| Index: cc/output/renderer_settings.cc
|
| diff --git a/cc/output/renderer_settings.cc b/cc/output/renderer_settings.cc
|
| index b5d8e76279a55b400baa5d8034eb43f04befbc08..bc809dba765a186601ce335a6ba2c94d41fb7bb9 100644
|
| --- a/cc/output/renderer_settings.cc
|
| +++ b/cc/output/renderer_settings.cc
|
| @@ -20,7 +20,7 @@ RendererSettings::RendererSettings()
|
| finish_rendering_on_resize(false),
|
| should_clear_root_render_pass(true),
|
| disable_display_vsync(false),
|
| - release_overlay_resources_on_swap_complete(false),
|
| + release_overlay_resources_after_gpu_query(false),
|
| refresh_rate(60.0),
|
| highp_threshold_min(0),
|
| texture_id_allocation_chunk_size(64),
|
| @@ -40,8 +40,8 @@ void RendererSettings::ToProtobuf(proto::RendererSettings* proto) const {
|
| proto->set_finish_rendering_on_resize(finish_rendering_on_resize);
|
| proto->set_should_clear_root_render_pass(should_clear_root_render_pass);
|
| proto->set_disable_display_vsync(disable_display_vsync);
|
| - proto->set_release_overlay_resources_on_swap_complete(
|
| - release_overlay_resources_on_swap_complete);
|
| + proto->set_release_overlay_resources_after_gpu_query(
|
| + release_overlay_resources_after_gpu_query);
|
| proto->set_refresh_rate(refresh_rate);
|
| proto->set_highp_threshold_min(highp_threshold_min);
|
| proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size);
|
| @@ -57,8 +57,8 @@ void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) {
|
| finish_rendering_on_resize = proto.finish_rendering_on_resize();
|
| should_clear_root_render_pass = proto.should_clear_root_render_pass();
|
| disable_display_vsync = proto.disable_display_vsync();
|
| - release_overlay_resources_on_swap_complete =
|
| - proto.release_overlay_resources_on_swap_complete();
|
| + release_overlay_resources_after_gpu_query =
|
| + proto.release_overlay_resources_after_gpu_query();
|
| refresh_rate = proto.refresh_rate();
|
| highp_threshold_min = proto.highp_threshold_min();
|
| texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size();
|
| @@ -78,8 +78,8 @@ bool RendererSettings::operator==(const RendererSettings& other) const {
|
| finish_rendering_on_resize == other.finish_rendering_on_resize &&
|
| should_clear_root_render_pass == other.should_clear_root_render_pass &&
|
| disable_display_vsync == other.disable_display_vsync &&
|
| - release_overlay_resources_on_swap_complete ==
|
| - other.release_overlay_resources_on_swap_complete &&
|
| + release_overlay_resources_after_gpu_query ==
|
| + other.release_overlay_resources_after_gpu_query &&
|
| refresh_rate == other.refresh_rate &&
|
| highp_threshold_min == other.highp_threshold_min &&
|
| texture_id_allocation_chunk_size ==
|
|
|