Index: media/audio/audio_device_thread.cc |
diff --git a/media/audio/audio_device_thread.cc b/media/audio/audio_device_thread.cc |
index edbdbd89cedd42f32d83fed4999114c06b609255..c6e7e32474c1ec8844f50161e23d3d3a76df66fa 100644 |
--- a/media/audio/audio_device_thread.cc |
+++ b/media/audio/audio_device_thread.cc |
@@ -67,9 +67,9 @@ void AudioDeviceThread::ThreadMain() { |
uint32_t buffer_index = 0; |
while (true) { |
- uint32_t pending_data = 0; |
- size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data)); |
- if (bytes_read != sizeof(pending_data)) |
+ Packet packet = {0, AudioTimestamp()}; |
+ size_t bytes_read = socket_.Receive(&packet, sizeof(packet)); |
+ if (bytes_read != sizeof(packet)) |
break; |
// std::numeric_limits<uint32_t>::max() is a special signal which is |
@@ -80,8 +80,8 @@ void AudioDeviceThread::ThreadMain() { |
// the buffer index for synchronized buffers though. |
// |
// See comments in AudioOutputController::DoPause() for details on why. |
- if (pending_data != std::numeric_limits<uint32_t>::max()) |
- callback_->Process(pending_data); |
+ if (packet.pending_data != std::numeric_limits<uint32_t>::max()) |
+ callback_->Process(packet.pending_data, packet.timestamp); |
// The usage of synchronized buffers differs between input and output cases. |
// |