 static sk_sp<SkShader> Make(const SkBitmap& diffuse, sk_sp<SkLights> lights,
53 sk_sp<SkLights> lights, const SkVector& invNormR otation, 41 const SkMatrix* diffLocalMatrix,
54 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); 42 sk_sp<SkNormalSource> normalSource);
55 43
56 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() 44 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
57 }; 45 };
58 46
59 #endif 47 #endif
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