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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioDestinationNode_h | 25 #ifndef AudioDestinationNode_h |
26 #define AudioDestinationNode_h | 26 #define AudioDestinationNode_h |
27 | 27 |
28 #include "modules/webaudio/AudioBuffer.h" | 28 #include "modules/webaudio/AudioBuffer.h" |
29 #include "modules/webaudio/AudioNode.h" | 29 #include "modules/webaudio/AudioNode.h" |
30 #include "platform/audio/AudioBus.h" | 30 #include "platform/audio/AudioBus.h" |
31 #include "platform/audio/AudioIOCallback.h" | 31 #include "platform/audio/AudioIOCallback.h" |
32 #include "platform/audio/AudioSourceProvider.h" | 32 #include "platform/audio/AudioSourceProvider.h" |
33 #include "wtf/ThreadingPrimitives.h" | |
33 | 34 |
34 namespace blink { | 35 namespace blink { |
35 | 36 |
36 class AudioBus; | 37 class AudioBus; |
37 class AbstractAudioContext; | 38 class AbstractAudioContext; |
39 class AudioTimestamp; | |
38 | 40 |
39 class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { | 41 class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { |
40 public: | 42 public: |
41 AudioDestinationHandler(AudioNode&, float sampleRate); | 43 AudioDestinationHandler(AudioNode&, float sampleRate); |
42 ~AudioDestinationHandler() override; | 44 ~AudioDestinationHandler() override; |
43 | 45 |
44 // AudioHandler | 46 // AudioHandler |
45 void process(size_t) final { } // we're pulled by hardware so this is never called | 47 void process(size_t) final { } // we're pulled by hardware so this is never called |
46 | 48 |
47 // The audio hardware calls render() to get the next render quantum of audio into destinationBus. | 49 // The audio hardware calls render() to get the next render quantum of audio into destinationBus. |
48 // It will optionally give us local/live audio input in sourceBus (if it's n ot 0). | 50 // It will optionally give us local/live audio input in sourceBus (if it's n ot 0). |
49 void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFr ames) final; | 51 void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFr ames, const WebAudioTimestamp& outputTimestamp) final; |
50 | 52 |
51 size_t currentSampleFrame() const { return acquireLoad(&m_currentSampleFrame ); } | 53 size_t currentSampleFrame() const { return acquireLoad(&m_currentSampleFrame ); } |
52 double currentTime() const { return currentSampleFrame() / static_cast<doubl e>(sampleRate()); } | 54 double currentTime() const { return currentSampleFrame() / static_cast<doubl e>(sampleRate()); } |
53 | 55 |
54 virtual unsigned long maxChannelCount() const { return 0; } | 56 virtual unsigned long maxChannelCount() const { return 0; } |
55 | 57 |
56 virtual void startRendering() = 0; | 58 virtual void startRendering() = 0; |
57 virtual void stopRendering() = 0; | 59 virtual void stopRendering() = 0; |
58 | 60 |
61 WebAudioTimestamp outputTimestamp() const; | |
62 | |
59 protected: | 63 protected: |
60 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo cal/live audio input. | 64 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo cal/live audio input. |
61 // If there is local/live audio input, we call set() with the audio input da ta every render quantum. | 65 // If there is local/live audio input, we call set() with the audio input da ta every render quantum. |
62 class LocalAudioInputProvider final : public AudioSourceProvider { | 66 class LocalAudioInputProvider final : public AudioSourceProvider { |
63 public: | 67 public: |
64 LocalAudioInputProvider() | 68 LocalAudioInputProvider() |
65 : m_sourceBus(AudioBus::create(2, ProcessingSizeInFrames)) // FIXME: handle non-stereo local input. | 69 : m_sourceBus(AudioBus::create(2, ProcessingSizeInFrames)) // FIXME: handle non-stereo local input. |
66 { | 70 { |
67 } | 71 } |
68 | 72 |
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81 destinationBus->copyFrom(*m_sourceBus); | 85 destinationBus->copyFrom(*m_sourceBus); |
82 } | 86 } |
83 | 87 |
84 private: | 88 private: |
85 RefPtr<AudioBus> m_sourceBus; | 89 RefPtr<AudioBus> m_sourceBus; |
86 }; | 90 }; |
87 | 91 |
88 // Counts the number of sample-frames processed by the destination. | 92 // Counts the number of sample-frames processed by the destination. |
89 size_t m_currentSampleFrame; | 93 size_t m_currentSampleFrame; |
90 | 94 |
95 // FIXME(Mikhail) : when allowed use std::atomic<WebAudioTimestamp> instead of mutex. | |
hongchan
2016/06/14 17:10:38
FIXME -> TODO.
Mikhail
2016/06/17 09:36:57
I've changed the approach so that it is using 'loc
| |
96 WebAudioTimestamp m_outputTimestamp; | |
97 mutable Mutex m_mutex; | |
98 | |
91 LocalAudioInputProvider m_localAudioInputProvider; | 99 LocalAudioInputProvider m_localAudioInputProvider; |
92 }; | 100 }; |
93 | 101 |
94 class AudioDestinationNode : public AudioNode { | 102 class AudioDestinationNode : public AudioNode { |
95 DEFINE_WRAPPERTYPEINFO(); | 103 DEFINE_WRAPPERTYPEINFO(); |
96 public: | 104 public: |
97 AudioDestinationHandler& audioDestinationHandler() const; | 105 AudioDestinationHandler& audioDestinationHandler() const; |
98 | 106 |
99 unsigned long maxChannelCount() const; | 107 unsigned long maxChannelCount() const; |
100 | 108 |
101 protected: | 109 protected: |
102 AudioDestinationNode(AbstractAudioContext&); | 110 AudioDestinationNode(AbstractAudioContext&); |
103 }; | 111 }; |
104 | 112 |
105 } // namespace blink | 113 } // namespace blink |
106 | 114 |
107 #endif // AudioDestinationNode_h | 115 #endif // AudioDestinationNode_h |
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