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Side by Side Diff: media/audio/audio_device_thread.h

Issue 2060833002: Implementation of 'AudioContext.getOutputTimestamp' method (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: review commnets + more tests fixes + 'Packet' structure Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ 6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/shared_memory.h" 12 #include "base/memory/shared_memory.h"
13 #include "base/sync_socket.h" 13 #include "base/sync_socket.h"
14 #include "base/synchronization/lock.h" 14 #include "base/synchronization/lock.h"
15 #include "media/audio/audio_io.h"
15 #include "media/base/audio_parameters.h" 16 #include "media/base/audio_parameters.h"
16 #include "media/base/media_export.h" 17 #include "media/base/media_export.h"
17 18
18 namespace base { 19 namespace base {
19 class MessageLoop; 20 class MessageLoop;
20 } 21 }
21 22
22 namespace media { 23 namespace media {
23 class AudioBus; 24 class AudioBus;
25 struct AudioTimestamp;
24 26
25 // Data transfer between browser and render process uses a combination 27 // Data transfer between browser and render process uses a combination
26 // of sync sockets and shared memory. To read from the socket and render 28 // of sync sockets and shared memory. To read from the socket and render
27 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads 29 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads
28 // data from the browser via the socket and fills the shared memory from the 30 // data from the browser via the socket and fills the shared memory from the
29 // audio thread via the AudioDeviceThread::Callback interface/class. 31 // audio thread via the AudioDeviceThread::Callback interface/class.
30 // For more details see the documentation in audio_device.h. 32 // For more details see the documentation in audio_device.h.
31 // 33 //
32 // TODO(tommi): Multiple audio input/output device instances should be able to 34 // TODO(tommi): Multiple audio input/output device instances should be able to
33 // share the same thread instead of spinning one per instance. 35 // share the same thread instead of spinning one per instance.
(...skipping 11 matching lines...) Expand all
45 virtual ~Callback(); 47 virtual ~Callback();
46 48
47 // One time initialization for the callback object on the audio thread. 49 // One time initialization for the callback object on the audio thread.
48 void InitializeOnAudioThread(); 50 void InitializeOnAudioThread();
49 51
50 // Derived implementations must call shared_memory_.Map appropriately 52 // Derived implementations must call shared_memory_.Map appropriately
51 // before Process can be called. 53 // before Process can be called.
52 virtual void MapSharedMemory() = 0; 54 virtual void MapSharedMemory() = 0;
53 55
54 // Called whenever we receive notifications about pending input data. 56 // Called whenever we receive notifications about pending input data.
55 virtual void Process(uint32_t pending_data) = 0; 57 // It also provides the current audio stream timestamp on the device.
58 virtual void Process(uint32_t pending_data,
59 const AudioTimestamp& timestamp) = 0;
56 60
57 protected: 61 protected:
58 // Protected so that derived classes can access directly. 62 // Protected so that derived classes can access directly.
59 // The variables are 'const' since values are calculated/set in the 63 // The variables are 'const' since values are calculated/set in the
60 // constructor and must never change. 64 // constructor and must never change.
61 const AudioParameters audio_parameters_; 65 const AudioParameters audio_parameters_;
62 const double samples_per_ms_; 66 const double samples_per_ms_;
63 const double bytes_per_ms_; 67 const double bytes_per_ms_;
64 const uint32_t bytes_per_frame_; 68 const uint32_t bytes_per_frame_;
65 69
66 base::SharedMemory shared_memory_; 70 base::SharedMemory shared_memory_;
67 const int memory_length_; 71 const int memory_length_;
68 const int total_segments_; 72 const int total_segments_;
69 int segment_length_; 73 int segment_length_;
70 74
71 private: 75 private:
72 DISALLOW_COPY_AND_ASSIGN(Callback); 76 DISALLOW_COPY_AND_ASSIGN(Callback);
73 }; 77 };
74 78
75 AudioDeviceThread(); 79 AudioDeviceThread();
76 ~AudioDeviceThread(); 80 ~AudioDeviceThread();
77 81
82 // Represents a data packet to be received via the socket.
83 struct Packet {
84 uint32_t pending_data;
85 AudioTimestamp timestamp;
86 };
87
78 // Starts the audio thread. The thread must not already be running. If 88 // Starts the audio thread. The thread must not already be running. If
79 // |sychronized_buffers| is set, the browser expects to be notified via the 89 // |sychronized_buffers| is set, the browser expects to be notified via the
80 // |socket| every time AudioDeviceThread::Process() completes. 90 // |socket| every time AudioDeviceThread::Process() completes.
81 void Start(AudioDeviceThread::Callback* callback, 91 void Start(AudioDeviceThread::Callback* callback,
82 base::SyncSocket::Handle socket, 92 base::SyncSocket::Handle socket,
83 const char* thread_name, 93 const char* thread_name,
84 bool synchronized_buffers); 94 bool synchronized_buffers);
85 95
86 // This tells the audio thread to stop and clean up the data. 96 // This tells the audio thread to stop and clean up the data.
87 // The method can stop the thread synchronously or asynchronously. 97 // The method can stop the thread synchronously or asynchronously.
(...skipping 21 matching lines...) Expand all
109 119
110 base::Lock thread_lock_; 120 base::Lock thread_lock_;
111 scoped_refptr<AudioDeviceThread::Thread> thread_; 121 scoped_refptr<AudioDeviceThread::Thread> thread_;
112 122
113 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); 123 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread);
114 }; 124 };
115 125
116 } // namespace media. 126 } // namespace media.
117 127
118 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ 128 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
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