Index: media/audio/audio_device_thread.h |
diff --git a/media/audio/audio_device_thread.h b/media/audio/audio_device_thread.h |
index 61e5e8724ddc24b289c01c364e3491b137779462..9f36fb4e8fa8833ed04f09e3cd841942c8d16c98 100644 |
--- a/media/audio/audio_device_thread.h |
+++ b/media/audio/audio_device_thread.h |
@@ -12,6 +12,7 @@ |
#include "base/memory/shared_memory.h" |
#include "base/sync_socket.h" |
#include "base/synchronization/lock.h" |
+#include "media/audio/audio_io.h" |
#include "media/base/audio_parameters.h" |
#include "media/base/media_export.h" |
@@ -21,6 +22,7 @@ class MessageLoop; |
namespace media { |
class AudioBus; |
+struct AudioTimestamp; |
// Data transfer between browser and render process uses a combination |
// of sync sockets and shared memory. To read from the socket and render |
@@ -52,7 +54,8 @@ class MEDIA_EXPORT AudioDeviceThread { |
virtual void MapSharedMemory() = 0; |
// Called whenever we receive notifications about pending input data. |
hongchan
2016/06/14 17:10:38
Let's expand the comment to reflect the change of
Mikhail
2016/06/17 09:36:57
Done.
|
- virtual void Process(uint32_t pending_data) = 0; |
+ virtual void Process(uint32_t pending_data, |
+ const AudioTimestamp& timestamp) = 0; |
protected: |
// Protected so that derived classes can access directly. |