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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp

Issue 2060973002: Make code compile with clang_use_chrome_plugin (part I) (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: address comments Created 4 years, 6 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved. 1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" 7 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h"
8 8
9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" 9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
10 #include "core/fpdfapi/fpdf_page/pageint.h" 10 #include "core/fpdfapi/fpdf_page/pageint.h"
(...skipping 12 matching lines...) Expand all
23 CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData(); 23 CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData();
24 CPDF_Pattern* pattern = pDocPageData->GetPattern( 24 CPDF_Pattern* pattern = pDocPageData->GetPattern(
25 obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(), 25 obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(),
26 obj->m_pShading->parent_matrix()); 26 obj->m_pShading->parent_matrix());
27 obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr; 27 obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr;
28 } 28 }
29 obj->m_Matrix = m_Matrix; 29 obj->m_Matrix = m_Matrix;
30 return obj; 30 return obj;
31 } 31 }
32 32
33 CPDF_PageObject::Type CPDF_ShadingObject::GetType() const {
34 return SHADING;
35 }
36
33 void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { 37 void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
34 if (!m_ClipPath.IsNull()) { 38 if (!m_ClipPath.IsNull()) {
35 m_ClipPath.GetModify(); 39 m_ClipPath.GetModify();
36 m_ClipPath.Transform(matrix); 40 m_ClipPath.Transform(matrix);
37 } 41 }
38 m_Matrix.Concat(matrix); 42 m_Matrix.Concat(matrix);
39 if (!m_ClipPath.IsNull()) { 43 if (!m_ClipPath.IsNull()) {
40 CalcBoundingBox(); 44 CalcBoundingBox();
41 } else { 45 } else {
42 matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); 46 matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
43 } 47 }
44 } 48 }
45 49
50 bool CPDF_ShadingObject::IsShading() const {
51 return true;
52 }
53
54 CPDF_ShadingObject* CPDF_ShadingObject::AsShading() {
55 return this;
56 }
57
58 const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const {
59 return this;
60 }
61
46 void CPDF_ShadingObject::CalcBoundingBox() { 62 void CPDF_ShadingObject::CalcBoundingBox() {
47 if (m_ClipPath.IsNull()) { 63 if (m_ClipPath.IsNull()) {
48 return; 64 return;
49 } 65 }
50 CFX_FloatRect rect = m_ClipPath.GetClipBox(); 66 CFX_FloatRect rect = m_ClipPath.GetClipBox();
51 m_Left = rect.left; 67 m_Left = rect.left;
52 m_Bottom = rect.bottom; 68 m_Bottom = rect.bottom;
53 m_Right = rect.right; 69 m_Right = rect.right;
54 m_Top = rect.top; 70 m_Top = rect.top;
55 } 71 }
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