| Index: src/record/SkRecord.h
|
| diff --git a/src/record/SkRecord.h b/src/record/SkRecord.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4013874677825afd5ceb7adfe73a3bac374f37a9
|
| --- /dev/null
|
| +++ b/src/record/SkRecord.h
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| @@ -0,0 +1,198 @@
|
| +#ifndef SkRecord_DEFINED
|
| +#define SkRecord_DEFINED
|
| +
|
| +#include "SkChunkAlloc.h"
|
| +#include "SkRecords.h"
|
| +#include "SkTemplates.h"
|
| +
|
| +// SkRecord (REC-ord) represents a sequence of SkCanvas calls, saved for future use.
|
| +// These future uses may include: replay, optimization, serialization, or combinations of those.
|
| +//
|
| +// Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to
|
| +// work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface
|
| +// for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas.
|
| +//
|
| +// SkRecord often looks like it's compatible with any type T, but really it's compatible with any
|
| +// type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible
|
| +// only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you
|
| +// get this wrong.
|
| +
|
| +class SkRecord : SkNoncopyable {
|
| +public:
|
| + SkRecord(size_t chunkBytes = 4096, unsigned firstReserveCount = 64 / sizeof(void*))
|
| + : fAlloc(chunkBytes), fCount(0), fReserved(0), kFirstReserveCount(firstReserveCount) {}
|
| + ~SkRecord() { this->mutate(Destroyer()); }
|
| +
|
| + // Accepts a visitor functor with this interface:
|
| + // template <typename T>
|
| + // void operator()()(const T& record) { ... }
|
| + // This operator() must be defined for at least all SkRecords::*; your compiler will help you
|
| + // get this right.
|
| + //
|
| + // f will be called on each recorded canvas call in the order they were append()ed.
|
| + template <typename F>
|
| + void visit(F f) const {
|
| + for (unsigned i = 0; i < fCount; i++) {
|
| + fRecords[i].visit(fTypes[i], f);
|
| + }
|
| + }
|
| +
|
| + // Accepts a visitor functor with this interface:
|
| + // template <typename T>
|
| + // void operator()()(T* record) { ... }
|
| + // This operator() must be defined for at least all SkRecords::*; again, your compiler will help
|
| + // you get this right.
|
| + //
|
| + // f will be called on each recorded canvas call in the order they were append()ed.
|
| + template <typename F>
|
| + void mutate(F f) {
|
| + for (unsigned i = 0; i < fCount; i++) {
|
| + fRecords[i].mutate(fTypes[i], f);
|
| + }
|
| + }
|
| +
|
| + // Allocate contiguous space for count Ts, to be destroyed (not just freed) when the SkRecord is
|
| + // destroyed. For classes with constructors, placement new into this array. Throws on failure.
|
| + // Here T can really be any class, not just those from SkRecords.
|
| + template <typename T>
|
| + T* alloc(unsigned count = 1) {
|
| + return (T*)fAlloc.allocThrow(sizeof(T) * count);
|
| + }
|
| +
|
| + // Allocate space to record a canvas call of type T at the end of this SkRecord. You are
|
| + // expected to placement new an object of type T onto this pointer.
|
| + template <typename T>
|
| + T* append() {
|
| + if (fCount == fReserved) {
|
| + fReserved = SkTMax(kFirstReserveCount, fReserved*2);
|
| + fRecords.realloc(fReserved);
|
| + fTypes.realloc(fReserved);
|
| + }
|
| +
|
| + fTypes[fCount] = T::kType;
|
| + return fRecords[fCount++].alloc<T>(this);
|
| + }
|
| +
|
| +private:
|
| + // Implementation notes!
|
| + //
|
| + // Logically an SkRecord is structured as an array of pointers into a big chunk of memory where
|
| + // records representing each canvas draw call are stored:
|
| + //
|
| + // fRecords: [*][*][*]...
|
| + // | | |
|
| + // | | |
|
| + // | | +---------------------------------------+
|
| + // | +-----------------+ |
|
| + // | | |
|
| + // v v v
|
| + // fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]...
|
| + //
|
| + // In the scheme above, the pointers in fRecords are void*: they have no type. The type is not
|
| + // stored in fAlloc either; we just write raw data there. But we need that type information.
|
| + // Here are some options:
|
| + // 1) use inheritance, virtuals, and vtables to make the fRecords pointers smarter
|
| + // 2) store the type data manually in fAlloc at the start of each record
|
| + // 3) store the type data manually somewhere with fRecords
|
| + //
|
| + // This code uses approach 3). The implementation feels very similar to 1), but it's
|
| + // devirtualized instead of using the language's polymorphism mechanisms. This lets us work
|
| + // with the types themselves (as SkRecords::Type), a sort of limited free RTTI; it lets us pay
|
| + // only 1 byte to store the type instead of a full pointer (4-8 bytes); and it leads to better
|
| + // decoupling between the SkRecords::* record types and the operations performed on them in
|
| + // visit() or mutate(). The recorded canvas calls don't have to have any idea about the
|
| + // operations performed on them.
|
| + //
|
| + // We store the types in a parallel fTypes array, mainly so that they can be tightly packed as
|
| + // single bytes. This has the side effect of allowing very fast analysis passes over an
|
| + // SkRecord looking for just patterns of draw commands (or using this as a quick reject
|
| + // mechanism) though there's admittedly not a very good API exposed publically for this.
|
| + //
|
| + // We pull one final sneaky trick in the implementation. When recording canvas calls that need
|
| + // to store less than a pointer of data, we don't go through the usual path of allocating the
|
| + // draw command in fAlloc and a pointer to it in fRecords; instead, we ignore fAlloc and
|
| + // directly allocate the object in the space we would have put the pointer in fRecords. This is
|
| + // why you'll see uintptr_t instead of void* in Record below.
|
| + //
|
| + // The cost of appending a single record into this structure is then:
|
| + // - 1 + sizeof(void*) + sizeof(T) if sizeof(T) > sizeof(void*)
|
| + // - 1 + sizeof(void*) if sizeof(T) <= sizeof(void*)
|
| +
|
| +
|
| + // A mutator that calls destructors of all the canvas calls we've recorded.
|
| + struct Destroyer {
|
| + template <typename T>
|
| + void operator()(T* record) { record->~T(); }
|
| + };
|
| +
|
| + // Logically the same as SkRecords::Type, but packed into 8 bits.
|
| + struct Type8 {
|
| + public:
|
| + // This intentionally converts implicitly back and forth.
|
| + Type8(SkRecords::Type type) : fType(type) { SkASSERT(*this == type); }
|
| + operator SkRecords::Type () { return (SkRecords::Type)fType; }
|
| +
|
| + private:
|
| + uint8_t fType;
|
| + };
|
| +
|
| + // Logically a void* to some bytes in fAlloc, but maybe has the bytes stored immediately
|
| + // instead. This is also the main interface for devirtualized polymorphic dispatch: see visit()
|
| + // and mutate(), which essentially do the work of the missing vtable.
|
| + struct Record {
|
| + public:
|
| +
|
| + // Allocate space for a T, perhaps using the SkRecord to allocate that space.
|
| + template <typename T>
|
| + T* alloc(SkRecord* record) {
|
| + if (IsLarge<T>()) {
|
| + fRecord = (uintptr_t)record->alloc<T>();
|
| + }
|
| + return this->ptr<T>();
|
| + }
|
| +
|
| + // Visit this record with functor F (see public API above) assuming the record we're
|
| + // pointing to has this type.
|
| + template <typename F>
|
| + void visit(Type8 type, F f) const {
|
| + #define CASE(T) case SkRecords::T##_Type: return f(*this->ptr<SkRecords::T>());
|
| + switch(type) { SK_RECORD_TYPES(CASE) }
|
| + #undef CASE
|
| + }
|
| +
|
| + // Mutate this record with functor F (see public API above) assuming the record we're
|
| + // pointing to has this type.
|
| + template <typename F>
|
| + void mutate(Type8 type, F f) {
|
| + #define CASE(T) case SkRecords::T##_Type: return f(this->ptr<SkRecords::T>());
|
| + switch(type) { SK_RECORD_TYPES(CASE) }
|
| + #undef CASE
|
| + }
|
| +
|
| + private:
|
| + template <typename T>
|
| + T* ptr() const { return (T*)(IsLarge<T>() ? (void*)fRecord : &fRecord); }
|
| +
|
| + // Is T too big to fit directly into a uintptr_t, neededing external allocation?
|
| + template <typename T>
|
| + static bool IsLarge() { return sizeof(T) > sizeof(uintptr_t); }
|
| +
|
| + uintptr_t fRecord;
|
| + };
|
| +
|
| + // fAlloc needs to be a data structure which can append variable length data in contiguous
|
| + // chunks, returning a stable handle to that data for later retrieval.
|
| + //
|
| + // fRecords and fTypes need to be data structures that can append fixed length data, and need to
|
| + // support efficient forward iteration. (They don't need to be contiguous or indexable.)
|
| +
|
| + SkChunkAlloc fAlloc;
|
| + SkAutoTMalloc<Record> fRecords;
|
| + SkAutoTMalloc<Type8> fTypes;
|
| + // fCount and fReserved measure both fRecords and fTypes, which always grow in lock step.
|
| + unsigned fCount;
|
| + unsigned fReserved;
|
| + const unsigned kFirstReserveCount;
|
| +};
|
| +
|
| +#endif//SkRecord_DEFINED
|
|
|