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Unified Diff: ui/events/gesture_detection/gesture_provider.cc

Issue 2058723003: Slop region check for multi-finger scroll (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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Index: ui/events/gesture_detection/gesture_provider.cc
diff --git a/ui/events/gesture_detection/gesture_provider.cc b/ui/events/gesture_detection/gesture_provider.cc
index 5db66be1a2ed0bb42e5eace9f5d66fa8c1c843f8..1e4eb12af840efe09b674e1f98809232a6cf7a74 100644
--- a/ui/events/gesture_detection/gesture_provider.cc
+++ b/ui/events/gesture_detection/gesture_provider.cc
@@ -118,7 +118,6 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener,
tap_down_point_ = gfx::PointF(event.GetX(), event.GetY());
max_diameter_before_show_press_ = event.GetTouchMajor();
}
-
gesture_detector_.OnTouchEvent(event);
scale_gesture_detector_.OnTouchEvent(event);
@@ -284,25 +283,17 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener,
bool OnScroll(const MotionEvent& e1,
const MotionEvent& e2,
+ const MotionEvent& secondary_pointer_down_event,
float raw_distance_x,
float raw_distance_y) override {
float distance_x = raw_distance_x;
float distance_y = raw_distance_y;
- if (!scroll_event_sent_ && e2.GetPointerCount() == 1) {
- // Remove the touch slop region from the first scroll event to
- // avoid a jump. Touch slop isn't used for multi-finger
- // gestures, so in those cases we don't subtract the slop.
- float distance =
- std::sqrt(distance_x * distance_x + distance_y * distance_y);
- float epsilon = 1e-3f;
- if (distance > epsilon) {
- float ratio =
- std::max(0.f,
- distance - config_.gesture_detector_config.touch_slop) /
- distance;
- distance_x *= ratio;
- distance_y *= ratio;
- }
+ if (!scroll_event_sent_ && e2.GetPointerCount() < 3) {
+ // Remove the touch slop region from the first scroll event to avoid a
+ // jump. Touch slop isn't used for scroll gestures with greater than 2
+ // pointers down, in those cases we don't subtract the slop.
+ SetScrollValues(e1, e2, secondary_pointer_down_event,
+ distance_x, distance_y);
}
snap_scroll_controller_.UpdateSnapScrollMode(distance_x, distance_y);
@@ -656,6 +647,50 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener,
void SetIgnoreSingleTap(bool value) { ignore_single_tap_ = value; }
+ // Calculate the subtraction value for touch scrolls
tdresser 2016/06/28 15:24:19 Missing period.
sahel 2016/06/29 16:26:19 Done.
+ void SetScrollValues(const MotionEvent& ev1,
+ const MotionEvent& ev2, const MotionEvent& secondary_pointer_down_event,
+ float& scroll_x, float& scroll_y) {
tdresser 2016/06/28 15:24:19 Maybe return a Point instead of using out paramete
sahel 2016/06/29 16:26:19 Done.
+
+ // If there are more than two down pointers, tapping is not possible.
+ // Slop region is not deducted.
tdresser 2016/06/28 15:24:19 "tapping is not possible, so the slop region is no
sahel 2016/06/29 16:26:19 Done.
+ if (ev2.GetPointerCount() > 2)
+ return;
+
+ const int id0 = ev1.GetPointerId(0);
+ const int ev_idx0 = ev2.GetPointerId(0) == id0 ? 0 : 1;
+
+ // Subtract the slop region from the first pointer move.
+ float dx0 = ev1.GetX() - ev2.GetX(ev_idx0);
+ float dy0 = ev1.GetY() - ev2.GetY(ev_idx0);
+ float distance0 = std::sqrt(dx0 * dx0 + dy0 * dy0);
+ float epsilon = 1e-3f;
+ if (distance0 > epsilon) {
+ float ratio = std::max(0.f, distance0 -
+ config_.gesture_detector_config.touch_slop ) / distance0;
+ dx0 *= ratio;
+ dy0 *= ratio;
+ }
+ float dx1 = 0;
+ float dy1 = 0;
+ // Subtract the slop region from the second pointer move.
+ if (ev2.GetPointerCount() == 2 ) {
+ const int ev_idx1 = ev_idx0 == 0 ? 1 : 0;
+ const int idx1 = secondary_pointer_down_event.GetActionIndex();
+ dx1 = secondary_pointer_down_event.GetX(idx1) - ev2.GetX(ev_idx1);
+ dy1 = secondary_pointer_down_event.GetY(idx1) - ev2.GetY(ev_idx1);
+ float distance1 = std::sqrt(dx1 * dx1 + dy1 * dy1);
+ if (distance1 > epsilon) {
+ float ratio = std::max(0.f, distance1 -
+ config_.gesture_detector_config.touch_slop ) / distance1;
+ dx1 *= ratio;
+ dy1 *= ratio;
+ }
+ }
+ scroll_x = (dx0 + dx1) / ev2.GetPointerCount();
+ scroll_y = (dy0 + dy1) / ev2.GetPointerCount();
tdresser 2016/06/28 15:24:19 This makes sense to me, but we should definitely t
sahel 2016/06/29 16:26:19 Sure, I'll play with the code, with a massive slop
+ }
+
const GestureProvider::Config config_;
GestureProviderClient* const client_;

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