| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 5f0b5eeffe526345de475c43fb3fca734871c059..1d374335c2a46b0a2ac3bc66924a891ffe1b069f 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -20,11 +20,6 @@
|
| const SkMatrix* localMatrix = nullptr);
|
|
|
| bool isOpaque() const override;
|
| -
|
| - // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it
|
| - // communicates between its matrix-proc and its sampler-proc. Until we can
|
| - // widen that, we have to reject bitmaps that are larger.
|
| - static bool BitmapIsTooBig(const SkBitmap&);
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|
|
| SK_TO_STRING_OVERRIDE()
|
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
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|
|