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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | |
| 6 | |
| 7 #include <GLES2/gl2.h> | |
| 8 #include <GLES2/gl2ext.h> | |
| 9 | |
| 10 #include "base/bind.h" | |
| 11 #include "content/child/child_thread.h" | |
| 12 #include "content/common/gpu/client/gpu_channel_host.h" | |
| 13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | |
| 14 #include "gpu/command_buffer/client/gles2_implementation.h" | |
| 15 #include "gpu/ipc/command_buffer_proxy.h" | |
| 16 #include "third_party/skia/include/core/SkPixelRef.h" | |
| 17 | |
| 18 namespace content { | |
| 19 | |
| 20 RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} | |
| 21 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( | |
| 22 GpuChannelHost* gpu_channel_host, | |
| 23 const scoped_refptr<base::MessageLoopProxy>& message_loop, | |
| 24 WebGraphicsContext3DCommandBufferImpl* context) | |
| 25 : message_loop_(message_loop), | |
| 26 main_message_loop_(base::MessageLoopProxy::current()), | |
| 27 gpu_channel_host_(gpu_channel_host), | |
| 28 aborted_waiter_(true, false), | |
| 29 message_loop_async_waiter_(false, false), | |
| 30 render_thread_async_waiter_(false, false) { | |
| 31 if (message_loop_->BelongsToCurrentThread()) { | |
| 32 AsyncGetContext(context); | |
| 33 message_loop_async_waiter_.Reset(); | |
| 34 return; | |
| 35 } | |
| 36 // Wait for the context to be acquired. | |
| 37 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 38 &RendererGpuVideoDecoderFactories::AsyncGetContext, | |
| 39 // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a | |
| 40 // scoped_refptr. Safe because the Wait() below keeps us alive until this | |
| 41 // task completes. | |
| 42 base::Unretained(this), | |
| 43 // OK to pass raw because the pointee is only deleted on the compositor | |
| 44 // thread, and only as the result of a PostTask from the render thread | |
| 45 // which can only happen after this function returns, so our PostTask will | |
| 46 // run first. | |
| 47 context)); | |
| 48 message_loop_async_waiter_.Wait(); | |
| 49 } | |
| 50 | |
| 51 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() | |
| 52 : aborted_waiter_(true, false), | |
| 53 message_loop_async_waiter_(false, false), | |
| 54 render_thread_async_waiter_(false, false) {} | |
| 55 | |
| 56 void RendererGpuVideoDecoderFactories::AsyncGetContext( | |
| 57 WebGraphicsContext3DCommandBufferImpl* context) { | |
| 58 context_ = context->AsWeakPtr(); | |
| 59 if (context_.get()) { | |
| 60 if (context_->makeContextCurrent()) { | |
| 61 // Called once per media player, but is a no-op after the first one in | |
| 62 // each renderer. | |
| 63 context_->insertEventMarkerEXT("GpuVDAContext3D"); | |
| 64 } | |
| 65 } | |
| 66 message_loop_async_waiter_.Signal(); | |
| 67 } | |
| 68 | |
| 69 media::VideoDecodeAccelerator* | |
| 70 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( | |
| 71 media::VideoCodecProfile profile, | |
| 72 media::VideoDecodeAccelerator::Client* client) { | |
| 73 if (message_loop_->BelongsToCurrentThread()) { | |
| 74 AsyncCreateVideoDecodeAccelerator(profile, client); | |
| 75 message_loop_async_waiter_.Reset(); | |
| 76 return vda_.release(); | |
| 77 } | |
| 78 // The VDA is returned in the vda_ member variable by the | |
| 79 // AsyncCreateVideoDecodeAccelerator() function. | |
| 80 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 81 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, | |
| 82 this, profile, client)); | |
| 83 | |
| 84 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 85 &message_loop_async_waiter_}; | |
| 86 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { | |
| 87 // If we are aborting and the VDA is created by the | |
| 88 // AsyncCreateVideoDecodeAccelerator() function later we need to ensure | |
| 89 // that it is destroyed on the same thread. | |
| 90 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 91 &RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator, | |
| 92 this)); | |
| 93 return NULL; | |
| 94 } | |
| 95 return vda_.release(); | |
| 96 } | |
| 97 | |
| 98 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( | |
| 99 media::VideoCodecProfile profile, | |
| 100 media::VideoDecodeAccelerator::Client* client) { | |
| 101 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 102 | |
| 103 if (context_.get() && context_->GetCommandBufferProxy()) { | |
| 104 vda_ = gpu_channel_host_->CreateVideoDecoder( | |
| 105 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); | |
| 106 } | |
| 107 message_loop_async_waiter_.Signal(); | |
| 108 } | |
| 109 | |
| 110 uint32 RendererGpuVideoDecoderFactories::CreateTextures( | |
| 111 int32 count, const gfx::Size& size, | |
| 112 std::vector<uint32>* texture_ids, | |
| 113 std::vector<gpu::Mailbox>* texture_mailboxes, | |
| 114 uint32 texture_target) { | |
| 115 uint32 sync_point = 0; | |
| 116 | |
| 117 if (message_loop_->BelongsToCurrentThread()) { | |
| 118 AsyncCreateTextures(count, size, texture_target, &sync_point); | |
| 119 texture_ids->swap(created_textures_); | |
| 120 texture_mailboxes->swap(created_texture_mailboxes_); | |
| 121 message_loop_async_waiter_.Reset(); | |
| 122 return sync_point; | |
| 123 } | |
| 124 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 125 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | |
| 126 count, size, texture_target, &sync_point)); | |
| 127 | |
| 128 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 129 &message_loop_async_waiter_}; | |
| 130 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
| 131 return 0; | |
| 132 texture_ids->swap(created_textures_); | |
| 133 texture_mailboxes->swap(created_texture_mailboxes_); | |
| 134 return sync_point; | |
| 135 } | |
| 136 | |
| 137 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | |
| 138 int32 count, const gfx::Size& size, uint32 texture_target, | |
| 139 uint32* sync_point) { | |
| 140 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 141 DCHECK(texture_target); | |
| 142 | |
| 143 if (!context_.get()) { | |
| 144 message_loop_async_waiter_.Signal(); | |
| 145 return; | |
| 146 } | |
| 147 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 148 created_textures_.resize(count); | |
| 149 created_texture_mailboxes_.resize(count); | |
| 150 gles2->GenTextures(count, &created_textures_[0]); | |
| 151 for (int i = 0; i < count; ++i) { | |
| 152 gles2->ActiveTexture(GL_TEXTURE0); | |
| 153 uint32 texture_id = created_textures_[i]; | |
| 154 gles2->BindTexture(texture_target, texture_id); | |
| 155 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 156 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 157 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 158 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 159 if (texture_target == GL_TEXTURE_2D) { | |
| 160 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), | |
| 161 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
| 162 } | |
| 163 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); | |
| 164 gles2->ProduceTextureCHROMIUM(texture_target, | |
| 165 created_texture_mailboxes_[i].name); | |
| 166 } | |
| 167 | |
| 168 // We need a glFlush here to guarantee the decoder (in the GPU process) can | |
| 169 // use the texture ids we return here. Since textures are expected to be | |
| 170 // reused, this should not be unacceptably expensive. | |
| 171 gles2->Flush(); | |
| 172 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | |
| 173 | |
| 174 *sync_point = gles2->InsertSyncPointCHROMIUM(); | |
| 175 message_loop_async_waiter_.Signal(); | |
| 176 } | |
| 177 | |
| 178 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | |
| 179 if (message_loop_->BelongsToCurrentThread()) { | |
| 180 AsyncDeleteTexture(texture_id); | |
| 181 return; | |
| 182 } | |
| 183 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 184 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | |
| 185 } | |
| 186 | |
| 187 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | |
| 188 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 189 if (!context_.get()) | |
| 190 return; | |
| 191 | |
| 192 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 193 gles2->DeleteTextures(1, &texture_id); | |
| 194 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | |
| 195 } | |
| 196 | |
| 197 void RendererGpuVideoDecoderFactories::WaitSyncPoint(uint32 sync_point) { | |
| 198 if (message_loop_->BelongsToCurrentThread()) { | |
| 199 AsyncWaitSyncPoint(sync_point); | |
| 200 message_loop_async_waiter_.Reset(); | |
| 201 return; | |
| 202 } | |
| 203 | |
| 204 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 205 &RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint, | |
| 206 this, | |
| 207 sync_point)); | |
| 208 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 209 &message_loop_async_waiter_}; | |
| 210 base::WaitableEvent::WaitMany(objects, arraysize(objects)); | |
| 211 } | |
| 212 | |
| 213 void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { | |
| 214 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 215 if (!context_) { | |
| 216 message_loop_async_waiter_.Signal(); | |
| 217 return; | |
| 218 } | |
| 219 | |
| 220 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 221 gles2->WaitSyncPointCHROMIUM(sync_point); | |
| 222 message_loop_async_waiter_.Signal(); | |
| 223 } | |
| 224 | |
| 225 void RendererGpuVideoDecoderFactories::ReadPixels( | |
| 226 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | |
| 227 const SkBitmap& pixels) { | |
| 228 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. | |
| 229 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to | |
| 230 // ensure that the underlying pixels in the SkBitmap passed in remain valid | |
| 231 // until the AsyncReadPixels() call completes. | |
| 232 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); | |
| 233 | |
| 234 if (!message_loop_->BelongsToCurrentThread()) { | |
| 235 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 236 &RendererGpuVideoDecoderFactories::AsyncReadPixels, this, | |
| 237 texture_id, texture_target, size)); | |
| 238 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 239 &message_loop_async_waiter_}; | |
| 240 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
| 241 return; | |
| 242 } else { | |
| 243 AsyncReadPixels(texture_id, texture_target, size); | |
| 244 message_loop_async_waiter_.Reset(); | |
| 245 } | |
| 246 read_pixels_bitmap_.setPixelRef(NULL); | |
| 247 } | |
| 248 | |
| 249 void RendererGpuVideoDecoderFactories::AsyncReadPixels( | |
| 250 uint32 texture_id, uint32 texture_target, const gfx::Size& size) { | |
| 251 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 252 if (!context_.get()) { | |
| 253 message_loop_async_waiter_.Signal(); | |
| 254 return; | |
| 255 } | |
| 256 | |
| 257 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 258 | |
| 259 GLuint tmp_texture; | |
| 260 gles2->GenTextures(1, &tmp_texture); | |
| 261 gles2->BindTexture(texture_target, tmp_texture); | |
| 262 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 263 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 264 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 265 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 266 context_->copyTextureCHROMIUM( | |
| 267 texture_target, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); | |
| 268 | |
| 269 GLuint fb; | |
| 270 gles2->GenFramebuffers(1, &fb); | |
| 271 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); | |
| 272 gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 273 texture_target, tmp_texture, 0); | |
| 274 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); | |
| 275 gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, | |
| 276 GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels()); | |
| 277 gles2->DeleteFramebuffers(1, &fb); | |
| 278 gles2->DeleteTextures(1, &tmp_texture); | |
| 279 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | |
| 280 message_loop_async_waiter_.Signal(); | |
| 281 } | |
| 282 | |
| 283 base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( | |
| 284 size_t size) { | |
| 285 if (main_message_loop_->BelongsToCurrentThread()) { | |
| 286 return ChildThread::current()->AllocateSharedMemory(size); | |
| 287 } | |
| 288 main_message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 289 &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this, | |
| 290 size)); | |
| 291 | |
| 292 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 293 &render_thread_async_waiter_}; | |
| 294 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
| 295 return NULL; | |
| 296 return shared_memory_segment_.release(); | |
| 297 } | |
| 298 | |
| 299 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(size_t size) { | |
| 300 DCHECK_EQ(base::MessageLoop::current(), | |
| 301 ChildThread::current()->message_loop()); | |
| 302 | |
| 303 shared_memory_segment_.reset( | |
| 304 ChildThread::current()->AllocateSharedMemory(size)); | |
| 305 render_thread_async_waiter_.Signal(); | |
| 306 } | |
| 307 | |
| 308 scoped_refptr<base::MessageLoopProxy> | |
| 309 RendererGpuVideoDecoderFactories::GetMessageLoop() { | |
| 310 return message_loop_; | |
| 311 } | |
| 312 | |
| 313 void RendererGpuVideoDecoderFactories::Abort() { | |
| 314 aborted_waiter_.Signal(); | |
| 315 } | |
| 316 | |
| 317 bool RendererGpuVideoDecoderFactories::IsAborted() { | |
| 318 return aborted_waiter_.IsSignaled(); | |
| 319 } | |
| 320 | |
| 321 scoped_refptr<media::GpuVideoDecoderFactories> | |
| 322 RendererGpuVideoDecoderFactories::Clone() { | |
| 323 scoped_refptr<RendererGpuVideoDecoderFactories> factories = | |
| 324 new RendererGpuVideoDecoderFactories(); | |
| 325 factories->message_loop_ = message_loop_; | |
| 326 factories->main_message_loop_ = main_message_loop_; | |
| 327 factories->gpu_channel_host_ = gpu_channel_host_; | |
| 328 factories->context_ = context_; | |
| 329 return factories; | |
| 330 } | |
| 331 | |
| 332 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | |
| 333 // OK to release because Destroy() will delete the VDA instance. | |
| 334 if (vda_) | |
| 335 vda_.release()->Destroy(); | |
| 336 } | |
| 337 | |
| 338 } // namespace content | |
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