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Side by Side Diff: gm/lightingshader.cpp

Issue 2063793002: API change to allow for NormalSource selection at the user level. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-normal-factor-out
Patch Set: Fixed CPU behavior when normal.Z=-1 Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmapProcShader.h"
10 #include "SkLightingShader.h" 11 #include "SkLightingShader.h"
12 #include "SkNormalSource.h"
11 #include "SkPoint3.h" 13 #include "SkPoint3.h"
12 #include "SkShader.h" 14 #include "SkShader.h"
13 15
14 // Create a hemispherical normal map 16 // Create a hemispherical normal map
15 static SkBitmap make_hemi_normalmap(int texSize) { 17 static SkBitmap make_hemi_normalmap(int texSize) {
16 SkBitmap hemi; 18 SkBitmap hemi;
17 hemi.allocN32Pixels(texSize, texSize); 19 hemi.allocN32Pixels(texSize, texSize);
18 20
19 sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSiz e)); 21 sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSiz e));
20 return hemi; 22 return hemi;
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41 namespace skiagm { 43 namespace skiagm {
42 44
43 // This GM exercises lighting shaders. 45 // This GM exercises lighting shaders.
44 class LightingShaderGM : public GM { 46 class LightingShaderGM : public GM {
45 public: 47 public:
46 LightingShaderGM() { 48 LightingShaderGM() {
47 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); 49 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
48 50
49 SkLights::Builder builder; 51 SkLights::Builder builder;
50 52
51 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), 53 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
robertphillips 2016/07/06 16:36:33 I think you want this to be normalized: (SK_Scal
dvonbeck 2016/07/06 18:07:48 It gets normalized by the constructor, should I st
robertphillips 2016/07/06 19:11:13 It will probably make more sense to the reader. Ot
dvonbeck 2016/07/06 19:34:36 Done.
52 SkVector3::Make(1.0f, 0.0f, 0.0f))); 54 SkVector3::Make(1.0f, 0.0f, 0.6f)));
53 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); 55 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
54 56
55 fLights = builder.finish(); 57 fLights = builder.finish();
56 } 58 }
57 59
58 protected: 60 protected:
59 enum NormalMap { 61 enum NormalMap {
60 kHemi_NormalMap, 62 kHemi_NormalMap,
61 kFrustum_NormalMap, 63 kFrustum_NormalMap,
62 kTetra_NormalMap, 64 kTetra_NormalMap,
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88 90
89 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { 91 void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
90 92
91 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); 93 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
92 94
93 SkMatrix matrix; 95 SkMatrix matrix;
94 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); 96 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
95 97
96 const SkMatrix& ctm = canvas->getTotalMatrix(); 98 const SkMatrix& ctm = canvas->getTotalMatrix();
97 99
98 // TODO: correctly pull out the pure rotation
99 SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSk ewY] };
100
101 SkPaint paint; 100 SkPaint paint;
102 paint.setShader(SkLightingShader::Make(fDiffuse, fNormalMaps[mapType], f Lights, 101 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType],
103 invNormRotation, &matrix, &matrix )); 102 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n ullptr);
103 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap),
104 c tm);
105 paint.setShader(SkLightingShader::Make(fDiffuse, fLights, &matrix,
106 std::move(normalSource)));
104 107
105 canvas->drawRect(r, paint); 108 canvas->drawRect(r, paint);
106 } 109 }
107 110
108 void onDraw(SkCanvas* canvas) override { 111 void onDraw(SkCanvas* canvas) override {
109 SkMatrix m; 112 SkMatrix m;
110 SkRect r; 113 SkRect r;
111 114
112 { 115 {
113 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; 116 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ;
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167 170
168 sk_sp<SkLights> fLights; 171 sk_sp<SkLights> fLights;
169 172
170 typedef GM INHERITED; 173 typedef GM INHERITED;
171 }; 174 };
172 175
173 ////////////////////////////////////////////////////////////////////////////// 176 //////////////////////////////////////////////////////////////////////////////
174 177
175 DEF_GM(return new LightingShaderGM;) 178 DEF_GM(return new LightingShaderGM;)
176 } 179 }
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