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Side by Side Diff: components/safe_browsing_db/v4_database.cc

Issue 2062013002: Fetch incremental updates. Store new state in V4Store. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Nits: Added some comments in BUILD.gn. Using #else for platform_type until I resolve the android bu… Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <memory> 5 #include <memory>
6 6
7 #include "base/callback.h" 7 #include "base/callback.h"
8 #include "base/debug/leak_annotations.h" 8 #include "base/debug/leak_annotations.h"
9 #include "base/memory/ptr_util.h" 9 #include "base/memory/ptr_util.h"
10 #include "base/message_loop/message_loop.h" 10 #include "base/message_loop/message_loop.h"
11 #include "components/safe_browsing_db/v4_database.h" 11 #include "components/safe_browsing_db/v4_database.h"
12 #include "content/public/browser/browser_thread.h" 12 #include "content/public/browser/browser_thread.h"
13 13
14 using content::BrowserThread; 14 using content::BrowserThread;
15 15
16 namespace safe_browsing { 16 namespace safe_browsing {
17 17
18 // static 18 // static
19 V4StoreFactory* V4Database::factory_ = NULL; 19 V4StoreFactory* V4Database::factory_ = NULL;
20 20
21 // static 21 // static
22 void V4Database::Create( 22 bool V4Database::Create(
23 const scoped_refptr<base::SequencedTaskRunner>& db_task_runner, 23 const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
24 const base::FilePath& base_path, 24 const base::FilePath& base_path,
25 const ListInfoMap& list_info_map, 25 const StoreFileNameMap& store_file_name_map,
26 NewDatabaseReadyCallback callback) { 26 DatabaseUpdatedCallback db_updated_callback,
27 NewDatabaseReadyCallback new_db_callback) {
27 // Create the database, which may be a lengthy operation, on the 28 // Create the database, which may be a lengthy operation, on the
28 // db_task_runner, but once that is done, call the caller back on this 29 // db_task_runner, but once that is done, call the caller back on this
29 // thread. 30 // thread.
31 DCHECK(base_path.IsAbsolute());
32 DCHECK(!store_file_name_map.empty());
33
30 const scoped_refptr<base::SingleThreadTaskRunner>& callback_task_runner = 34 const scoped_refptr<base::SingleThreadTaskRunner>& callback_task_runner =
31 base::MessageLoop::current()->task_runner(); 35 base::MessageLoop::current()->task_runner();
32 db_task_runner->PostTask( 36 db_task_runner->PostTask(
33 FROM_HERE, 37 FROM_HERE, base::Bind(&V4Database::CreateOnTaskRunner, db_task_runner,
34 base::Bind(&V4Database::CreateOnTaskRunner, db_task_runner, base_path, 38 base_path, store_file_name_map, db_updated_callback,
35 list_info_map, callback_task_runner, callback)); 39 callback_task_runner, new_db_callback));
40 return true;
Scott Hess - ex-Googler 2016/06/17 22:53:42 This seems like it always returns true. Since it'
vakh (use Gerrit instead) 2016/06/20 22:28:42 I was initially returning false for the DCHECKS ab
36 } 41 }
37 42
38 // static 43 // static
39 void V4Database::CreateOnTaskRunner( 44 void V4Database::CreateOnTaskRunner(
40 const scoped_refptr<base::SequencedTaskRunner>& db_task_runner, 45 const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
41 const base::FilePath& base_path, 46 const base::FilePath& base_path,
42 const ListInfoMap& list_info_map, 47 const StoreFileNameMap& store_file_name_map,
48 DatabaseUpdatedCallback db_updated_callback,
43 const scoped_refptr<base::SingleThreadTaskRunner>& callback_task_runner, 49 const scoped_refptr<base::SingleThreadTaskRunner>& callback_task_runner,
44 NewDatabaseReadyCallback callback) { 50 NewDatabaseReadyCallback new_db_callback) {
45 DCHECK(db_task_runner->RunsTasksOnCurrentThread()); 51 DCHECK(db_task_runner->RunsTasksOnCurrentThread());
46 DCHECK(base_path.IsAbsolute());
47 52
48 if (!factory_) { 53 if (!factory_) {
49 factory_ = new V4StoreFactory(); 54 factory_ = new V4StoreFactory();
50 ANNOTATE_LEAKING_OBJECT_PTR(factory_); 55 ANNOTATE_LEAKING_OBJECT_PTR(factory_);
51 } 56 }
52 auto store_map = base::MakeUnique<StoreMap>(); 57 auto store_map = base::MakeUnique<StoreMap>();
53 for (const auto& list_info : list_info_map) { 58 for (const auto& store_info : store_file_name_map) {
54 const UpdateListIdentifier& update_list_identifier = list_info.first; 59 const UpdateListIdentifier& update_list_identifier = store_info.first;
55 const base::FilePath store_path = base_path.AppendASCII(list_info.second); 60 const base::FilePath store_path = base_path.AppendASCII(store_info.second);
56 (*store_map)[update_list_identifier].reset( 61 (*store_map)[update_list_identifier].reset(
57 factory_->CreateV4Store(db_task_runner, store_path)); 62 factory_->CreateV4Store(db_task_runner, store_path));
58 } 63 }
59 std::unique_ptr<V4Database> v4_database( 64 std::unique_ptr<V4Database> v4_database(new V4Database(
60 new V4Database(db_task_runner, std::move(store_map))); 65 db_task_runner, std::move(store_map), db_updated_callback));
61 66
62 // Database is done loading, pass it to the callback on the caller's thread. 67 // Database is done loading, pass it to the new_db_callback on the caller's
68 // thread.
63 callback_task_runner->PostTask( 69 callback_task_runner->PostTask(
64 FROM_HERE, base::Bind(callback, base::Passed(&v4_database))); 70 FROM_HERE, base::Bind(new_db_callback, base::Passed(&v4_database)));
65 } 71 }
66 72
67 V4Database::V4Database( 73 V4Database::V4Database(
68 const scoped_refptr<base::SequencedTaskRunner>& db_task_runner, 74 const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
69 std::unique_ptr<StoreMap> store_map) 75 std::unique_ptr<StoreMap> store_map,
70 : db_task_runner_(db_task_runner), store_map_(std::move(store_map)) { 76 DatabaseUpdatedCallback db_updated_callback)
77 : db_task_runner_(db_task_runner),
78 store_map_(std::move(store_map)),
79 db_updated_callback_(db_updated_callback),
80 pending_store_updates_(0) {
71 DCHECK(db_task_runner->RunsTasksOnCurrentThread()); 81 DCHECK(db_task_runner->RunsTasksOnCurrentThread());
82 UpdateStoreStateMap();
72 // TODO(vakh): Implement skeleton 83 // TODO(vakh): Implement skeleton
73 } 84 }
74 85
75 // static 86 // static
76 void V4Database::Destroy(std::unique_ptr<V4Database> v4_database) { 87 void V4Database::Destroy(std::unique_ptr<V4Database> v4_database) {
77 V4Database* v4_database_raw = v4_database.release(); 88 V4Database* v4_database_raw = v4_database.release();
78 if (v4_database_raw) { 89 if (v4_database_raw) {
79 v4_database_raw->db_task_runner_->DeleteSoon(FROM_HERE, v4_database_raw); 90 v4_database_raw->db_task_runner_->DeleteSoon(FROM_HERE, v4_database_raw);
80 } 91 }
81 } 92 }
82 93
83 V4Database::~V4Database() { 94 V4Database::~V4Database() {
84 DCHECK(db_task_runner_->RunsTasksOnCurrentThread()); 95 DCHECK(db_task_runner_->RunsTasksOnCurrentThread());
85 } 96 }
86 97
98 void V4Database::ApplyUpdate(const std::vector<ListUpdateResponse>& responses) {
99 DCHECK_CURRENTLY_ON(BrowserThread::IO);
100 DCHECK(!pending_store_updates_);
101
102 // Post the V4Store update task on the task runner but get the callback on the
103 // current thread (IO thread).
104 const scoped_refptr<base::SingleThreadTaskRunner>& current_task_runner =
105 base::MessageLoop::current()->task_runner();
106 for (const auto& response : responses) {
107 UpdateListIdentifier identifier(response);
108 StoreMap::const_iterator iter = store_map_->find(identifier);
109 if (iter != store_map_->end()) {
110 const auto& old_store = iter->second;
111 if (old_store->state() != response.new_client_state()) {
Scott Hess - ex-Googler 2016/06/17 22:53:42 I'm not entirely liking the auto for |response| an
vakh (use Gerrit instead) 2016/06/20 22:28:42 "for (const auto& iter ...)" is a commonly used an
Scott Hess - ex-Googler 2016/06/21 21:03:44 Yeah, I'm just feeling like this case is not incre
vakh (use Gerrit instead) 2016/06/21 23:19:35 Fair enough. Done. Changed for response. For the o
Scott Hess - ex-Googler 2016/06/24 23:01:18 Acknowledged. I feel like this looks less magical
112 // A different state implies there are updates to process.
113 pending_store_updates_++;
114 UpdatedStoreReadyCallback store_ready_callback = base::Bind(
115 &V4Database::UpdatedStoreReady, base::Unretained(this), identifier);
116 db_task_runner_->PostTask(
117 FROM_HERE,
118 base::Bind(&V4Store::ApplyUpdate, base::Unretained(old_store.get()),
119 response, current_task_runner, store_ready_callback));
Scott Hess - ex-Googler 2016/06/17 22:53:42 I'm slightly questioning whether this is better do
vakh (use Gerrit instead) 2016/06/20 22:28:42 Writing a store to disk is a long operation so the
Scott Hess - ex-Googler 2016/06/21 21:03:44 I wouldn't be upset about running long jobs on the
vakh (use Gerrit instead) 2016/06/23 06:23:49 If you feel strongly about making this change, I c
Scott Hess - ex-Googler 2016/06/24 23:01:18 OK, I do think it's a style thing rather than a re
vakh (use Gerrit instead) 2016/06/27 19:38:26 Acknowledged.
120 }
121 } else {
122 DVLOG(1) << "Got update for unexpected identifier: " << identifier;
123 NOTREACHED();
Scott Hess - ex-Googler 2016/06/17 22:53:42 The two lines just create a poor DCHECK, don't the
vakh (use Gerrit instead) 2016/06/20 22:28:42 Done.
124 }
125 }
126
127 if (!pending_store_updates_) {
128 db_updated_callback_.Run();
129 }
Scott Hess - ex-Googler 2016/06/17 22:53:42 Should this be a post rather than a direct run, so
vakh (use Gerrit instead) 2016/06/20 22:28:42 Done.
130 }
131
132 void V4Database::UpdatedStoreReady(UpdateListIdentifier identifier,
133 std::unique_ptr<V4Store> new_store) {
134 DCHECK_CURRENTLY_ON(BrowserThread::IO);
135 DCHECK(pending_store_updates_);
136 store_state_map_[identifier] = new_store->state();
137 (*store_map_)[identifier] = std::move(new_store);
138
139 // Since this method is always called on the IO thread, there can't be a race
140 // condition in decrementing pending_store_updates_.
Scott Hess - ex-Googler 2016/06/17 22:53:42 Do we have any sort of thread annotations? This c
vakh (use Gerrit instead) 2016/06/20 22:28:42 Sorry, I'm not sure what you mean.
Scott Hess - ex-Googler 2016/06/21 21:03:43 In some systems (perhaps not Chromium), you can an
vakh (use Gerrit instead) 2016/06/21 23:19:35 Acknowledged. I've moved the comment next to the v
141 pending_store_updates_--;
142 if (!pending_store_updates_) {
143 db_updated_callback_.Run();
144 }
145 }
146
87 bool V4Database::ResetDatabase() { 147 bool V4Database::ResetDatabase() {
88 DCHECK(db_task_runner_->RunsTasksOnCurrentThread()); 148 DCHECK(db_task_runner_->RunsTasksOnCurrentThread());
89 bool reset_success = true; 149 bool reset_success = true;
90 for (const auto& store_id_and_store : *store_map_) { 150 for (const auto& store_map_iter : *store_map_) {
91 if (!store_id_and_store.second->Reset()) { 151 if (!store_map_iter.second->Reset()) {
92 reset_success = false; 152 reset_success = false;
93 } 153 }
94 } 154 }
95 return reset_success; 155 return reset_success;
96 } 156 }
97 157
158 void V4Database::UpdateStoreStateMap() {
159 for (const auto& store_map_iter : *store_map_) {
160 store_state_map_[store_map_iter.first] = store_map_iter.second->state();
161 }
162 }
163
98 } // namespace safe_browsing 164 } // namespace safe_browsing
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