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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/renderer_settings.h" | 5 #include "cc/output/renderer_settings.h" |
6 | 6 |
7 #include "cc/proto/renderer_settings.pb.h" | 7 #include "cc/proto/renderer_settings.pb.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace cc { | 10 namespace cc { |
11 namespace { | 11 namespace { |
12 | 12 |
13 void VerifySerializeAndDeserializeProto(const RendererSettings& settings1) { | 13 void VerifySerializeAndDeserializeProto(const RendererSettings& settings1) { |
14 proto::RendererSettings proto; | 14 proto::RendererSettings proto; |
15 settings1.ToProtobuf(&proto); | 15 settings1.ToProtobuf(&proto); |
16 RendererSettings settings2; | 16 RendererSettings settings2; |
17 settings2.FromProtobuf(proto); | 17 settings2.FromProtobuf(proto); |
18 EXPECT_EQ(settings1, settings2); | 18 EXPECT_EQ(settings1, settings2); |
19 } | 19 } |
20 | 20 |
21 TEST(RendererSettingsTest, AllFieldsFlipped) { | 21 TEST(RendererSettingsTest, AllFieldsFlipped) { |
22 RendererSettings settings; | 22 RendererSettings settings; |
23 settings.allow_antialiasing = false; | 23 settings.allow_antialiasing = false; |
24 settings.force_antialiasing = true; | 24 settings.force_antialiasing = true; |
25 settings.force_blending_with_shaders = true; | 25 settings.force_blending_with_shaders = true; |
26 settings.partial_swap_enabled = true; | 26 settings.partial_swap_enabled = true; |
27 settings.finish_rendering_on_resize = true; | 27 settings.finish_rendering_on_resize = true; |
28 settings.should_clear_root_render_pass = false; | 28 settings.should_clear_root_render_pass = false; |
29 settings.disable_display_vsync = true; | 29 settings.disable_display_vsync = true; |
30 settings.release_overlay_resources_on_swap_complete = true; | 30 settings.release_overlay_resources_after_gpu_query = true; |
31 settings.refresh_rate = 6.0; | 31 settings.refresh_rate = 6.0; |
32 settings.highp_threshold_min = 1; | 32 settings.highp_threshold_min = 1; |
33 settings.texture_id_allocation_chunk_size = 46; | 33 settings.texture_id_allocation_chunk_size = 46; |
34 settings.use_gpu_memory_buffer_resources = true; | 34 settings.use_gpu_memory_buffer_resources = true; |
35 settings.preferred_tile_format = RGBA_4444; | 35 settings.preferred_tile_format = RGBA_4444; |
36 VerifySerializeAndDeserializeProto(settings); | 36 VerifySerializeAndDeserializeProto(settings); |
37 } | 37 } |
38 | 38 |
39 TEST(RendererSettingsTest, ArbitraryFieldValues) { | 39 TEST(RendererSettingsTest, ArbitraryFieldValues) { |
40 RendererSettings settings; | 40 RendererSettings settings; |
41 settings.allow_antialiasing = false; | 41 settings.allow_antialiasing = false; |
42 settings.force_antialiasing = true; | 42 settings.force_antialiasing = true; |
43 settings.force_blending_with_shaders = false; | 43 settings.force_blending_with_shaders = false; |
44 settings.partial_swap_enabled = true; | 44 settings.partial_swap_enabled = true; |
45 settings.finish_rendering_on_resize = false; | 45 settings.finish_rendering_on_resize = false; |
46 settings.should_clear_root_render_pass = false; | 46 settings.should_clear_root_render_pass = false; |
47 settings.disable_display_vsync = true; | 47 settings.disable_display_vsync = true; |
48 settings.release_overlay_resources_on_swap_complete = true; | 48 settings.release_overlay_resources_after_gpu_query = true; |
49 settings.refresh_rate = 999.0; | 49 settings.refresh_rate = 999.0; |
50 settings.highp_threshold_min = 1; | 50 settings.highp_threshold_min = 1; |
51 settings.texture_id_allocation_chunk_size = 12; | 51 settings.texture_id_allocation_chunk_size = 12; |
52 settings.use_gpu_memory_buffer_resources = true; | 52 settings.use_gpu_memory_buffer_resources = true; |
53 settings.preferred_tile_format = RGBA_4444; | 53 settings.preferred_tile_format = RGBA_4444; |
54 VerifySerializeAndDeserializeProto(settings); | 54 VerifySerializeAndDeserializeProto(settings); |
55 } | 55 } |
56 | 56 |
57 } // namespace | 57 } // namespace |
58 } // namespace cc | 58 } // namespace cc |
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