Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(112)

Side by Side Diff: cc/output/renderer_settings.cc

Issue 2061993003: Pass responsibility for IOSurface-texture reuse to the gpu process. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@temp85_query_in_use
Patch Set: Rebase. Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « cc/output/renderer_settings.h ('k') | cc/output/renderer_settings_unittest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/renderer_settings.h" 5 #include "cc/output/renderer_settings.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "cc/proto/renderer_settings.pb.h" 10 #include "cc/proto/renderer_settings.pb.h"
11 #include "cc/resources/platform_color.h" 11 #include "cc/resources/platform_color.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 RendererSettings::RendererSettings() 15 RendererSettings::RendererSettings()
16 : allow_antialiasing(true), 16 : allow_antialiasing(true),
17 force_antialiasing(false), 17 force_antialiasing(false),
18 force_blending_with_shaders(false), 18 force_blending_with_shaders(false),
19 partial_swap_enabled(false), 19 partial_swap_enabled(false),
20 finish_rendering_on_resize(false), 20 finish_rendering_on_resize(false),
21 should_clear_root_render_pass(true), 21 should_clear_root_render_pass(true),
22 disable_display_vsync(false), 22 disable_display_vsync(false),
23 release_overlay_resources_on_swap_complete(false), 23 release_overlay_resources_after_gpu_query(false),
24 refresh_rate(60.0), 24 refresh_rate(60.0),
25 highp_threshold_min(0), 25 highp_threshold_min(0),
26 texture_id_allocation_chunk_size(64), 26 texture_id_allocation_chunk_size(64),
27 use_gpu_memory_buffer_resources(false), 27 use_gpu_memory_buffer_resources(false),
28 preferred_tile_format(PlatformColor::BestTextureFormat()) {} 28 preferred_tile_format(PlatformColor::BestTextureFormat()) {}
29 29
30 RendererSettings::RendererSettings(const RendererSettings& other) = default; 30 RendererSettings::RendererSettings(const RendererSettings& other) = default;
31 31
32 RendererSettings::~RendererSettings() { 32 RendererSettings::~RendererSettings() {
33 } 33 }
34 34
35 void RendererSettings::ToProtobuf(proto::RendererSettings* proto) const { 35 void RendererSettings::ToProtobuf(proto::RendererSettings* proto) const {
36 proto->set_allow_antialiasing(allow_antialiasing); 36 proto->set_allow_antialiasing(allow_antialiasing);
37 proto->set_force_antialiasing(force_antialiasing); 37 proto->set_force_antialiasing(force_antialiasing);
38 proto->set_force_blending_with_shaders(force_blending_with_shaders); 38 proto->set_force_blending_with_shaders(force_blending_with_shaders);
39 proto->set_partial_swap_enabled(partial_swap_enabled); 39 proto->set_partial_swap_enabled(partial_swap_enabled);
40 proto->set_finish_rendering_on_resize(finish_rendering_on_resize); 40 proto->set_finish_rendering_on_resize(finish_rendering_on_resize);
41 proto->set_should_clear_root_render_pass(should_clear_root_render_pass); 41 proto->set_should_clear_root_render_pass(should_clear_root_render_pass);
42 proto->set_disable_display_vsync(disable_display_vsync); 42 proto->set_disable_display_vsync(disable_display_vsync);
43 proto->set_release_overlay_resources_on_swap_complete( 43 proto->set_release_overlay_resources_after_gpu_query(
44 release_overlay_resources_on_swap_complete); 44 release_overlay_resources_after_gpu_query);
45 proto->set_refresh_rate(refresh_rate); 45 proto->set_refresh_rate(refresh_rate);
46 proto->set_highp_threshold_min(highp_threshold_min); 46 proto->set_highp_threshold_min(highp_threshold_min);
47 proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size); 47 proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size);
48 proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources); 48 proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources);
49 proto->set_preferred_tile_format(preferred_tile_format); 49 proto->set_preferred_tile_format(preferred_tile_format);
50 } 50 }
51 51
52 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) { 52 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) {
53 allow_antialiasing = proto.allow_antialiasing(); 53 allow_antialiasing = proto.allow_antialiasing();
54 force_antialiasing = proto.force_antialiasing(); 54 force_antialiasing = proto.force_antialiasing();
55 force_blending_with_shaders = proto.force_blending_with_shaders(); 55 force_blending_with_shaders = proto.force_blending_with_shaders();
56 partial_swap_enabled = proto.partial_swap_enabled(); 56 partial_swap_enabled = proto.partial_swap_enabled();
57 finish_rendering_on_resize = proto.finish_rendering_on_resize(); 57 finish_rendering_on_resize = proto.finish_rendering_on_resize();
58 should_clear_root_render_pass = proto.should_clear_root_render_pass(); 58 should_clear_root_render_pass = proto.should_clear_root_render_pass();
59 disable_display_vsync = proto.disable_display_vsync(); 59 disable_display_vsync = proto.disable_display_vsync();
60 release_overlay_resources_on_swap_complete = 60 release_overlay_resources_after_gpu_query =
61 proto.release_overlay_resources_on_swap_complete(); 61 proto.release_overlay_resources_after_gpu_query();
62 refresh_rate = proto.refresh_rate(); 62 refresh_rate = proto.refresh_rate();
63 highp_threshold_min = proto.highp_threshold_min(); 63 highp_threshold_min = proto.highp_threshold_min();
64 texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size(); 64 texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size();
65 use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources(); 65 use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources();
66 66
67 DCHECK_LE(proto.preferred_tile_format(), 67 DCHECK_LE(proto.preferred_tile_format(),
68 static_cast<uint32_t>(RESOURCE_FORMAT_MAX)); 68 static_cast<uint32_t>(RESOURCE_FORMAT_MAX));
69 preferred_tile_format = 69 preferred_tile_format =
70 static_cast<ResourceFormat>(proto.preferred_tile_format()); 70 static_cast<ResourceFormat>(proto.preferred_tile_format());
71 } 71 }
72 72
73 bool RendererSettings::operator==(const RendererSettings& other) const { 73 bool RendererSettings::operator==(const RendererSettings& other) const {
74 return allow_antialiasing == other.allow_antialiasing && 74 return allow_antialiasing == other.allow_antialiasing &&
75 force_antialiasing == other.force_antialiasing && 75 force_antialiasing == other.force_antialiasing &&
76 force_blending_with_shaders == other.force_blending_with_shaders && 76 force_blending_with_shaders == other.force_blending_with_shaders &&
77 partial_swap_enabled == other.partial_swap_enabled && 77 partial_swap_enabled == other.partial_swap_enabled &&
78 finish_rendering_on_resize == other.finish_rendering_on_resize && 78 finish_rendering_on_resize == other.finish_rendering_on_resize &&
79 should_clear_root_render_pass == other.should_clear_root_render_pass && 79 should_clear_root_render_pass == other.should_clear_root_render_pass &&
80 disable_display_vsync == other.disable_display_vsync && 80 disable_display_vsync == other.disable_display_vsync &&
81 release_overlay_resources_on_swap_complete == 81 release_overlay_resources_after_gpu_query ==
82 other.release_overlay_resources_on_swap_complete && 82 other.release_overlay_resources_after_gpu_query &&
83 refresh_rate == other.refresh_rate && 83 refresh_rate == other.refresh_rate &&
84 highp_threshold_min == other.highp_threshold_min && 84 highp_threshold_min == other.highp_threshold_min &&
85 texture_id_allocation_chunk_size == 85 texture_id_allocation_chunk_size ==
86 other.texture_id_allocation_chunk_size && 86 other.texture_id_allocation_chunk_size &&
87 use_gpu_memory_buffer_resources == 87 use_gpu_memory_buffer_resources ==
88 other.use_gpu_memory_buffer_resources && 88 other.use_gpu_memory_buffer_resources &&
89 preferred_tile_format == other.preferred_tile_format; 89 preferred_tile_format == other.preferred_tile_format;
90 } 90 }
91 91
92 } // namespace cc 92 } // namespace cc
OLDNEW
« no previous file with comments | « cc/output/renderer_settings.h ('k') | cc/output/renderer_settings_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698