Index: src/core/SkLightingShader.cpp |
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp |
index b40f4a725b0129ee6261d6357edd831f55ff5f47..84ec64cc062e3914655c5e67bd7368eb0f0bc8de 100644 |
--- a/src/core/SkLightingShader.cpp |
+++ b/src/core/SkLightingShader.cpp |
@@ -41,22 +41,18 @@ |
*/ |
class SkLightingShaderImpl : public SkShader { |
public: |
- |
/** Create a new lighting shader that uses the provided normal map and |
lights to light the diffuse bitmap. |
- @param diffuse the diffuse bitmap |
- @param lights the lights applied to the normal map |
- @param diffLocalM the local matrix for the diffuse coordinates |
+ @param diffuseShader the shader that provides the diffuse colors |
@param normalSource the source of normals for lighting computation |
+ @param lights the lights applied to the geometry |
*/ |
- SkLightingShaderImpl(const SkBitmap& diffuse, |
- const sk_sp<SkLights> lights, |
- const SkMatrix* diffLocalM, |
- sk_sp<SkNormalSource> normalSource) |
- : INHERITED(diffLocalM) |
- , fDiffuseMap(diffuse) |
- , fLights(std::move(lights)) |
- , fNormalSource(std::move(normalSource)) {} |
+ SkLightingShaderImpl(sk_sp<SkShader> diffuseShader, |
+ sk_sp<SkNormalSource> normalSource, |
+ const sk_sp<SkLights> lights) |
+ : fDiffuseShader(std::move(diffuseShader)) |
+ , fNormalSource(std::move(normalSource)) |
+ , fLights(std::move(lights)) {} |
bool isOpaque() const override; |
@@ -73,8 +69,9 @@ public: |
// The context takes ownership of the states. It will call their destructors |
// but will NOT free the memory. |
LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, |
- SkBitmapProcState* diffuseState, SkNormalSource::Provider*, |
+ SkShader::Context* diffuseContext, SkNormalSource::Provider*, |
void* heapAllocated); |
+ |
~LightingShaderContext() override; |
void shadeSpan(int x, int y, SkPMColor[], int count) override; |
@@ -82,7 +79,7 @@ public: |
uint32_t getFlags() const override { return fFlags; } |
private: |
- SkBitmapProcState* fDiffuseState; |
+ SkShader::Context* fDiffuseContext; |
SkNormalSource::Provider* fNormalProvider; |
uint32_t fFlags; |
@@ -100,10 +97,9 @@ protected: |
Context* onCreateContext(const ContextRec&, void*) const override; |
private: |
- SkBitmap fDiffuseMap; |
- sk_sp<SkLights> fLights; |
- |
+ sk_sp<SkShader> fDiffuseShader; |
sk_sp<SkNormalSource> fNormalSource; |
+ sk_sp<SkLights> fLights; |
friend class SkLightingShader; |
@@ -127,12 +123,7 @@ private: |
class LightingFP : public GrFragmentProcessor { |
public: |
- LightingFP(GrTexture* diffuse, const SkMatrix& diffMatrix, const GrTextureParams& diffParams, |
- sk_sp<SkLights> lights, sk_sp<GrFragmentProcessor> normalFP) |
- : fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParams.filterMode()) |
- , fDiffuseTextureAccess(diffuse, diffParams) { |
- this->addCoordTransform(&fDiffDeviceTransform); |
- this->addTextureAccess(&fDiffuseTextureAccess); |
+ LightingFP(sk_sp<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) { |
// fuse all ambient lights into a single one |
fAmbientColor.set(0.0f, 0.0f, 0.0f); |
@@ -179,11 +170,7 @@ public: |
kVec3f_GrSLType, kDefault_GrSLPrecision, |
"AmbientColor", &ambientColorUniName); |
- fragBuilder->codeAppend("vec4 diffuseColor = "); |
- fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fTexSamplers[0], |
- args.fCoords[0].c_str(), |
- args.fCoords[0].getType()); |
- fragBuilder->codeAppend(";"); |
+ fragBuilder->codeAppendf("vec4 diffuseColor = %s;", args.fInputColor); |
SkString dstNormalName("dstNormal"); |
this->emitChild(0, nullptr, &dstNormalName, args); |
@@ -258,15 +245,11 @@ private: |
bool onIsEqual(const GrFragmentProcessor& proc) const override { |
const LightingFP& lightingFP = proc.cast<LightingFP>(); |
- return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform && |
- fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && |
- fLightDir == lightingFP.fLightDir && |
+ return fLightDir == lightingFP.fLightDir && |
fLightColor == lightingFP.fLightColor && |
fAmbientColor == lightingFP.fAmbientColor; |
} |
- GrCoordTransform fDiffDeviceTransform; |
- GrTextureAccess fDiffuseTextureAccess; |
SkVector3 fLightDir; |
SkColor3f fLightColor; |
SkColor3f fAmbientColor; |
@@ -274,66 +257,29 @@ private: |
//////////////////////////////////////////////////////////////////////////// |
-static bool make_mat(const SkBitmap& bm, |
- const SkMatrix& localMatrix1, |
- const SkMatrix* localMatrix2, |
- SkMatrix* result) { |
- |
- result->setIDiv(bm.width(), bm.height()); |
- |
- SkMatrix lmInverse; |
- if (!localMatrix1.invert(&lmInverse)) { |
- return false; |
- } |
- if (localMatrix2) { |
- SkMatrix inv; |
- if (!localMatrix2->invert(&inv)) { |
- return false; |
- } |
- lmInverse.postConcat(inv); |
- } |
- result->preConcat(lmInverse); |
- |
- return true; |
-} |
- |
sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( |
GrContext* context, |
const SkMatrix& viewM, |
const SkMatrix* localMatrix, |
SkFilterQuality filterQuality, |
SkSourceGammaTreatment gammaTreatment) const { |
- // we assume diffuse and normal maps have same width and height |
- // TODO: support different sizes, will be addressed when diffuse maps are factored out of |
- // SkLightingShader in a future CL |
- SkMatrix diffM; |
- |
- if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { |
+ sk_sp<GrFragmentProcessor> normalFP( |
+ fNormalSource->asFragmentProcessor(context, viewM, localMatrix, filterQuality, |
+ gammaTreatment)); |
+ if (!normalFP) { |
return nullptr; |
} |
- bool doBicubic; |
- GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode( |
- SkTMin(filterQuality, kMedium_SkFilterQuality), |
- viewM, |
- this->getLocalMatrix(), |
- &doBicubic); |
- SkASSERT(!doBicubic); |
- |
- // TODO: support other tile modes |
- GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); |
- SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDiffuseMap, |
- diffParams, gammaTreatment)); |
- if (!diffuseTexture) { |
- SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bitmap to texture."); |
+ sk_sp<GrFragmentProcessor> fpPipeline[] = { |
+ fDiffuseShader->asFragmentProcessor(context, viewM, localMatrix, filterQuality, |
+ gammaTreatment), |
+ sk_make_sp<LightingFP>(std::move(normalFP), fLights) |
+ }; |
+ if(!fpPipeline[0]) { |
return nullptr; |
} |
- sk_sp<GrFragmentProcessor> normalFP( |
- fNormalSource->asFragmentProcessor(context, viewM, localMatrix, filterQuality, |
- gammaTreatment)); |
- sk_sp<GrFragmentProcessor> inner ( |
- new LightingFP(diffuseTexture, diffM, diffParams, fLights, std::move(normalFP))); |
+ sk_sp<GrFragmentProcessor> inner(GrFragmentProcessor::RunInSeries(fpPipeline, 2)); |
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
} |
@@ -343,18 +289,18 @@ sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( |
//////////////////////////////////////////////////////////////////////////// |
bool SkLightingShaderImpl::isOpaque() const { |
- return fDiffuseMap.isOpaque(); |
+ return fDiffuseShader->isOpaque(); |
} |
SkLightingShaderImpl::LightingShaderContext::LightingShaderContext( |
- const SkLightingShaderImpl& shader, const ContextRec& rec, SkBitmapProcState* diffuseState, |
- SkNormalSource::Provider* normalProvider, void* heapAllocated) |
+ const SkLightingShaderImpl& shader, const ContextRec& rec, |
+ SkShader::Context* diffuseContext, SkNormalSource::Provider* normalProvider, |
+ void* heapAllocated) |
: INHERITED(shader, rec) |
- , fDiffuseState(diffuseState) |
+ , fDiffuseContext(diffuseContext) |
, fNormalProvider(normalProvider) |
, fHeapAllocated(heapAllocated) { |
- const SkPixmap& pixmap = fDiffuseState->fPixmap; |
- bool isOpaque = pixmap.isOpaque(); |
+ bool isOpaque = shader.isOpaque(); |
// update fFlags |
uint32_t flags = 0; |
@@ -366,9 +312,9 @@ SkLightingShaderImpl::LightingShaderContext::LightingShaderContext( |
} |
SkLightingShaderImpl::LightingShaderContext::~LightingShaderContext() { |
- // The bitmap proc states have been created outside of the context on memory that will be freed |
- // elsewhere. Call the destructors but leave the freeing of the memory to the caller. |
- fDiffuseState->~SkBitmapProcState(); |
+ // The dependencies have been created outside of the context on memory that was allocated by |
+ // the onCreateContext() method. Call the destructors and free the memory. |
+ fDiffuseContext->~Context(); |
fNormalProvider->~Provider(); |
sk_free(fHeapAllocated); |
@@ -398,39 +344,23 @@ static inline SkPMColor convert(SkColor3f color, U8CPU a) { |
// larger is better (fewer times we have to loop), but we shouldn't |
// take up too much stack-space (each one here costs 16 bytes) |
-#define TMP_COUNT 16 |
-#define BUFFER_MAX ((int)(TMP_COUNT * sizeof(uint32_t))) |
+#define BUFFER_MAX 16 |
void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, |
SkPMColor result[], int count) { |
const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); |
- uint32_t tmpColor[TMP_COUNT]; |
- SkPMColor tmpColor2[2*TMP_COUNT]; |
- |
- SkBitmapProcState::MatrixProc diffMProc = fDiffuseState->getMatrixProc(); |
- SkBitmapProcState::SampleProc32 diffSProc = fDiffuseState->getSampleProc32(); |
- |
- int max = fDiffuseState->maxCountForBufferSize(BUFFER_MAX); |
- |
- SkASSERT(fDiffuseState->fPixmap.addr()); |
- |
- SkASSERT(max <= BUFFER_MAX); |
+ SkPMColor diffuse[BUFFER_MAX]; |
SkPoint3 normals[BUFFER_MAX]; |
do { |
- int n = count; |
- if (n > max) { |
- n = max; |
- } |
- |
- diffMProc(*fDiffuseState, tmpColor, n, x, y); |
- diffSProc(*fDiffuseState, tmpColor, n, tmpColor2); |
+ int n = SkTMin(count, BUFFER_MAX); |
+ fDiffuseContext->shadeSpan(x, y, diffuse, n); |
fNormalProvider->fillScanLine(x, y, normals, n); |
for (int i = 0; i < n; ++i) { |
- SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); |
+ SkColor diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); |
SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); |
// This is all done in linear unpremul color space (each component 0..255.0f though) |
@@ -469,19 +399,10 @@ void SkLightingShaderImpl::toString(SkString* str) const { |
#endif |
sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
- SkMatrix diffLocalM; |
- bool hasDiffLocalM = buf.readBool(); |
- if (hasDiffLocalM) { |
- buf.readMatrix(&diffLocalM); |
- } else { |
- diffLocalM.reset(); |
- } |
- SkBitmap diffuse; |
- if (!buf.readBitmap(&diffuse)) { |
- return nullptr; |
- } |
- diffuse.setImmutable(); |
+ // Discarding SkShader flattenable params |
+ bool hasLocalMatrix = buf.readBool(); |
+ SkAssertResult(!hasLocalMatrix); |
int numLights = buf.readInt(); |
@@ -509,16 +430,15 @@ sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
sk_sp<SkLights> lights(builder.finish()); |
sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); |
+ sk_sp<SkShader> diffuseShader(buf.readFlattenable<SkShader>()); |
- return sk_make_sp<SkLightingShaderImpl>(diffuse, std::move(lights), &diffLocalM, |
- std::move(normalSource)); |
+ return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), |
+ std::move(lights)); |
} |
void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
this->INHERITED::flatten(buf); |
- buf.writeBitmap(fDiffuseMap); |
- |
buf.writeInt(fLights->numLights()); |
for (int l = 0; l < fLights->numLights(); ++l) { |
const SkLights::Light& light = fLights->light(l); |
@@ -533,6 +453,7 @@ void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
} |
buf.writeFlattenable(fNormalSource.get()); |
+ buf.writeFlattenable(fDiffuseShader.get()); |
} |
size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const { |
@@ -541,35 +462,27 @@ size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const { |
SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec, |
void* storage) const { |
- |
- SkMatrix diffTotalInv; |
- // computeTotalInverse was called in SkShader::createContext so we know it will succeed |
- SkAssertResult(this->computeTotalInverse(rec, &diffTotalInv)); |
- |
- size_t heapRequired = sizeof(SkBitmapProcState) + fNormalSource->providerSize(rec); |
+ size_t heapRequired = fDiffuseShader->contextSize(rec) + |
+ fNormalSource->providerSize(rec); |
void* heapAllocated = sk_malloc_throw(heapRequired); |
- void* diffuseStateStorage = heapAllocated; |
- SkBitmapProcState* diffuseState = new (diffuseStateStorage) SkBitmapProcState(fDiffuseMap, |
- SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, |
- SkMipMap::DeduceTreatment(rec)); |
- SkASSERT(diffuseState); |
- if (!diffuseState->setup(diffTotalInv, *rec.fPaint)) { |
- diffuseState->~SkBitmapProcState(); |
+ void* diffuseContextStorage = heapAllocated; |
+ SkShader::Context* diffuseContext = fDiffuseShader->createContext(rec, diffuseContextStorage); |
+ if (!diffuseContext) { |
sk_free(heapAllocated); |
return nullptr; |
} |
- void* normalProviderStorage = (char*)heapAllocated + sizeof(SkBitmapProcState); |
+ void* normalProviderStorage = (char*)heapAllocated + fDiffuseShader->contextSize(rec); |
SkNormalSource::Provider* normalProvider = fNormalSource->asProvider(rec, |
normalProviderStorage); |
if (!normalProvider) { |
- diffuseState->~SkBitmapProcState(); |
+ diffuseContext->~Context(); |
sk_free(heapAllocated); |
return nullptr; |
} |
- return new (storage) LightingShaderContext(*this, rec, diffuseState, normalProvider, |
+ return new (storage) LightingShaderContext(*this, rec, diffuseContext, normalProvider, |
heapAllocated); |
} |
@@ -588,8 +501,12 @@ sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, |
return nullptr; |
} |
- return sk_make_sp<SkLightingShaderImpl>(diffuse, std::move(lights), diffLocalM, |
- std::move(normalSource)); |
+ // TODO: support other tile modes |
+ sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(diffuse, |
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, diffLocalM); |
+ |
+ return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), |
+ std::move(lights)); |
} |
/////////////////////////////////////////////////////////////////////////////// |