| Index: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
|
| index 78eeb8ced6c5b85f712aabcab8f7e35e8b57d497..dba1616c8ff031c0c3a2683e303d11f635c93ee4 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
|
| @@ -46,7 +46,8 @@ AudioDestinationHandler::~AudioDestinationHandler() {
|
|
|
| void AudioDestinationHandler::render(AudioBus* sourceBus,
|
| AudioBus* destinationBus,
|
| - size_t numberOfFrames) {
|
| + size_t numberOfFrames,
|
| + const AudioIOPosition& outputPosition) {
|
| // We don't want denormals slowing down any of the audio processing
|
| // since they can very seriously hurt performance. This will take care of all
|
| // AudioNodes because they all process within this scope.
|
| @@ -74,7 +75,7 @@ void AudioDestinationHandler::render(AudioBus* sourceBus,
|
|
|
| // Let the context take care of any business at the start of each render
|
| // quantum.
|
| - context()->handlePreRenderTasks();
|
| + context()->handlePreRenderTasks(outputPosition);
|
|
|
| // Prepare the local audio input provider for this render quantum.
|
| if (sourceBus)
|
|
|