Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 5f0b5eeffe526345de475c43fb3fca734871c059..1d374335c2a46b0a2ac3bc66924a891ffe1b069f 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -20,11 +20,6 @@ |
const SkMatrix* localMatrix = nullptr); |
bool isOpaque() const override; |
- |
- // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it |
- // communicates between its matrix-proc and its sampler-proc. Until we can |
- // widen that, we have to reject bitmaps that are larger. |
- static bool BitmapIsTooBig(const SkBitmap&); |
SK_TO_STRING_OVERRIDE() |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |