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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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2694 swap_buffer_rect_ = gfx::Rect(surface_size); | 2694 swap_buffer_rect_ = gfx::Rect(surface_size); |
2695 } | 2695 } |
2696 compositor_frame.gl_frame_data->sub_buffer_rect = swap_buffer_rect_; | 2696 compositor_frame.gl_frame_data->sub_buffer_rect = swap_buffer_rect_; |
2697 } | 2697 } |
2698 | 2698 |
2699 swapping_overlay_resources_.push_back(std::move(pending_overlay_resources_)); | 2699 swapping_overlay_resources_.push_back(std::move(pending_overlay_resources_)); |
2700 pending_overlay_resources_.clear(); | 2700 pending_overlay_resources_.clear(); |
2701 | 2701 |
2702 // We always hold onto resources until an extra frame has swapped, to make | 2702 // We always hold onto resources until an extra frame has swapped, to make |
2703 // sure we don't update the buffer while it's being scanned out. | 2703 // sure we don't update the buffer while it's being scanned out. |
2704 if (!settings_->release_overlay_resources_on_swap_complete && | 2704 if (!settings_->release_overlay_resources_after_gpu_query && |
2705 swapping_overlay_resources_.size() > 2) { | 2705 swapping_overlay_resources_.size() > 2) { |
2706 swapping_overlay_resources_.pop_front(); | 2706 swapping_overlay_resources_.pop_front(); |
2707 } | 2707 } |
2708 | 2708 |
2709 output_surface_->SwapBuffers(&compositor_frame); | 2709 output_surface_->SwapBuffers(&compositor_frame); |
2710 | 2710 |
2711 swap_buffer_rect_ = gfx::Rect(); | 2711 swap_buffer_rect_ = gfx::Rect(); |
2712 } | 2712 } |
2713 | 2713 |
2714 void GLRenderer::SwapBuffersComplete() { | 2714 void GLRenderer::SwapBuffersComplete() { |
2715 // On OS X, the logic in this block moves resources into | 2715 // Once a resouce has been swap-ACKed, send a query to the GPU process to ask |
2716 // |swapped_and_acked_overlay_resources_|, and then erases resources from | 2716 // if the resource is no longer being consumed by the system compositor. The |
2717 // |swapped_and_acked_overlay_resources_| that are no longer in use by the | 2717 // response will come with the next swap-ACK. |
2718 // Window Server. On other platforms, since resources are never in use by the | 2718 if (settings_->release_overlay_resources_after_gpu_query) { |
2719 // Window Server, this is equivalent to just erasing all resources from the | |
2720 // first element of |swapping_overlay_resources_|. | |
2721 if (settings_->release_overlay_resources_on_swap_complete) { | |
2722 // Move resources known to be acked into | |
2723 // |swapped_and_acked_overlay_resources_|. | |
2724 if (!swapping_overlay_resources_.empty()) { | 2719 if (!swapping_overlay_resources_.empty()) { |
2725 for (OverlayResourceLock& lock : swapping_overlay_resources_.front()) { | 2720 for (OverlayResourceLock& lock : swapping_overlay_resources_.front()) { |
2726 swapped_and_acked_overlay_resources_[lock->GetResourceId()] = | 2721 unsigned texture = lock->GetTextureId(); |
2727 std::move(lock); | 2722 if (swapped_and_acked_overlay_resources_.find(texture) == |
2723 swapped_and_acked_overlay_resources_.end()) { | |
2724 swapped_and_acked_overlay_resources_[texture] = std::move(lock); | |
2725 } | |
2728 } | 2726 } |
2729 swapping_overlay_resources_.pop_front(); | 2727 swapping_overlay_resources_.pop_front(); |
2730 } | 2728 } |
2731 | 2729 |
2732 // Release resources that are no longer in use by the Window Server. | 2730 if (!swapped_and_acked_overlay_resources_.empty()) { |
2733 auto it = swapped_and_acked_overlay_resources_.begin(); | 2731 std::vector<unsigned> textures; |
2734 while (it != swapped_and_acked_overlay_resources_.end()) { | 2732 textures.reserve(swapped_and_acked_overlay_resources_.size()); |
2735 if (it->second->GetGpuMemoryBuffer() && | 2733 for (auto& pair : swapped_and_acked_overlay_resources_) { |
2736 it->second->GetGpuMemoryBuffer()->IsInUseByMacOSWindowServer()) { | 2734 textures.push_back(pair.first); |
2737 ++it; | |
2738 continue; | |
2739 } | 2735 } |
2740 | 2736 gl_->ScheduleCALayerInUseQueryCHROMIUM(textures.size(), textures.data()); |
2741 it = swapped_and_acked_overlay_resources_.erase(it); | |
2742 } | 2737 } |
2743 } | 2738 } |
2744 } | 2739 } |
2740 | |
2741 void GLRenderer::DidReceiveTextureInUseResponses( | |
2742 const gpu::TextureInUseResponses& responses) { | |
2743 DCHECK(settings_->release_overlay_resources_after_gpu_query); | |
2744 for (const gpu::TextureInUseResponse& response : responses) { | |
2745 if (!response.in_use) { | |
2746 auto it = swapped_and_acked_overlay_resources_.find(response.texture); | |
dcheng
2016/06/15 08:47:21
Out of curiosity, why isn't this just a call to er
erikchen
2016/06/20 16:16:31
Mistake, fixed.
| |
2747 if (it != swapped_and_acked_overlay_resources_.end()) | |
2748 swapped_and_acked_overlay_resources_.erase(it); | |
2749 } | |
2750 } | |
2751 } | |
2745 | 2752 |
2746 void GLRenderer::EnforceMemoryPolicy() { | 2753 void GLRenderer::EnforceMemoryPolicy() { |
2747 if (!visible()) { | 2754 if (!visible()) { |
2748 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); | 2755 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); |
2749 ReleaseRenderPassTextures(); | 2756 ReleaseRenderPassTextures(); |
2750 DiscardBackbuffer(); | 2757 DiscardBackbuffer(); |
2751 output_surface_->context_provider()->DeleteCachedResources(); | 2758 output_surface_->context_provider()->DeleteCachedResources(); |
2752 gl_->Flush(); | 2759 gl_->Flush(); |
2753 } | 2760 } |
2754 PrepareGeometry(NO_BINDING); | 2761 PrepareGeometry(NO_BINDING); |
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3644 texture_id = pending_overlay_resources_.back()->GetTextureId(); | 3651 texture_id = pending_overlay_resources_.back()->GetTextureId(); |
3645 } | 3652 } |
3646 | 3653 |
3647 context_support_->ScheduleOverlayPlane( | 3654 context_support_->ScheduleOverlayPlane( |
3648 overlay.plane_z_order, overlay.transform, texture_id, | 3655 overlay.plane_z_order, overlay.transform, texture_id, |
3649 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3656 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
3650 } | 3657 } |
3651 } | 3658 } |
3652 | 3659 |
3653 } // namespace cc | 3660 } // namespace cc |
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