| Index: src/effects/GrCircleBlurFragmentProcessor.h
|
| diff --git a/src/effects/GrCircleBlurFragmentProcessor.h b/src/effects/GrCircleBlurFragmentProcessor.h
|
| index 6dc599b7bb814f62bf337ea0c0c75817894eeba4..89c067c43b10a4786c27bbc47cdb3412e670f814 100644
|
| --- a/src/effects/GrCircleBlurFragmentProcessor.h
|
| +++ b/src/effects/GrCircleBlurFragmentProcessor.h
|
| @@ -28,35 +28,41 @@ public:
|
|
|
| SkString dumpInfo() const override {
|
| SkString str;
|
| - str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], Sigma %.2f, Offset: %.2f",
|
| + str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], Sigma %.2f, solidR: %.2f, "
|
| + "textureR: %.2f",
|
| fCircle.fLeft, fCircle.fTop, fCircle.fRight, fCircle.fBottom,
|
| - fSigma, fOffset);
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| + fSigma, fSolidRadius, fTextureRadius);
|
| return str;
|
| }
|
|
|
| static sk_sp<GrFragmentProcessor> Make(GrTextureProvider*textureProvider,
|
| const SkRect& circle, float sigma) {
|
| - float offset;
|
| -
|
| - SkAutoTUnref<GrTexture> blurProfile(CreateCircleBlurProfileTexture(textureProvider,
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| - circle,
|
| - sigma,
|
| - &offset));
|
| - if (!blurProfile) {
|
| + float solidRadius;
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| + float textureRadius;
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| +
|
| + SkAutoTUnref<GrTexture> profile(CreateCircleBlurProfileTexture(textureProvider,
|
| + circle,
|
| + sigma,
|
| + &solidRadius,
|
| + &textureRadius));
|
| + if (!profile) {
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| return nullptr;
|
| }
|
| return sk_sp<GrFragmentProcessor>(
|
| - new GrCircleBlurFragmentProcessor(circle, sigma, offset, blurProfile));
|
| + new GrCircleBlurFragmentProcessor(circle, sigma, solidRadius, textureRadius, profile));
|
| }
|
|
|
| - const SkRect& circle() const { return fCircle; }
|
| - float sigma() const { return fSigma; }
|
| - float offset() const { return fOffset; }
|
| - int profileSize() const { return fBlurProfileAccess.getTexture()->width(); }
|
| -
|
| private:
|
| + // This nested GLSL processor implementation is defined in the cpp file.
|
| + class GLSLProcessor;
|
| +
|
| + /**
|
| + * Creates a profile texture for the circle and sigma. The texture will have a height of 1.
|
| + * The x texture coord should map from 0 to 1 across the radius range of solidRadius to
|
| + * solidRadius + textureRadius.
|
| + */
|
| GrCircleBlurFragmentProcessor(const SkRect& circle, float sigma,
|
| - float offset, GrTexture* blurProfile);
|
| + float solidRadius, float textureRadius, GrTexture* blurProfile);
|
|
|
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
|
|
|
| @@ -65,18 +71,21 @@ private:
|
| bool onIsEqual(const GrFragmentProcessor& other) const override {
|
| const GrCircleBlurFragmentProcessor& cbfp = other.cast<GrCircleBlurFragmentProcessor>();
|
| // fOffset is computed from the circle width and the sigma
|
| - return this->circle() == cbfp.circle() && fSigma == cbfp.fSigma;
|
| + return this->fCircle == cbfp.fCircle && fSigma == cbfp.fSigma;
|
| }
|
|
|
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
|
|
|
| static GrTexture* CreateCircleBlurProfileTexture(GrTextureProvider*,
|
| const SkRect& circle,
|
| - float sigma, float* offset);
|
| + float sigma,
|
| + float* solidRadius,
|
| + float* textureRadius);
|
|
|
| SkRect fCircle;
|
| float fSigma;
|
| - float fOffset;
|
| + float fSolidRadius;
|
| + float fTextureRadius;
|
| GrTextureAccess fBlurProfileAccess;
|
|
|
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
|
|
|